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Volume 8 No. 3<br />

<strong>Autumn</strong> <strong>2021</strong><br />

<strong>Resus</strong>citation <strong>Today</strong><br />

A Resource for all involved in the Teaching and Practice of <strong>Resus</strong>citation<br />

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6 ways<br />

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Key factors when placing your<br />

Key LUCAS factors ® chest when compression placing your systems LUCAS in ® the chest hospital compression systems<br />

in the hospital<br />

Immediate, high-quality CPR is a critical step in the American Heart Association’s (AHA) chain of survival<br />

during a sudden cardiac arrest (SCA). No matter where the emergency takes place teams must respond quickly<br />

Immediate, with AHA high-quality Guidelines-consistent CPR is a critical CPR to step help in improve the American patient outcomes. Heart Association’s (AHA) chain of survival during<br />

a sudden 6 Look ways cardiac around. arrest Where (SCA). could your No matter LUCAS where device be the placed? emergency takes place teams must respond quickly with AHA<br />

Guidelines-consistent CPR to help improve patient outcomes.<br />

to 1. save Incidence rate<br />

4. Team travel route<br />

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in the hospital<br />

1. Incidence 2. Physical rateplacement<br />

5. 4. EMS Team arrival travel route<br />

Immediate, high-quality CPR is a critical step in the American Heart Association’s (AHA) chain of survival during<br />

Identify a sudden cardiac Confirm highly arrest (SCA). device trafficked No matter storage where locations the is emergency always takes where secure place teams must respond quickly with AHA Station Map the out device routes near to possible EMS entrances, event reducing locations so<br />

Guidelines-consistent CPR to help improve patient outcomes.<br />

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2. Physical 1. Incidence rate placement<br />

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Confirm SCAs are common device storage is always secure code/response and teams can quickly grab and go Station the device near EMS entrances,<br />

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high-quality CPR<br />

3. Understaffed areas<br />

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Pinpoint locations where you can quickly<br />

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3. Understaffed Target areas with less staff areas to help maximize<br />

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Cath lab<br />

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immediate high-quality CPR<br />

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ICU<br />

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Hospital Center Emergency Department<br />

Cath lab<br />

Acute Care<br />

This document is intended solely for the use of healthcare professionals. A healthcare professional must always rely on his<br />

or her own professional clinical judgment when deciding whether to use a particular product when treating a particular<br />

patient. Stryker does not dispense medical advice and recommends that healthcare professionals be trained in the use of any<br />

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refer to operating instructions for complete directions for use indications, contraindications, warnings, cautions, and<br />

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product availability is subject to the regulatory and/or medical practices in individual markets. Please contact your<br />

representative if you have questions about the availability of Stryker’s products in your area. Specifications subject to<br />

change without notice.<br />

Stryker or its affiliated entities own, use, or have applied for the following trademarks or service marks: LUCAS, Stryker.<br />

All other trademarks are trademarks of their respective owners or holders. The absence of a product, feature, or<br />

service name, or logo from this list does not constitute a waiver of Stryker’s trademark or other intellectual property rights<br />

concerning that name or logo.<br />

Main<br />

entrance<br />

Copyright © <strong>2021</strong> Stryker. GDR 3346011_A<br />

Emergency<br />

department<br />

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+44 (0) 1635 262400


CONTENTS<br />

CONTENTS<br />

<strong>Resus</strong>citation <strong>Today</strong><br />

4 EDITORS COMMENT<br />

6 FEATURE The opportunities of BLS self-directed learning<br />

(SDL) in a post Covid world<br />

10 FEATURE <strong>Resus</strong>citating Cardiopulmonary <strong>Resus</strong>citation<br />

Training in a Virtual Reality: Prospective<br />

Interventional Study<br />

19 NEWS<br />

This issue edited by:<br />

David Halliwell<br />

MSc Paramedic<br />

c/o Media Publishing Company<br />

Greenoaks<br />

Lockhill<br />

Upper Sapey, Worcester, WR6 6XR<br />

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PUBLISHED:<br />

Spring, Summer and <strong>Autumn</strong><br />

COPYRIGHT:<br />

Media Publishing Company<br />

Greenoaks<br />

Lockhill<br />

Upper Sapey, Worcester, WR6 6XR<br />

PUBLISHERS STATEMENT:<br />

The views and opinions expressed in<br />

this issue are not necessarily those of<br />

the Publisher, the Editors or Media<br />

Publishing Company.<br />

Next Issue Spring 2022<br />

Subscription Information – <strong>Autumn</strong> <strong>2021</strong><br />

<strong>Resus</strong>citation <strong>Today</strong> is a tri-annual publication<br />

published in the months of March, June and<br />

September. The subscription rates are as<br />

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RESUSCITATION TODAY - AUTUMN <strong>2021</strong><br />

3


EDITORS COMMENT<br />

EDITORS COMMENT<br />

This copy of the <strong>Resus</strong>citation Journal features an original article by the team<br />

behind the innovative Brayden manikin range.<br />

Working closely with <strong>Resus</strong>citation officers in the U.K. the team have been developed a platform<br />

for “Remote” and “Self Directed” <strong>Resus</strong>citation education strategies.<br />

Classroom time has become a valuable resource, and with the advent of Covid 19 the skills<br />

needing to be trained have been expanded, whilst group sizes have been reduced - for social<br />

distancing reasons.<br />

RESUSCITATION TODAY - AUTUMN <strong>2021</strong><br />

“We are<br />

seeing a<br />

continued<br />

growth in<br />

AR and VR<br />

strategies<br />

being used<br />

to enhance<br />

and<br />

prepare our<br />

learners.”<br />

It’s great to see novel education activities and technologies being developed which support the<br />

post covid world.<br />

We also feature an article from a team in New South Wales which explores the use of Virtual<br />

Reality as a solution for wide scale resuscitation training. We are seeing a continued growth in AR<br />

and VR strategies being used to enhance and prepare our learners.<br />

We are grateful to all who write articles and news features for the journal - please continue to<br />

do so. Our Advertisers are a vital component and key to the success of this journal and we are<br />

always grateful for support from this community.<br />

We have adverts for key aspects of resuscitation equipment -<br />

The Litescope from Intersurgical, the Lucas Chest Compression device from Stryker, the Brayden<br />

manikin team and the EOlife Ventilation monitor from MDT Global Solutions.<br />

Conferences have started to re-open in the U.K. and across Europe and next year sees a few key<br />

dates for your <strong>Resus</strong>citation Diary.<br />

European <strong>Resus</strong>citation Council congress<br />

16 & 17 June 2022 Antwerp - this will be a Hybrid Conference allowing both Face to Face and<br />

