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RuneQuest - 4E - Roleplaying in Glorantha

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Adventurers

Your History

If your parent has survived until now, congratulations! You should retire them with dignity, because now it is time to determine

your adventurer’s background.

An adventurer aged 21 in 1625 would have come of age in 1622 and can now roll on the Events table.

Year 1622

Participating Homelands: All.

The Red Emperor appointed Tatius the Bright as the Lunar governor-general of Dragon Pass, replacing Fazzur Wideread.

King Broyan reemerged and his Hendriking tribe rose in rebellion, joined by many volunteers. Hordes of scorpion men emerged

from Larnste’s Footprint, serving the Chaos demigoddess called the Queen of Jab.

The Great Winter continued until the Battle of the Auroch Hills, when Broyan’s rebel army ambushed and defeated the

Lunar army by partially reviving Orlanth and Ernalda. The pro-Lunar queen of Esrolia was overthrown in a coup d’état and

civil war erupted in that land.

Year 1622 Events

Modifiers

Prax: –5 to D20 roll.

Old Tarsh: –5 to D20 roll.

Esrolia: +3 to D20 roll.

Sartar: +5 to D20 roll.

D20 Event

1–3 Nearly died of other causes, see Random Causes

of Death table (page 35) and adjust the result so

that your adventurer just barely survived.

4–14 Great Winter, Year Two (below).

15–19 Fought in the Civil War in Esrolia (page 40).

20 Fought in the Battle of the Auroch

Hills (page 40).

Great Winter, Year Two

Modifiers

Esrolia, Lunar Tarsh: +5 to D20 roll.

D20 Result

1–5 Nearly froze to death. Kept alive by (roll D6

or pick one):

1. The love of another. Gain Love (individual).

2. The sacrifices of your family. Gain Love

(family) +20%.

3. Murder and burning of enemies. Gain Hate

(another clan or people).

4. Worshiping Oakfed to burn down local

woods. Gain Hate (Aldryami).

5. Joining rebels and fighting in the Battle of

the Auroch Hills (page 40)

6. Fleeing to Esrolia and fighting in the Civil

War in Esrolia (page 40).

6–10 Nearly starved to death. Kept alive by (roll D6

or pick one):

1. The sacrifices of your family. Gain Love

(family) +10%.

2. Going into the service of your chief or king.

Gain Loyalty (clan or tribe) +10%.

3. Stealing food from strangers. Gain Hate

(another clan or people).

4. Stealing food from your clan. Reduce Loyalty

(clan) by –20%.

5. Being fed by your cult. Gain Loyalty

(temple) 60%.

6. Being fed by the Ernalda Temple. Gain

Devotion (Ernalda) 60%.

11–20 Survived.

Battle of Auroch Hills (1622)

39

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