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RuneQuest - 4E - Roleplaying in Glorantha

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Adventurers

individual, Lunar Empire, another clan or tribe, Trolls, Tusk

Riders, and the Undead.

Honor: Honor is the preeminent warrior virtue, a personal

code of integrity, pride, and dignity. An honorable

adventurer keeps their word even when doing so is distasteful.

Loyalty (Temple, Leader, or Group): Loyalty is the basis

of all of society beyond the family. Loyalty such as that owed

to a temple, a leader, a kinship group such as a clan or tribe,

or a city forms the basis of social organization. Pick the

specific entity or entities that an adventurer owes loyalty to.

..

Loyalty (temple) is the measure of an adventurer’s

bond with the temple hierarchy of their cult,

as well as the loyalty owed to other worshipers at

that temple.

..

Loyalty (clan, tribe) is the measure of the bond

an adventurer has with their specific clan or tribe.

It typically includes an obligation to avenge slights

or injuries against that community or its members.

..

Loyalty (city) is the measure of one’s willingness

to live, fight, and die for one’s city. It is the defining

feature of citizenship.

..

Loyalty (individual) is the measure of an

adventurer’s bond with a specific individual, such

as a king, chief, or other patron. For example, a

warrior owes personal loyalty to their warleader

even to the death; in return, the warleader rewards

their followers with compensation, support, or

other privileges.

Love (Individual or Group): Love of family or of a

lover is a natural emotion common to humankind in any

age or culture.

..

Love (family) in most Gloranthan societies refers

to the immediate close family, the most important

community one belongs to. Family members are

expected to support, protect, and avenge each

other. Kin-strife is widely considered the worst

tragedy imaginable.

..

Love (individual) indicates a deep feeling and

attraction for another person. It usually implies

physical and carnal commitment, although it may

also include unrequited or platonic love.

Homeland

Base Passions

Sartar

Love (family): 60%

Loyalty (clan): 60%

Loyalty (tribe): 60%

Esrolia

Love (family): 60%

Loyalty (city): 60%

Loyalty (clan): 60%

Grazelands

Love (family): 60%

Loyalty (clan): 60%

Loyalty (Feathered Horse Queen

or Luminous Stallion King): 60%

Prax

Hate (Chaos): 60%

Love (family): 60%

Loyalty (tribe): 60%

Lunar Tarsh

Love (family): 60%

Loyalty (city): 60%

Loyalty (Red Emperor): 60%

Old Tarsh

Love (family): 60%

Loyalty (clan): 60%

Loyalty (Shaker Temple): 60%

St e p 2 :

family history

Your adventurer’s family history strongly influences their

drives and Passions. Occupations are largely hereditary in

Glorantha, as is membership in most cults (although many

notable exceptions exist). How a parent or grandparent lived

or died helps establish your adventurer’s identity.

This information can be written in the Notes section of

the adventurer sheet, or on a separate piece of paper.

You can also skip the family history process entirely, which

allows for a much faster adventurer creation process at the

cost of a fuller, more complex background and deeper integration

into Glorantha and its recent history. See Skipping

the Family History (following) for guidance.

How to Use This Section

This section can be used to generate a deep family

background for your adventurer, providing them with a rich

personal history, connections to their family and community,

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