online access to sessions.<br />

Emergency Services Show - Birmingham NEC<br />

21 & 22 September 2022<br />

American Heart Association congress -Chicago USA<br />

5-7 November 2022<br />

David Halliwell<br />

MSc Paramedic<br />

4


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FEATURE<br />

THE OPPORTUNITIES OF BLS<br />

SELF-DIRECTED LEARNING (SDL)<br />

IN A POST COVID WORLD<br />

Brayden Online supporting self-directed learning<br />

RESUSCITATION TODAY - AUTUMN <strong>2021</strong><br />

The recent Covid-19 pandemic and the resulting backlog of<br />

Basic Life Support (BLS) training is reportedly putting increasing<br />

pressure on training departments that are struggling to meet their<br />

BLS certification compliance targets. This article looks at the<br />

Brayden Online system and how through close collaboration with<br />

resuscitation educators and instructors, Self Directed Learning (SDL)<br />

BLS training is now enabling high quality training and assessment for<br />

a high throughput of trainees that is both cost and time efficient.<br />

Self-directed learning is not a new pedagogical approach in healthcare<br />

education having successfully been employed in a wide variety of<br />

training programs across multiple clinical disciplines and related<br />

curricula 1,2 . However, the teaching of Basic Life Support through SDL<br />

has presented some unique challenges to the clinical community 3 . It<br />

has been suggested that theoretical eLearning programs combined<br />

with practical CPR skills training have not yet convincingly proven to be<br />

consistent quality training experiences, whilst subscription costs and<br />

reduced management controls for the instructor in some systems have<br />

also been seen as prohibitive factors.<br />

Commenting on the issues of integrating SDL systems into BLS training,<br />

Kevin Mackie, Lead for Education at <strong>Resus</strong>citation Council UK said,<br />

‘We have steered away from SDL training through sole use of eLearning<br />

because the muscle memory of practicing CPR skills on a manikin is<br />

actually much more important than knowing the theory. The approach<br />

we are looking at here is blended learning, which must include a<br />

practical, hands-on component 4,5,6 . Instructors can direct their trainees<br />

to extensive eLearning resources to cover BLS theory; resources which<br />

are now highly engaging and immersive e.g. Healthcare Education<br />

England, E-Learning for Healthcare (eLFH). Once completed, trainees<br />

can then practice on a manikin at a time convenient to them. A good<br />

SDL system gives the student easy to interpret, real-time feedback<br />

on their performance allowing them to make instant improvements to<br />

the quality of their CPR 7,8 . They can then progress to an assessment<br />

that provides full debrief metrics, if successful, this sends a certificate<br />

direct to their email and the organisation’s LMS (Learning Management<br />

System) - all in one simple, streamlined process.’<br />

Objective versus subjective assessment<br />

‘One of the challenges of previous SDL systems has been the averaging<br />

out of metrics, which gave trainees anomalous scores across the<br />

different systems’, continued Mackie. ‘Working with Brayden on this<br />

aspect of the system, we know the metrics have been inputted by UK<br />

and Global professionals, where every single element of CPR has been<br />

looked at and weighted accordingly – it’s the professional standard of<br />

expected performance 9 .’<br />

‘Objective and repeatable assessment is I feel pivotal to ensure<br />

consistent, high standards of CPR from all healthcare staff required to<br />

initiate BLS in cardiac arrests. Recent research 10 found that subjective<br />

assessment has been shown to be inconsistent when compared with<br />

objective assessment. <strong>Resus</strong>citation trainers will be all too familiar with<br />

the pressures of progressing large cohorts of BLS trainees in classroom<br />

settings, where time and logistical constraints have meant that some<br />

have been passed as ‘good enough’ rather than attaining the higher<br />

standards we would all wish.<br />

The 24/7, high frequency, low fidelity nature of this system’s set up,<br />

enabling trainees to practice as their own schedules allow to reach the<br />

standards we set, then be assessed and certified accordingly, makes a<br />

compelling case for SDL BLS training, not just as a solution for present<br />

training challenges in Covid times but as the standard training approach<br />

for the future 11 .’<br />

Integration and instructor autonomy within<br />

a hospital’s Learning Management System<br />

(LMS) –<br />

The Genk Experience<br />

Sylvain Haekens, Head of Training and Development at Ziekenhuis<br />

Oost-Limburg, Genk in Belgium looked at SDL BLS training solutions<br />

six years ago with two primary needs in mind; a system that could be<br />

integrated into the hospital’s new LMS and a training program that could<br />

provide objective assessment to ensure high standards of CPR across<br />

the hospital.<br />

‘The hospital has approximately 4,000 employees and my department<br />

is responsible for all education and development programs for<br />

both doctors and nurses. I am constantly looking at opportunities<br />

to maximise both cost and time efficiencies in our programs, while<br />

maintaining the highest standards in both educational delivery and<br />

outcomes,’ said Haekens.<br />

‘The Brayden Online system caught my attention because it had the<br />

6


FEATURE<br />

operational flexibility I needed. The hospital’s LMS system organises<br />

the scheduling of our trainees, who go to our CPR room where they<br />

can learn or refresh their skills on the Brayden manikins (adult and/<br />

or infant), take the assessment and a certificate is automatically sent<br />

to their emails at the same time as updating our LMS system. Our<br />

hospital LMS system also automatically sends staff renewal invites<br />

within the time period we set. This automatic processing of staff records<br />

through the integration of the Brayden Online system has significantly<br />

reduced the administrative workload of our BLS training program saving<br />

the department both time and money. This has allowed us to divert<br />

resources to our more instructor intensive ALS programs. When the<br />

parameters change for CPR performance, we can of course update<br />

those markers on the Brayden system, but otherwise, our BLS program<br />

virtually runs itself and ensures demonstrable high standards of CPR<br />

competence at both an individual and organisational level.’<br />

Introducing SDL has reduced the need for us to do face to face<br />

teaching. The system has been easy to use and the staff like the SDL<br />

method of practicing and taking their test. It has freed my staff up for<br />

other things such as our ILS and ALS courses, which are also down on<br />

compliance.<br />

We are a large NHS Hospital Trust with up to 9,000 staff. Since<br />

introducing Brayden Online, we have recovered our compliance rating<br />

of 85% far quicker than we could have done with our face-to-face<br />

program. At the height of Covid we had dropped down to 62%, so the<br />

Brayden Online system has been really beneficial.’<br />

Catching up to pre-covid levels of BLS<br />

compliance through self-assessment<br />

The St. George’s Teaching Hospital NHS Foundation Trust<br />

experience<br />

Jeannie Walls, Lead <strong>Resus</strong>citation Officer at St. George’s Hospital<br />

highlighted the significant impact of the pandemic on BLS compliance<br />

targets in hospitals across the country. ‘We had a huge reduction in<br />

compliance over Covid due to having to stop face-to-face sessions<br />

during the peak wave periods. When we could resume, our class sizes<br />

were reduced drastically in order to enable social distancing and our<br />

training team was reduced by half with staff sent to work in the ITU.<br />

We had to find other solutions. We decided on compression only CPR<br />

to reduce the risk of having two people working so closely together. In<br />

a hospital setting, the most important BLS learning objective is early<br />

hands-on compressions as full resuscitation support will never be<br />

more than three minutes away. We introduced the eLFH Level 2 online<br />

module, so staff could cover the theoretical learning before attending<br />

the practical sessions in our self-assessment pod on the Brayden Online<br />

manikin system. Staff were noticeably more fully prepared prior to their<br />

online self-assessment.<br />

Greater efficiencies in BLS training that go<br />

beyond the classroom<br />

The District General Hospital Experience – Darent Valley Hospital<br />

Rob Morrison, <strong>Resus</strong>citation Officer at Darent Valley Hospital cited<br />

