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CIIDT 2021
THE USE OF ROBOTICS FOR LEARNING MATHEMATICS AMONG 23
PRIMARY SCHOOL STUDENTS IN MALAYSIA: INVESTIGATING
ACHIEVEMENT AND INTEREST
Parameshvaran Varaman, Jeya Amantha Kumar and Siti Nazleen Abdul Rabu
THE DEVELOPMENT OF INTEGRATED MOBILE GAME BASED LEARNING 25
IN PSYCHO-B’GREAT MODULE: A NEED ANALYSIS
Saidatul Ainoor Shaharim, Nor Asniza Ishak, Rozniza Zaharudin
and Wan Nasriha Wan Mohamed Salleh
A REVIEW ON THE APPLICATION OF VR TECHNOLOGY IN BASIC 27
EDUCATION
Ling Wu, Kien Tsong Chau and Wan Ahmad Jaafar Wan Yahaya
MOBILE GAME-BASED LEARNING FOR ESL LEARNERS IN 30
HIGHER INSTITUTION
Nur Yasmin Khairani Zakaria, Siti Nazleen Abdul Rabu and Amelia Abdullah
THE EFFECT OF USING FLUENT USER INTERFACE DESIGN SYSTEM 33
ON VIRTUAL REALITY APPLICATIONS
Chun Cao, Chau Kien Tsong and Mona Masood
EXPLORING E-TEACHING AND E-LEARNING TO DEVELOP STUDENTS’ 35
DIGITAL LITERACY DURING COVID-19 IN HIGHER EDUCATION OF
MALAYSIA: A SYSTEMIC REVIEW
Liang Hong and Siti Rohaida Mohamed Zainal
IMPACT OF COVID-19 ON CLINICAL TEACHING AND LEARNING: 37
CHALLENGES, SOLUTIONS AND OPPORTUNITIES
Fakhitah Ridzuan and Norehan Mokhtar
OPPORTUNITIES AND CHALLENGES OF RESPONSIVE BLENDED 39
LEARNING IN HERIOT-WATT UNIVERSITY MALAYSIA: THE
PERSPECTIVES OF ACADEMICIANS
Siok Inn Tan and Kok Chian Tam
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