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GEEIQ_ Retail Report

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Which environment<br />

8<br />

do you choose?<br />

At <strong>GEEIQ</strong>, we see virtual environments sitting within three distinct<br />

categories, all with their own set of measurable KPI’s.<br />

Gaming environments Blockchain environments Owned environments<br />

Addressable audiences are a big pull for<br />

brands, and these can be compared to<br />

setting up shop on Fifth Avenue: heavy<br />

footfall is guaranteed.<br />

But the game is the gatekeeper of the<br />

environment, so data like emails and age<br />

won’t always be shared. Brands are also<br />

restricted by the rules and aesthetics of<br />

the environment.<br />

These are like virtual gaming environments,<br />

but they’re built on the blockchain. This<br />

means less limits on data collection.<br />

Decentraland is blockchain based and<br />

managed by its users, often known as a<br />

decentralized autonomous organization (DAO).<br />

Experiences here can be enhanced through<br />

the sale of NFTs, but these environments<br />

have less traffic than games, which means<br />

less brand exposure.<br />

Some brands are exploring their own 3D<br />

ecommerce websites, which means they make<br />

the rules.<br />

These are a huge investment, and brands<br />

are starting at 0 when it comes to traffic.<br />

These spaces will require a huge mentality<br />

shift in the way people shop before they<br />

really take off.<br />

CHECK Higher player base<br />

TIMES Limitations on data collection<br />

TIMES Restricted by on-platform build<br />

CHECK Less limitations on data collection<br />

CHECK NFT compatible<br />

TIMES Lower player base<br />

CHECK Unlimited build restrictions<br />

CHECK Unlimited data collection<br />

TIMES No player base<br />

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