similar challenges to St. George’s and comments on how quickly he<br />

has been able to embed SDL into the hospital’s BLS training program.<br />

‘It was the Covid situation that triggered the shift in our training. I was<br />

not convinced about this type of training before, and it took me to use<br />

the system to become convinced. I was told I had to stop mandatory<br />

training for three months, which resulted in a significant backlog. I was<br />

really struggling but Brayden’s SDL system has resolved most of my<br />

problems for BLS. It’s easy- to- use and so the staff have been very<br />

receptive to it. We now use the Brayden Online system for infant and<br />

paediatric CPR certification as well as adult 12 . I can quickly identify<br />

RESUSCITATION TODAY - AUTUMN <strong>2021</strong><br />

7


FEATURE<br />

staff who are struggling to perform correct CPR and so run supervised<br />

sessions for one-to-one instruction as necessary. The training room<br />

is open 24/7 and I have had staff coming here on night shifts at 5am<br />

to practice CPR. Clinical staff who need re-certification for BLS can<br />

optimise their valuable time with patients by accessing refresher training<br />

and assessment convenient to their shifts rather than attending a<br />

scheduled class. This level of flexibility for training such a high number<br />

of clinical staff has been an added benefit of the system.<br />

The data trail the system provides for auditing, compliance and<br />

governance has created much greater efficiencies in our BLS program.’<br />

healthcare professionals and amongst students in Italy. Nurse<br />

Education in Practice 2012 12, 153-158<br />

3. Roppolo L, Heymann R, Pepe P, Wagner J, Commons B, Miller R,<br />

et al. Wainscott M, Idris A. A randomised controlled trial comparing<br />

traditional training in cardiopulmonary resuscitation (CPR) to selfdirected<br />

CPR learning in first year medical students: The two-person<br />

CPR study. <strong>Resus</strong>citation 2011 82, 319-325<br />

4. Gagnon M, Gagnon J, Desmartis M, Njoya M. The impact<br />

of blended teaching on knowledge, satisfaction, and selfdirected<br />

learning in nursing<br />

undergraduates: A randomised,<br />

controlled trial. Nursing Education<br />

Perspectives 34(6) 377-382<br />

5. Lotrecchiano G, McDonald<br />

P, Lyons L, Long T, Zajiek-Farber<br />

M. Blended learning: Strengths,<br />

challenges, and lessons learned<br />

in an interprofessional training<br />

program. Matern. Child Health<br />

2013 17 1725-1734<br />

6. Lehmann R, Thiessen C, Frick<br />

B et al. Improving paediatric basic<br />

life support performance through<br />

blended learning with web-based<br />

virtual patients: randomised<br />

controlled trial. J Med Internet<br />

Res 2015 17:e17:e162, doi:http://<br />

dx.doi.org/10.2196/jmir.4141<br />

RESUSCITATION TODAY - AUTUMN <strong>2021</strong><br />

Commenting on the Brayden Online development project, Dr. Jonathan<br />

Smart, Global Product Development Director concluded, ‘It has been<br />

a privilege and as it has turned out, quite fortuitous in these Covid<br />

times to have partnered so closely with key opinion leaders in the<br />

resuscitation community. By listening and applying what we have<br />

learnt to our Brayden Online system and adapting it for use in an SDL<br />

teaching environment, we are proud to be helping restore high levels<br />

of BLS competence amongst hospital staff in such difficult times.<br />

We look forward to further supporting all those who teach or practice<br />

resuscitation by continuing to learn and develop new training solutions,<br />

as we work together towards improving patient outcomes.’<br />

For further information about Brayden Online please contact:<br />

enquiries@innosonian.eu<br />

References:<br />

1. O,Shea E. Self-directed learning in nurse education: a review of the<br />

literature. Journal of Advanced Nursing 2003 43(1), 62-70<br />

2. Cadorin L, Suter N, Dante A, Williamson S, Devetti A, Pales A.<br />

Self-directed learning competence assessment within different<br />

7. Yeung j, Meeks R, Edelsen D,<br />

Gao F, Soar J, Perkins GD et al.<br />

The use of CPR feedback/prompt<br />

devices during training and CPR<br />

performance: A systematic review.<br />

<strong>Resus</strong>citation 2009 80 743-751<br />

8. Smart J, Kranz K, Carmona F, Lindner T, Newton A. Does real-time<br />

objective feedback and competition improve performance and<br />

quality in manikin CPR training – a prospective observational study<br />

from several European EMS. Scandinavian Journal of Trauma,<br />

<strong>Resus</strong>citation and Emergency Medicine 2015 23:79<br />

9. Smart J. Brayden Pro – lessons learnt to help develop the ideal CPR<br />

training manikin. <strong>Resus</strong>citation <strong>Today</strong> 2017 4(2) 3-4<br />

10. Abelsson A, Gwinnutt C, Greig P, Smart J, Mackie K. Validating<br />

peer-led assessments of CPR performance. <strong>Resus</strong>c Plus. 2020 3<br />

(100022). Published 2020 Aug 6. doi:10.1016/j.resplu.2020.100022<br />

11. Yeung J, Djarv T, Hsieh M, Sawyer T, Lockey A Finn J, Grief R.<br />

Spaced learning versus massed learning in resuscitation – A<br />

systematic review. <strong>Resus</strong>citation 2020 (156) 61-71<br />

12. Abelsson A, Szarpak L, Morrison R, Smart J. Real-time objective<br />

feedback for infant CPR using a novel new infant manikin: A<br />

pilot study with paediatric nurses in the UK. <strong>2021</strong> IMSH Poster<br />

presentation.<br />

8


ADULT, PAEDIATRIC AND INFANT CPR<br />

ONLINE<br />

FEATURE<br />

Compliant<br />

with <strong>2021</strong> ARC,<br />

AHA & ERC<br />

Guidelines<br />

The most complete CPR training system:<br />

• Instructor-led learning<br />

• Self-directed learning<br />

• Remote learning (NEW)<br />

Ensuring high standards<br />

of CPR performance:<br />

• Objective feedback<br />

• Maintaining competence<br />

• Integration with Learning<br />

Management Systems<br />

• Customisable training for<br />

varied curricula and<br />

individual trainee needs<br />

RESUSCITATION TODAY - AUTUMN <strong>2021</strong><br />

Further information: enquiries@innosonian.eu<br />

9


FEATURE<br />

RESUSCITATING CARDIOPULMONARY<br />

RESUSCITATION TRAINING IN A VIRTUAL REALITY:<br />

PROSPECTIVE INTERVENTIONAL STUDY<br />

Janaya Elizabeth Perron 1 , BMed, MD; Michael Jonathon Coffey 1 , BMed, MD, PhD; Andrew Lovell-Simons 2 , BA,<br />

MA; Luis Dominguez 3 ; Mark E King 3 , PhD; Chee Y Ooi 1 , Dip Paeds, MBBS, PhD<br />

The Journal of Medical Internet Research (J Med Internet Res <strong>2021</strong>;23(7):e22920) doi: 10.2196/22920 PMID: 34326040<br />

