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CIIDT 2021

THE DEVELOPMENT OF INTEGRATED MOBILE GAME BASED LEARNING IN

PSYCHO-B’GREAT MODULE: A NEED ANALYSIS

Saidatul Ainoor Shaharim 1 , Nor Asniza Ishak 1 , Rozniza Zaharudin 1 and Wan Nasriha Wan

Mohamed Salleh 2

1 School of Educational Studies, Universiti Sains Malaysia, 11800 Georgetown, Pulau

Pinang, Malaysia

2 Department of Biology, Faculty of Science and Mathematics, Universiti Pendidikan Sultan

Idris, 35900 Tanjong Malim, Perak, Malaysia

INTRODUCTION

The purpose of this study is to determine the needs and requirements for a Psycho-B’GREAT

module that integrates game-based learning and will be used by teachers to teach Chemical

Composition and Metabolism and Enzyme topics form four students. Psycho-B`GREAT is a

teaching and learning module that integrated with psychology, multiple intelligent and gamesbased

learning.

METHODS

This study utilized a semi-structured interview method (Kallio,2016). A total of four biology

teachers from various schools in Penang were involved in this interview session. A sampling

selection technique was conducted by purposefully selecting respondents from homogeneous

groups who could provide diverse information (DiCicco‐Bloom & Crabtree, 2006). The

information was gathered and was analyzed using thematic analysis (Cormack,2018).

RESULTS AND DISCUSSION

Five main themes were identified: the importance of the topics of the Chemical Composition

of Cells, and Metabolism and Enzymes, the challenge of the topics of the Chemical

Composition of Cells, and Metabolism and Enzymes, teaching strategy, the desire for

improvement; and technology. The findings of these five themes proved that there is a need for

the development of the Psycho-B`GREAT module.

CONCLUSIONS

Aside from the five selected themes, ideas and information gleaned from the conversations

with teachers will be useful in developing the module materials. In a subsequent stage, these

findings will be utilized to plan and construct the module. The Psycho-B’GREAT module has

great potential for improvement and can be used by biology teachers to trigger active and

entertaining biology teaching for form four students, according to the needs analysis.

Keywords: Mobile game-based learning, basic biology theme, psychology, multiple intelligent

REFERENCES

Cormack, J., Postăvaru, G. I., & Basten, G. (2018). Analyzing Qualitative Minigroup Data

Using Thematic Analysis. SAGE Publications Ltd.

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