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360 GRADI MAGAZINE // March-April 2021

360 GRADI Magazine is the trendy, elegant, refined, and sophisticated publishing about Second Life (the virtual world by Linden Lab). Out every two months.

360 GRADI Magazine is the trendy, elegant, refined, and sophisticated publishing about Second Life (the virtual world by Linden Lab).
Out every two months.

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DEGOYA GALTHIE<br />

Since the beginning of his appearance in the world, man has tried to<br />

represent and tell his experience with different tools such as drawing,<br />

photography, and cinema; at the base of this incessant search is<br />

the desire to describe one’s inner world with ever greater levels of<br />

fidelity. In our post-modern society, the most advanced frontier of<br />

this research is represented by virtual reality. This technology allows<br />

us to “immerse ourselves” in a computer-generated environment, in<br />

which it is possible to move and interact as in reality.<br />

Degoya Galthie,<br />

Head Column<br />

BRAIN, MIND AND<br />

VIRTUAL REALITY<br />

Virtual reality has numerous applications ranging in different fields<br />

and represents an advanced communication interface that allows<br />

people to interact naturally at a distance. It is now a technology<br />

growing in popularity in the entertainment industry, where it finds<br />

applications and the video game sector, cinematography, theme parks,<br />

and museums. Social networks, e-commerce, education, sport are just<br />

some of the many areas that virtual worlds promise to revolutionize.<br />

In the medical field, virtual reality is demonstrating excellent<br />

potential with applications in neuroscience and psychotherapy.<br />

In light of these premises, the goal I set myself in this section of the<br />

magazine is to tell the “virtual revolution” through a perspective<br />

that highlights the transformative impact of this technology on<br />

the brain and human experience. In particular, I will investigate the<br />

effects of virtual experiences on one’s real-world and highlight the<br />

opportunities that virtual technologies can offer, and highlight the<br />

potential risks they imply through a survey of the most advanced<br />

research in psychology and neuroscientific field. Finally, I will try<br />

to explain how simulation technologies are changing how people<br />

communicate and interact, analyzing the opportunities and challenges<br />

implied by the emergence of virtual worlds.<br />

Degoya<br />

18 <strong>360</strong> <strong>GRADI</strong>

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