Abstract<br />

Background: Simulation-based technologies are emerging to enhance<br />

medical education in the digital era. However, there is limited data for<br />

the use of virtual reality simulation in pediatric medical education. We<br />

developed Virtual Doc as a highly immersive virtual reality simulation to<br />

teach pediatric cardiopulmonary resuscitation skills to medical students.<br />

Objective: The primary objectives of this study were to evaluate<br />

participant satisfaction and perceived educational efficacy of Virtual<br />

Doc. The secondary aim of this study was to assess the game play<br />

features of Virtual Doc.<br />

Methods: We conducted a prospective closed beta-testing study at the<br />

University of New South Wales (Sydney, Australia) in 2018. All medical<br />

students from the 6-year undergraduate program were eligible to<br />

participate and were recruited through voluntary convenience sampling.<br />

Participants attended a 1-hour testing session and attempted at least<br />

one full resuscitation case using the virtual reality simulator. Following<br />

this, participants were asked to complete an anonymous postsession<br />

questionnaire. Responses were analyzed using descriptive statistics.<br />

Results: A total of 26 participants were recruited, consented to participate<br />

in this study, and attended a 1-hour in-person closed beta-testing<br />

session, and 88% (23/26) of participants completed the anonymous<br />

questionnaire and were included in this study. Regarding participant<br />

satisfaction, Virtual Doc was enjoyed by 91% (21/23) of participants,<br />

with 74% (17/23) intending to recommend the simulation to a colleague<br />

and 66% (15/23) intending to recommend the simulation to a friend.<br />

In assessment of the perceived educational value of Virtual Doc, 70%<br />

(16/23) of participants agreed they had an improved understanding of<br />

cardiopulmonary resuscitation, and 78% (18/23) agreed that Virtual Doc<br />

will help prepare for and deal with real-life clinical scenarios. Furthermore,<br />

91% (21/23) of participants agreed with the development of additional<br />

Virtual Doc cases as beneficial for learning. An evaluation of the game<br />

play features as our secondary objective revealed that 70% (16/23) of<br />

participants agreed with ease in understanding how to use Virtual Doc,<br />

and 74% (17/23) found the game play elements useful in understanding<br />

cardiopulmonary resuscitation. One-third (7/23, 30%) found it easy<br />

to work with the interactive elements. In addition, 74% (17/23) were<br />

interested in interacting with other students within the simulation.<br />

Conclusions: Our study demonstrates a positive response regarding<br />

trainee satisfaction and perceived educational efficacy of Virtual Doc.<br />

The simulation was widely accepted by the majority of users and may<br />

have the potential to improve educational learning objectives.<br />

Keywords<br />

pediatrics (72); cardiopulmonary resuscitation (11); virtual reality (147);<br />

medical education (129)<br />

RESUSCITATION TODAY - AUTUMN <strong>2021</strong><br />

Introduction<br />

Simulation-based education plays a significant role in developing vital<br />

clinical assessment and management skills, especially in emergency<br />

scenarios such as a sudden cardiac arrest (SCA). SCA is an uncommon<br />

but life-threatening condition within the pediatric population [1,2] that<br />

includes the potential catastrophic consequences of mortality and<br />

poor neurological morbidity. An estimated 16,000 [3,4] children in the<br />

United States experience out-of-hospital SCAs and 5800 [4] experience<br />

in-hospital SCAs every year. Overall, survival rates are better for inhospital<br />

arrests compared with out-of-hospital arrests [5], which is<br />

unsurprising considering that the most significant predictor of survival<br />

is early initiation of adequate cardiopulmonary resuscitation (CPR)<br />

[6]. However, junior doctors often have limited real-world learning<br />

experience managing an acutely ill and vulnerable child [7], especially<br />

in emergent scenarios, where active participation is often reserved<br />

for more experienced practitioners. In addition, many pediatric health<br />

care professionals feel inadequately prepared to manage a critically<br />

ill child, increasing the risk of medical errors [8]. Therefore, simulation<br />

training forms the cornerstone of resuscitation education, providing an<br />

opportunity for trainees to prepare for real-world clinical practice without<br />

risking patient safety [9-11]. However, in-person simulation training<br />

sessions are expensive and resource-intensive [12], and, therefore, the<br />

efficacy of alternative modalities should be explored.<br />

The revolutionary development of highly immersive digitized learning<br />

resources such as virtual reality simulators harness the advantages<br />

of simulation while offering a cost-effective and widely accessible<br />

educational platform. Several studies have provided evidence for<br />

the use of virtual reality simulators for procedural skills training in the<br />

surgical field, with improved intraoperative performance [13] and<br />

accuracy [14] and a reduction in operating times [13] and errors [15-<br />

18]. One study investigated the use of virtual reality for CPR education<br />

compared with traditional mannequins and found virtual reality could<br />

be a valid and acceptable training method [19]. Furthermore, in a<br />

study by Wong et al [20], clinical CPR instructors outlined the limits<br />

of traditional education and noted the potential beneficial features of<br />

10<br />

1<br />

Discipline of Paediatrics, School of Women’s and Children’s Health, University of New South Wales, Randwick, Australia<br />

2<br />

Medicine Education Development Unit, Faculty of Medicine, University of New South Wales, Sydney, Australia<br />

3<br />

Educational Delivery Services, Office of the Pro Vice-Chancellor (Education), University of New South Wales, Sydney, Australia


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FEATURE<br />

virtual reality as an additional learning tool. The experiential nature of<br />

virtual reality may also be conducive to developing procedural skills<br />

such as CPR, as repetitive hands-on practice permits the development<br />

of muscle memory [21], leading to technical skill competence. CPR<br />

involves the activation of declarative memory to recall the sequential<br />

steps and procedural memory to perform the active steps such as chest<br />

compressions [22], both of which may be developed and reinforced<br />

through the use of virtual reality.<br />

To the best of our knowledge, there are no highly immersive virtual<br />

reality simulators for pediatric CPR training. As such, we developed<br />

Virtual Doc, a highly immersive and experiential 3D multimedia sensory<br />

virtual environment designed to teach pediatric CPR skills to medical<br />

students and junior doctors. We performed a prospective closed betatesting<br />

study on undergraduate medical students with the primary aim<br />

to evaluate participant satisfaction and perceived educational efficacy<br />

of Virtual Doc. The secondary aim of this study was to assess the<br />

gameplay features of our simulation. We hypothesized that Virtual Doc<br />

would be an enjoyable and highly educational learning experience. We<br />

also hypothesized that the gameplay features would be beneficial in the<br />

facilitation of a realistic hands-on clinical learning experience.<br />

Methods<br />

Study Design<br />

We conducted a prospective, uncontrolled, interventional closed betatesting<br />

