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RuneQuest - 4E - Roleplaying in Glorantha

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RuneQuest

Heroes and Heroquesting

A heroquest is a magical act where mortals directly interact

with Gloranthan mythology. The participants endeavor to

reenact mythological events to bring some of that magic

into the Mundane World. Heroquests are fraught with

peril, as they are unpredictable and often deadly. Failure

can bring not only ruin to the heroquesters, but to their

communities and cults.

A heroquester simultaneously interacts with Gloranthan

mythology and with the Mundane World. A Hero is one

that has walked this dangerous path and has been changed

by it. The Hero is endowed with exceptional powers and

uses those gifts to battle against enemies that endanger the

peace and well-being of the community. And yet, the Hero

is not bound by the rules and restrictions of the civilization

they defend, and is rarely at home in the civilized world.

Gaming in Glorantha

Glorantha is a world of colossal proportions and depth, yet it

has plenty of room for new ideas. If the gamemaster wishes

to put orcs on some island in Glorantha or invent a new

cult for a city, they should feel free. Everyone’s Glorantha

will vary, and should vary to match every individual

group’s play style.

With those caveats, here are suggestions players and the

gamemaster should consider when gaming in Glorantha.

The Importance of

Community

Adventurers fill the needs of their community, whether

that community is a band of hunters, a clan of farmers and

herders, a temple, or a cosmopolitan city-state. Without

a community, an adventurer is nothing more than a

destructive outlaw. Within

a community, the

adventurers are avatars,

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