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Which environment<br />
8<br />
do you choose?<br />
At <strong>GEEIQ</strong>, we see virtual environments sitting within three distinct<br />
categories, all with their own set of measurable KPI’s.<br />
Gaming environments Blockchain environments Owned environments<br />
Addressable audiences are a big pull for<br />
brands, and these can be compared to<br />
setting up shop on Fifth Avenue: heavy<br />
footfall is guaranteed.<br />
But the game is the gatekeeper of the<br />
environment, so data like emails and age<br />
won’t always be shared. Brands are also<br />
restricted by the rules and aesthetics of<br />
the environment.<br />
These are like virtual gaming environments,<br />
but they’re built on the blockchain. This<br />
means less limits on data collection.<br />
Decentraland is blockchain based and<br />
managed by its users, often known as a<br />
decentralized autonomous organization (DAO).<br />
Experiences here can be enhanced through<br />
the sale of NFTs, but these environments<br />
have less traffic than games, which means<br />
less brand exposure.<br />
Some brands are exploring their own 3D<br />
ecommerce websites, which means they make<br />
the rules.<br />
These are a huge investment, and brands<br />
are starting at 0 when it comes to traffic.<br />
These spaces will require a huge mentality<br />
shift in the way people shop before they<br />
really take off.<br />
CHECK Higher player base<br />
TIMES Limitations on data collection<br />
TIMES Restricted by on-platform build<br />
CHECK Less limitations on data collection<br />
CHECK NFT compatible<br />
TIMES Lower player base<br />
CHECK Unlimited build restrictions<br />
CHECK Unlimited data collection<br />
TIMES No player base<br />
RETAIL REPORT