study in 2018 to assess the usability, acceptability, and perceived<br />

educational effectiveness of Virtual Doc as a method for teaching<br />

pediatric CPR to medical students. All participants provided implied<br />

consent by expressing interest in the study, attending a 1-hour closed<br />

beta-testing session, and completing an anonymous postsession<br />

questionnaire (Multimedia Appendix 1). The study was approved by<br />

the University of New South Wales Human Research Ethics Committee<br />

(HC180484).<br />

Participants<br />

Participants were eligible to partake in this study if they were currently<br />

enrolled in the 6-year undergraduate medical program at the University<br />

of New South Wales, Sydney, Australia. All medical students from the<br />

6-year program were eligible and invited to participate in this study<br />

through an information email sent out by the University of New South<br />

Wales Medical Society administration. Students were instructed to<br />

contact the study investigators with their expression of interest. They<br />

were subsequently allocated to a 1-hour session in which they would<br />

engage with Virtual Doc and complete the postsession questionnaire.<br />

Participants were excluded from the analysis if they did not complete the<br />

questionnaire.<br />

Virtual Doc<br />

Virtual Doc is a virtual reality simulation developed for Oculus VR<br />

(Facebook Technologies LLC; Figure 1). The Virtual Doc app was<br />

developed using Unity3D software (Unity Technologies), and models<br />

were developed using open-source Blender modeling software. The<br />

simulation was conducted using the hardware of the Oculus Rift<br />

system linked to Alienware laptops (Alienware Corp). Virtual Doc is<br />

a first-person active learning experience through immersion within a<br />

multimedia sensory environment. Users wear a headset and use 2 hand<br />

controllers and are able to use these controllers, which are equipped<br />

with haptic technologies, to interact with the virtual environment. This<br />

simulation enables users to perform a series of actions including picking<br />

up objects, pushing buttons, and turning dials. They are also fully<br />

immersed with audiovisual aids such as auscultation of the heart and<br />

lungs.<br />

The scenario in this study involved an SCA in a young child that required<br />

appropriate and timely management. The required cardiac arrest<br />

management was in keeping with the Advanced Pediatric Life Support<br />

Australia guidelines [23]. Students were provided with a brief written<br />

clinical history on the main screen in the virtual environment and were<br />

then instructed to begin CPR. To complete the case, participants were<br />

required to assess the surroundings, check for a response, signal for<br />

senior help by pressing a call button, and then begin resuscitation by<br />

assessing the airway, breathing, and circulation; bagging and masking<br />

the patient (Figure 2); performing adequate chest compressions;<br />

and defibrillating the patient. As this scenario featured a shockable<br />

rhythm, this patient was defibrillated as part of the SCA management<br />

algorithm; however, this step may not be required for all pediatric<br />

SCA presentations. Shortly after the participant signaled for help, a<br />

senior physician arrived in the virtual environment to resume chest<br />

compressions while the user prepared for defibrillation. For successful<br />

completion of the case, all steps must have been completed correctly<br />

within 10 minutes.<br />

RESUSCITATION TODAY - AUTUMN <strong>2021</strong><br />

Figure 1. The Virtual Doc environment.<br />

Outcome Measures<br />

Validating the use of highly immersive and experiential virtual reality<br />

simulators as a form of active learning can be achieved by assessing<br />

various outcomes through the Kirkpatrick model of evaluation [24]. This<br />

4-tiered hierarchy includes a scaffolding evaluation of reaction (level<br />

1), learning (level 2), behavior (level 3), and results (level 4) [24]. As the<br />

levels progress, there is an increase in conclusively defining the efficacy<br />

of the educational activity [25].<br />

The primary outcomes of this study were participant satisfaction<br />

(Kirkpatrick level 1) and the perceived educational value of Virtual Doc<br />

(Kirkpatrick level 2). Participant satisfaction was assessed through 1<br />

Likert-style question and 2 trichotomous questions regarding enjoyment<br />

of the game and whether the participant would recommend the game to<br />

a colleague or friend. The perceived educational efficacy was assessed<br />

through 3 Likert-style questions including whether participants improved<br />

12


FEATURE<br />

Study Population<br />

All 23 of the included participants completed the demographic<br />

characteristics section of the questionnaire. Overall, the median age<br />

of participants was 22.0 (interquartile range 21.5-23.0) years, and 70%<br />

(16/23) of participants were female. In 2018, 61% (14/23) of participants<br />

were in year 4, 13% (3/23) were in year 5, and 26% (6/23) were in year<br />

6. A total of 87% (20/23) of participants were local students, while 13%<br />

(3/23) were international students.<br />

Figure 2. User is ventilating the patient with a bag-valve mask as per<br />

the resuscitation algorithm.<br />

Outcome Measures<br />

Participants responded to 10 Likert-style, trichotomous, or dichotomous<br />

questions regarding their experience with Virtual Doc. The results of<br />

these questions are summarized by question type in the horizontal<br />

stacked bar graphs in Figures 3-5.<br />

their understanding of the simulation objectives, whether engaging with<br />

Virtual Doc prepares students for a similar real-life clinical scenario, and<br />

whether different clinical cases would be beneficial for learning.<br />

The secondary outcome was an evaluation of the gameplay features.<br />

Here, subjects were asked to respond to 3 Likert-style questions and 1<br />

dichotomous question regarding the ease of understanding how to engage<br />

with the simulation, the level of ease to work with the interactive elements,<br />

whether the interactive elements were useful for learning, and whether the<br />

user would like to interact with other students in the virtual world.<br />

Testing Session<br />

All interested participants were allocated to a 1-hour in-person session.<br />

Attendees were invited to attempt at least one full clinical scenario using<br />

the virtual reality simulator. They were offered an unlimited number of<br />

attempts within the 1-hour session. After engaging with Virtual Doc,<br />

participants were invited to complete an anonymous questionnaire that<br />

evaluated the primary and secondary outcomes.<br />

Data Collection and Statistical Analysis<br />

Each postsession questionnaire was assigned a unique identification<br />

number and was completed anonymously by participants. The<br />

responses were collated and outcome measures were analyzed<br />

using descriptive statistics. The 7-point Likert scale responses were<br />

streamlined to 3 categories of agree (included all responses indicating<br />

strongly agree, agree, and mildly agree), neutral, and disagree (included<br />

all responses indicating mildly disagree, disagree, and strongly<br />

disagree) for the data analysis. Trichotomous questions requiring a<br />

response of yes, not sure, or no and dichotomous questions requiring a<br />

response of yes or no were analyzed as such. The data were analyzed<br />

using the statistical software R (version 1.1.423, R Foundation for<br />

Statistical Computing) [26].<br />

Results<br />

A total of 26 participants were recruited and attended 1-hour in-person<br />

closed beta-testing sessions. A total of 88% (23/26) of participants<br />

completed the anonymous questionnaire and were included in the<br />

analysis, and 12% (3/26) attended the testing session but declined<br />

to complete the questionnaire and were therefore excluded from the<br />

analysis. They were not required to provide a reason for declining to<br />

participate.<br />

Participant Satisfaction<br />

Respondents completed 1 Likert-style question and 2 trichotomous<br />

questions to evaluate satisfaction with Virtual Doc as an assessment<br />

of Kirkpatrick level 1. Virtual Doc was enjoyed by 91% (21/23) of<br />

participants. Furthermore, 74% (17/23) would recommend this<br />

simulation to a colleague, and 66% (15/23) would recommend this<br />

simulation to a friend.<br />

Perceived Educational Value<br />

Participants completed 3 Likert-style questions to assess the perceived<br />

educational efficacy of Virtual Doc, evaluating Kirkpatrick level 2, and 70%<br />

