E-mobility Technology Winter 2020
Electric vehicle technology news: Maintaining the flow of information for the e-mobility technology sector
Electric vehicle technology news: Maintaining the flow of information for the e-mobility technology sector
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e-<strong>mobility</strong> <strong>Technology</strong> International | Vol 7 | <strong>Winter</strong> <strong>2020</strong><br />
of software, which will be shaping tomorrow’s cars?<br />
Due to the increasing amount of software that gives<br />
the vehicle its functionality, safety, efficiency and<br />
comfort, a conventional premium car is likely to<br />
reach an impressive 750 million lines of code per car<br />
by 2025. Mind you – that is just “programmed code”,<br />
i.e., without factoring in the algorithms to come<br />
with artificial intelligence (AI). The timing is right for<br />
cleaning up the E/E architecture.<br />
There is yet another rationale behind this: Car makers<br />
traditionally perceive the engine (and sometimes<br />
the transmission) as key unique selling propositions<br />
for their brand. In times of digitalization, however,<br />
the variety of functions is particularly exciting<br />
for electro<strong>mobility</strong> and its users as it is precisely<br />
them who have a great affinity for technology.<br />
Accordingly, the cockpit and human-machine<br />
interface are becoming more and more important.<br />
Drivers and users expect a “digital vehicle”. This has a<br />
correspondingly high influence on their perception of<br />
the vehicle and thus on the purchase decision.<br />
Having said that, “the cockpit” means more and bigger<br />
displays, natural language conversation, haptics<br />
(e.g. haptic feedback with 3D shaped displays), full<br />
connectivity, and lots of software to provide it all!<br />
The future cockpit is fully networked, and a Digital<br />
Assistant will be able to take on different roles<br />
and responsibilities such as a driver’s companion<br />
or coach. Now, this working relation is developing<br />
into a genuine relationship as the EV becomes<br />
fully connected and turns into a member of the<br />
global Internet of Everything. Can that be done with<br />
the existing E/E architecture? No. The<br />
answer lies in centralization, and higher<br />
integration. The answer is: in-vehicle<br />
servers.<br />
There is a great opportunity in the EV as a clean slate.<br />
Freed from all the legacy traditions of conventional<br />
vehicles, an EV is the natural choice to make a stepchange.<br />
Why should an EV offer anything less than a<br />
user experience (UX) that tops the expectations of an<br />
online generation? An EV offers more space and fewer<br />
design restraints. So why not seize this opportunity<br />
to introduce new technologies such as pillar-to-pillar<br />
displays? They offer maximum freedom to display<br />
whatever content, app, service, or entertainment<br />
to the driver and passengers. Connectivity, flexible<br />
allocation of contents, and context-oriented user<br />
interfaces will give any vehicle a new UX; which will<br />
strongly influence the driver’s appreciation of his/<br />
her car. 3D display technology and curved surfaces<br />
will help to guide the user’s attention, help her/him<br />
to control functions and to enjoy high-resolution<br />
viewing quality.<br />
What we need to make all that possible is to alter the<br />
E/E architecture. In order to bring all the elements of<br />
human-machine interaction together and to offer a<br />
seamless combination of information, entertainment,<br />
apps and services, the many strings of entertainment<br />
and information need to come together in one<br />
hardware.<br />
In the cockpit domain, this trend towards a new UX<br />
means changing over to a server-based architecture<br />
that supports a systematic separation of hardware<br />
e-<strong>mobility</strong> <strong>Technology</strong> International | www.e-motec.net<br />
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