(16/23) of participants agreed they had an improved understanding of CPR<br />

following the use of Virtual Doc. In addition, 78% (18/23) agreed that Virtual<br />

Doc will help them prepare for and deal with real-life clinical scenarios.<br />

Furthermore, 91% (21/23) agreed there was a learning benefit to developing<br />

different cases within Virtual Doc, and 9% (2/23) were neutral.<br />

Gameplay Features<br />

Respondents completed 3 Likert-style questions and 1 dichotomous<br />

question evaluating the gameplay features of Virtual Doc. In terms of<br />

usability and gameplay, 70% (16/23) of participants agreed they had<br />

ease in understanding how to use Virtual Doc, and 74% (17/23) found<br />

the gameplay elements useful for understanding CPR. Furthermore,<br />

30% (7/23) of participants found it easy to work with the interactive<br />

elements, which provides a template for future software improvements.<br />

In addition, 74% (17/23) would like the option to interact with other<br />

students within the game.<br />

Discussion<br />

Principal Findings<br />

To the best of our knowledge, a prospective study on the use of a virtual<br />

reality simulator to teach pediatric CPR to medical students has yet<br />

to be conducted. In accordance with the Kirkpatrick model [24], the<br />

results of our study demonstrated high trainee satisfaction (Kirkpatrick<br />

level 1) and a perceived improvement in learning (Kirkpatrick level<br />

2). In evaluating our secondary outcome of assessing the response<br />

to the virtual reality gameplay features, the majority of participants<br />

agreed with the ease in understanding how to use the simulation and<br />

the usefulness of gameplay features in improving their understanding<br />

of CPR and expressed a desire for interacting with others in the virtual<br />

environment. Although some participants found it difficult to work with<br />

RESUSCITATION TODAY - AUTUMN <strong>2021</strong><br />

13


FEATURE<br />

Figure 3. Results of the Likert-style questions.<br />

Figure 4. Results of the trichotomous questions.<br />

RESUSCITATION TODAY - AUTUMN <strong>2021</strong><br />

Figure 5. Results of the dichotomous question.<br />

the interactive elements, this closed beta test provided an opportunity Current data on trainee satisfaction, educational efficacy, and gameplay<br />

to identify elements for future improvements, including the refinement of elements of virtual reality simulators for pediatric medical education is<br />

the interactive elements and future considerations such as a multiplayer limited, and the encouraging results of this study will address the gap in<br />

design which may further enhance the learning experience and element the literature and could have an integral role in transforming the culture<br />

of realism given the significant role of teamwork in resuscitation.<br />

of future medical education.<br />

14


FEATURE<br />

Immersive technologies provide users with an engaging and enjoyable<br />

learning platform to train skills to proficiency without risking patient<br />

safety. Our study illustrated high participant satisfaction as Virtual Doc<br />

was enjoyed by almost all participants. This result parallels a study<br />

by Kron et al [27] in which an evaluation of medical student attitudes<br />

toward technology-based education was conducted and revealed that<br />

almost all students liked the idea of using technology to enhance their<br />

educational experience and thought that education should make better<br />

use of new media technologies. Beyond satisfaction, a previous study<br />

reported that experiential simulations offer a high level of interactivity<br />

and engagement, which may increase user motivation to learn [28].<br />

Providing a highly engaging environment, such as that of Virtual Doc,<br />

is important for trainees as increased interest and satisfaction with the<br />

learning modality may result in an increased level of motivation to learn;<br />

one study showed that highly motivated students are more effective<br />

learners [29]. The importance of satisfaction and effective learning<br />

is reinforced by a study evaluating the effectiveness of virtual reality<br />

versus traditional or other forms of digital learning in educating health<br />

care professionals, in which a higher level of interactivity was more<br />

effective for the development of postintervention knowledge and skills<br />

[30]. The level of satisfaction with a learning experience also affects the<br />

probability of a user recommending such an experience to their peers<br />

[31]. The results of our study are congruent with this notion, as indicated<br />

by most students enjoying the simulation and agreeing with the intention<br />

of recommendation.<br />

In this study, Virtual Doc was perceived as educationally efficacious by the<br />

majority of the participants, as indicated by a positive response toward<br />

improved understanding, preparation for real-world clinical scenarios,<br />

and support for designing additional cases. An important component<br />

of effective education in the adult learner involves the psychological<br />

concept of flow. This term is defined as a state in which a learner is “fully<br />

engaged, focused, and committed to the success of the activity” [32],<br />

and this can be achieved through active engagement in an experiential<br />

learning process. The use of highly immersive and interactive virtual<br />

reality simulators can improve flow, which may lead to superior learning<br />

outcomes and performance as echoed by the majority of participants<br />

reporting an improved understanding of CPR. Additionally, engaging<br />

sensory modalities including vision, haptics, and audition also promotes<br />

active learning, which can improve memory retention [33]. Virtual Doc<br />

includes sensory features through auscultation of heart and lung sounds<br />

and palpation of the peripheral pulses, which the user will hopefully be<br />

able to translate into the real-world clinical setting when assessing or<br />

managing a similar patient presentation.<br />

Being immersed in the virtual yet realistic hospital environment of Virtual<br />

Doc provides users with a lifelike clinical experience. This digital-based<br />

environment is an innovative tool with realistic features supporting<br />

the recommendations of adult learning theories such as Knowles’<br />

theory [34,35]. The responses in this study regarding the Virtual Doc<br />

environment and its ability to prepare students for real-life clinical<br />

scenarios showcases a facility in which the elements of adult learning<br />

theories can be included. Active experimentation within a realistic<br />

and immersive learning environment allows users to make clinical<br />

decisions and experience the consequences of their actions in real time,<br />

mimicking a real-world clinical environment. This element of realism is<br />

important in encouraging intrinsic motivation to support the needs of an<br />

adult learner.<br />

Additionally, the Kolb cycle of learning encourages repetition, reflection,<br />

and correction to improve learning outcomes [36]. Virtual Doc supports<br />

this cyclical relationship as learners have the opportunity to engage<br />

in repetitive practice until they achieve educational mastery in a safe<br />

and controlled environment, which is an important benefit of simulation<br />

as this is severely limited in real-world emergency patient encounters,<br />

especially in the pediatric population [5]. The flexible design of virtual<br />

reality may enable health care professionals to have more convenient<br />

and frequent opportunities to practice and refine skills.<br />

Several studies have demonstrated that junior doctors feel inadequately<br />

prepared and lack confidence in their early training years [37-41].<br />

This is further supplemented by less favorable outcomes for neonatal<br />

resuscitation being described in the summer when senior staff<br />

physicians are less likely to be present and the overall volume of<br />

staff members is reduced [42]. Lacking confidence and inadequate<br />

preparation may translate into unsafe practice and poor patient<br />

outcomes and is an especially important consideration when managing<br />

emergency scenarios such as an SCA. Virtual reality simulators such as<br />

Virtual Doc may provide an avenue to bridge the gap between trainee<br />

and doctor through immersive gameplay by enabling users to master<br />

foundational principles and basic management algorithms and apply<br />

this knowledge to challenging simulated cases. In our study, the majority<br />

of respondents expressed that this simulation game would aid in<br />

developing clinical skills and preparing the user for dealing with real-life<br />

clinical scenarios. In addition, almost all participants expressed benefit<br />

in the development of different cases, indicating a positive response<br />

toward the clinical educational value of the simulation.<br />

The gameplay elements involved in virtual reality add entertainment to<br />

the learning process, thereby motivating learners to engage in study.<br />

The triad of immersion, interaction, and imagination, as described<br />

by Burdea and Coiffet [43], are important factors of virtual reality<br />

technology. Coupled with andragogical principles, a highly interactive<br />

game design improves intrinsic motivation and creates a more<br />

enjoyable and engaging learning experience with a consequential<br />

potential to illustrate superior examination scores [44]. In our study,<br />

the vast majority of respondents agreed that the interactive gameplay<br />

elements were useful in understanding how to perform CPR and<br />

found the process of the virtual reality simulation easy to understand.<br />

This was further supplemented by almost all participants enjoying the<br />

experience in the assessment of participant satisfaction. However,<br />

some respondents did not experience ease in using the interactive<br />

elements within the virtual environment. As this was a closed beta test,<br />

the software was able to deliver its intentional value to the participants,<br />

but there were some minor issues reported with ease in fully integrating<br />

into the environment such as accurately picking up a stethoscope or<br />

pushing the assistance button. This feedback is being considered as we<br />

progress toward the final product and acts as identified areas for future<br />

developments.<br />

Finally, nontechnical skills such as teamwork and leadership are<br />

paramount in successful resuscitation. The collegiality of the responding<br />

team directly impacts predictors of postarrest survival as a coordinated<br />

course of action is associated with improved patient outcomes [45].<br />

Technology-based games such as Virtual Doc have the potential to<br />

facilitate an atmosphere of teamwork, and in the digital era, medical<br />

students have agreed with introducing multiplayer simulations if<br />

RESUSCITATION TODAY - AUTUMN <strong>2021</strong><br />

15


FEATURE<br />

RESUSCITATION TODAY - AUTUMN <strong>2021</strong><br />

16<br />

they were fun and developed clinical skills [27]. Likewise, our study<br />

demonstrated that the majority of participants were interested in<br />

interacting with other players. A multiplayer design within the virtual<br />

environment could afford an opportunity to rotate through different<br />

resuscitation team roles, supporting an active and immersive learning<br />

experience, with the potential to equip learners with the crucial teamwork<br />

skills required for the effective management of a pediatric SCA.<br />

Limitations<br />

Our study was limited by the small sample size and monocentric<br />

design, which limits its generalizability and external validity. However,<br />

participants from all years of study were eligible to participate,<br />

providing a degree of generalizability. This trial is also limited by<br />

voluntary convenience sampling, leading to a potential selection<br />

bias. Furthermore, this study used a single intervention with no active<br />

comparator, and therefore, the participants were not randomized and<br />

were unblinded to the intervention, which may formulate a measurement<br />

bias. However, the questionnaires were anonymized, providing a layer<br />

of security for participants to provide uncoerced feedback. Moreover,<br />

the final version of Virtual Doc will differ from the prototype used in this<br />

study as this was closed beta-testing and we are improving the software<br />

to address the feedback provided by the participants in this study. In<br />

addition, the prototype design of Virtual Doc in this closed beta test did<br />

not assess user hand technique or the quality of chest compressions.<br />

This limitation will guide future software improvements to ensure users<br />

are equipped with real-time visual and haptic feedback regarding the<br />

technique and quality of chest compressions.<br />

Future Research<br />

Given the encouraging results of this study, future research should<br />

include an investigator-blinded randomized controlled trial to objectively<br />

evaluate the educational efficacy of Virtual Doc against traditional<br />

simulation-based education or other digitized modalities such as serious<br />

games or e-learning modules. Furthermore, an evaluation of translation<br />

of knowledge into clinical practice (Kirkpatrick level 3) and the impact<br />

of learned knowledge on changes within the organizational practice to<br />

improve patient outcomes (Kirkpatrick level 4) should be performed,<br />

with emphasis on a reduction in medical errors and improved patient<br />

survival rates and overall health outcomes. This study does not assess<br />

the higher levels of the Kirkpatrick model, and this limitation should be<br />

the focus of future research to contribute to the quality of data for the<br />

efficacy of Virtual Doc.<br />

Conclusion<br />

In summary, our study demonstrates a positive response regarding the<br />

satisfaction and educational efficacy of Virtual Doc. Our findings reveal<br />

that this virtual reality simulation was widely accepted by the majority of<br />

users and has the potential to improve educational learning objectives.<br />

As such, our results provide a promising contribution to the educational<br />

revolution and may encourage the use of this emerging and versatile<br />

technology in the transformation of the 21st century medical curricula.<br />

Acknowledgments<br />

The study team would like to acknowledge the participating medical<br />

students for their involvement in this study, Reece Pahn (University of<br />

New South Wales Medical Society secretary) for facilitating the invitation<br />

of students, and Seiya Takeda and Zheyu Li for assisting with game<br />

development.<br />

Authors’ Contributions<br />

The study was conceived by CYO and MJC. The study design and<br />

analysis were developed by CYO and MJC. CYO, MJC, ALS, and<br />

LD contributed to the conception and design of Virtual Doc. Subject<br />

recruitment and trial coordination were performed by JEP and MJC. LD<br />

sourced and coordinated the required technological equipment for the<br />

testing sessions. Data collection and statistical analysis were performed<br />

by JEP, MJC, and CYO. The paper was first drafted by JEP and revised<br />

in subsequent drafts by MJC, MEK, and CYO. All authors reviewed and<br />

approved the final manuscript.<br />

Conflicts of Interest<br />

None declared.<br />

Multimedia Appendix 1<br />

Questionnaire instrument.<br />

DOC File , 236 KB (https://jmir.org/api/download?alt_name=jmir_<br />

v23i7e22920_app1.doc&filename=2b10c5adf953d3941a41949cdba1a<br />

ad9.doc)<br />

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17


FEATURE<br />

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to intrapartum asphyxia and timing of birth in all Wales perinatal<br />

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[doi: 10.1016/j.iheduc.2004.12.001]<br />

45. Hunziker S, Johansson AC, Tschan F, Semmer NK, Rock L, Howell<br />

MD, et al. Teamwork and leadership in cardiopulmonary resuscitation.<br />

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[doi: 10.1016/j.jacc.2011.03.017] [Medline: 21658557]<br />

Abbreviations<br />

CPR: cardiopulmonary resuscitation<br />

SCA: sudden cardiac arrest<br />

Edited by G Eysenbach, R Kukafka; submitted 29.07.20; peer-reviewed<br />

by T Canares, R Lundin, D Drummond; comments to author 18.09.20;<br />

revised version received 16.10.20; accepted 11.03.21; published<br />

29.07.21<br />

Copyright<br />

©Janaya Elizabeth Perron, Michael Jonathon Coffey, Andrew Lovell-<br />

Simons, Luis Dominguez, Mark E King, Chee Y Ooi. Originally published<br />

in the Journal of Medical Internet Research (https://www.jmir.org),<br />

29.07.<strong>2021</strong>.<br />

Corresponding Author:<br />

Janaya Elizabeth Perron, BMed, MD<br />

Discipline of Paediatrics<br />

School of Women’s and Children’s Health<br />

University of New South Wales<br />

Centre for Child Health Research & Innovation<br />

Level 8, Bright Alliance Building, Corner of Avoca & High Streets<br />

Randwick<br />

Australia<br />

Phone: 61 2 9382 5500<br />

Fax: 61 2 9382 5681<br />

Email: j.perron@unswalumni.com<br />

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18


NEWS<br />

How to tackle the nursing<br />

crisis<br />

For many people the social restrictions<br />

experienced during lockdowns will<br />

have had long-lasting consequences,<br />

increasing feelings of loneliness, stress<br />

and depression.<br />

But throughout the pandemic those employed<br />

in hospitals and care settings have faced the<br />

same issues, alongside having to deal with the<br />

pressures of working on the front-line.<br />

Covid-19 has stretched medical staff to their limit,<br />

and with cases continuing to rise in some areas<br />

and a growing backlog of patients with other<br />

health problems, they are tired, stressed, underresourced,<br />

and some are simply burning out.<br />

So it is perhaps unsurprising that the sector<br />

has reported a surge in Covid-related staff<br />

shortages.<br />

As of June <strong>2021</strong>, National Health Service<br />

(NHS) vacancy statistics for England showed<br />

there were an alarming 38,952 registered<br />

nurse vacancies across the health service.<br />

In a report by the Royal College of Nursing<br />

(RCN), it was revealed that the NHS in<br />

England recorded 73,209 more sick days<br />

among nurses and health visitors in May <strong>2021</strong><br />

compared to May 2019 - a rise of 18%.<br />

The analysis showed that staff are now at<br />

greater risk of mental health problems, chest<br />

and respiratory problems and migraines than<br />

before the pandemic.<br />

The UK government has promised a nursing<br />

recruitment drive – increasing the number<br />

of nurses in the NHS by 50,000 by 2024-25<br />

- and pledged to increase nurse pay by 3%<br />

in recognition of the “extraordinary efforts” of<br />

NHS staff during the pandemic.<br />

But whether these measures have any real<br />

impact on staff recruitment or retention remains<br />

to be seen as nursing shortages are a global<br />

issue and there simply aren’t surpluses of trained<br />

nurses anywhere. Even if they were available,<br />

employing more and more nurses is not a<br />

sustainable solution to an ever-growing problem.<br />

A recent article by the New York Times<br />

headlined ‘Nursing is in crisis: Staff shortages<br />

in US put patients at risk’, quotes an<br />

emergency room nurse who describes her work<br />

environment as being “like a war zone”, with<br />

sick patients waiting to be admitted to hospital<br />

and staff left physically and emotionally drained.<br />

In the piece, Patricia Pittman, Director of the<br />

Health Workforce Research Center at George<br />

Washington University, says: “When hospitals<br />

are understaffed, people die.”<br />

The story paints a troubling picture – and<br />

shows that the situation is not confined to<br />

hospitals in the UK.<br />

That’s why some providers have begun to<br />

explore novel technological solutions to their<br />

staffing challenges.<br />

It’s an approach that has already attracted the<br />

interest of UK government decision makers.<br />

In a keynote speech during London Tech<br />

Week, UK Health and Social Care Secretary,<br />

Sajid Javid, said he hoped the healthcare<br />

progress made during the pandemic under<br />

“incredible strain” would pave the way for a<br />

“long-awaited digital revolution”.<br />

Javid said the building blocks of this revolution<br />

would see out-of-date technology replaced<br />

and the adoption of a “truly integrated system”<br />

where health service employees can easily<br />

access and share patient data.<br />

“It’s only by allowing colleagues to see<br />

patients’ information in one place, regardless<br />

of what part of the system they use, that we<br />

can have a truly integrated system for health<br />

and social care,” he said.<br />

While better and safely shared access to<br />

patient data is essential, it raises the question<br />

of whether even this will make much difference<br />

to ever extending waiting times to see a doctor<br />

or to get booked in for an operation.<br />

What is needed are new connected digital<br />

technologies that automate much of the<br />

basic work in the wards, giving nurses more<br />

time to care for their patients and doctors the<br />

vital information they need to make fast and<br />

accurate decisions about a patient’s treatment.<br />

Systems such as Isansys Lifecare’s Patient<br />

Status Engine (PSE) provide a way of relieving<br />

pressure on staff and freeing up hospital beds.<br />

The PSE is a Class II(a) CE and FDA certified<br />

wireless patient monitoring platform that allows<br />

clinicians to monitor patients in hospital and<br />

at home by automatically collecting realtime<br />

physiological data such as heart rate,<br />

respiration rate, oxygen saturation, blood<br />

pressure and body temperature.<br />

This data is then transmitted via Bluetooth from the<br />

Patient Gateway to a central server, then through<br />

the nurses’ station, or remotely to clinicians.<br />

This data is filtered and analysed at each point<br />

so only the key clinical information is provided.<br />

Smart notifications can alert care teams or<br />

clinicians anywhere, any time on computers,<br />

tablets or phones.<br />

Patients are also free from wires and cables,<br />

and can walk around or even go home, freeing<br />

up much-needed hospital beds for those most<br />

in need.<br />

The technology reduces the amount of nurses’<br />

time spent in mundane tasks and form-filling,<br />

provides a safe way to check in on how those<br />

with Covid-19 or other infectious conditions are<br />

doing, and allows one nurse to safely monitor<br />

several patients at once.<br />

If a patient’s health starts to deteriorate, the<br />

system will provide an early warning to nursing<br />

staff so they can act on it in a timely and proactive<br />

way.<br />

It’s an approach that has already seen<br />

success in the field.<br />

The Sorlandet Hospital in Kristiansand,<br />

Norway, used the PSE to allow clinicians and<br />

nurses to view vital sign measurements and<br />

real-time calculations of patient health direct<br />

from a wireless bedside gateway to their<br />

nursing stations.<br />

The hospital said the technology freed-up<br />

nurses’ time and provided complete and<br />

accurate information to support their care<br />

decisions, allowing them to focus on a proactive<br />

rather than reactive care delivery model.<br />

Birmingham Women’s and Children’s NHS<br />

Foundation Trust took part in the RAPID (Real<br />

Time Adaptive and Predictive Indicator of<br />

Deterioration) project, a ground-breaking study<br />

to detect and respond to clinical deterioration<br />

in sick children.<br />

The Trust used the PSE platform to monitor<br />

and care for children and babies in real-time,<br />

helping staff to identify deterioration more<br />

quickly so timely treatment could be given.<br />

In all these cases the PSE worked in<br />

conjunction with nurses and doctors to free up<br />

time and improve efficiency – key areas when<br />

care providers are trying to balance high patient<br />

numbers with the wellbeing of their staff.<br />

The goal of any care provider is to provide<br />

staff with the right tools and optimal working<br />

conditions to deliver the best possible care for<br />

patients - and ultimately save lives. And that,<br />

after all, is what we all want.<br />

RESUSCITATION TODAY - AUTUMN <strong>2021</strong><br />

19

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