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<strong>GEEIQ</strong>.COM<br />
RETAIL REPORT<br />
<strong>Retail</strong> in Web3<br />
and the metaverse<br />
geek noun<br />
\ ˈgēk \
2<br />
Contents<br />
Foreword<br />
01<br />
Demystifying the metaverse<br />
3<br />
02<br />
The evolution of brand marketing<br />
4<br />
Charles Hambro<br />
CEO & Co-Founder, <strong>GEEIQ</strong><br />
03<br />
The opportunity today<br />
6<br />
04<br />
<strong>Retail</strong> & virtual environments<br />
7<br />
The opportunity for retail brands in Web3<br />
and the metaverse is huge.<br />
Our position at <strong>GEEIQ</strong> is that the opportunity<br />
is so much bigger than that.<br />
05<br />
06<br />
07<br />
Which environment do you choose?<br />
Brand case studies<br />
The <strong>GEEIQ</strong> platform<br />
8<br />
9<br />
18<br />
In a recent report, we looked at how few<br />
industries can leverage Web3 and virtual<br />
environments as seamlessly as automotive.<br />
But when it comes to retail, the opportunity<br />
isn’t so clear. Skeptic’s of the metaverse<br />
often look to retail as the basis for their<br />
argument: ‘Why would people want to<br />
complete a mundane task like grocery<br />
shopping in a virtual world?’<br />
The retail brands activating in Web3 and the<br />
metaverse are not only making the shopping<br />
experience more seamless, but they’re<br />
building communities around their brand and<br />
reaching consumers of tomorrow by tapping<br />
into cultural relevance.<br />
So, which retail brands are active in this<br />
space, what are they currently doing, and<br />
what does the future hold for retail in Web3<br />
and the metaverse?<br />
RETAIL REPORT
Demystifying<br />
the metaverse<br />
Since being brought into the public<br />
consciousness, the metaverse has<br />
been cloaked in mysticism and met<br />
with skepticism. Regardless, retail<br />
brands like Target, Walmart, M&S and<br />
Aldi are recognising the opportunity.<br />
So, how did we get here?<br />
3<br />
Metaverse<br />
Web3<br />
METAVERSE<br />
The metaverse is a vast expanse that<br />
we liken to the ocean. It evokes fear and<br />
intrigue, and like early seafarers, brands<br />
seeking to navigate it require the right tools.<br />
We best see it a network of virtual<br />
environments that humans can<br />
inhabit and socialise within. Eventually,<br />
these worlds will become interconnected<br />
and interoperable.<br />
WEB3<br />
The ‘third generation’ of web tech.<br />
It speculates as to what the future<br />
of the internet will be: Decentralised,<br />
permissionless and token-enabled,<br />
allowing individual ownership and<br />
representing tech like blockchain.<br />
RETAIL REPORT
Print, television and radio<br />
Advertising used to be passive<br />
and consumers were marketed to<br />
through traditional channels.<br />
Social media<br />
In the 2000s, advertising became<br />
integrated into social experiences<br />
- through Facebook, Instagram<br />
and Twitter.<br />
Virtual environments<br />
Innovative brands are now<br />
creating enriched experiences to<br />
engage audiences they couldn’t<br />
traditionally reach.<br />
Walk past marketing Scroll past marketing Immersive marketing<br />
brand marketing<br />
The evolution of<br />
4<br />
RETAIL REPORT
The evolution of the<br />
advertising model<br />
Because traditional in-game<br />
advertising focuses on media buying,<br />
like most marketing channels, it incurs<br />
a cost to the business. As virtual<br />
activations have evolved, we see<br />
more brands focusing on the selling<br />
of digital goods and services, with an<br />
effort to become native to the space<br />
they’re activating in.<br />
5<br />
In-game<br />
advertising<br />
In-game<br />
activations<br />
Branded<br />
partnerships<br />
Branded<br />
digital goods<br />
Advertising<br />
Cost to business<br />
Digital goods and services<br />
Revenue generation<br />
RETAIL REPORT
The opportunity<br />
6<br />
today<br />
Virtual Environments<br />
3.2 BILLION USERS<br />
The opportunity for retail in Web3 and<br />
the metaverse is vast, but one approach<br />
for all won’t cut it. It’s important that<br />
retail brands adopt independent<br />
strategies for each segment.<br />
Video Gaming Content<br />
1.7 BILLION VIEWERS<br />
Esports<br />
474 MILLION VIEWERS<br />
Unique<br />
Crypto Wallets<br />
295M+ HOLDERS<br />
RETAIL REPORT
<strong>Retail</strong> and virtual<br />
environments<br />
Gaming<br />
Video gaming<br />
content /<br />
Esports<br />
Virtual reality<br />
/ Augmented<br />
reality<br />
Blockchain /<br />
Owned Worlds<br />
Roblox<br />
Roblox<br />
Just You Campaign<br />
(+L’Oreal)<br />
Zeekit<br />
Virtual Fitting Room<br />
Fortnite Fortnite Rocket League<br />
SuperMassive<br />
360 o Shopping<br />
AR Shopping Tool<br />
Team Vitality<br />
La Ligue Française de LoL<br />
Solary<br />
Dent Reality<br />
AR Shopping Tool<br />
MIRA<br />
(M&S, Influencer, Reality,<br />
Augmented)<br />
Berjaya Dragons<br />
The Sandbox Horizon Worlds Play Together<br />
7<br />
RETAIL REPORT
Which environment<br />
8<br />
do you choose?<br />
At <strong>GEEIQ</strong>, we see virtual environments sitting within three distinct<br />
categories, all with their own set of measurable KPI’s.<br />
Gaming environments Blockchain environments Owned environments<br />
Addressable audiences are a big pull for<br />
brands, and these can be compared to<br />
setting up shop on Fifth Avenue: heavy<br />
footfall is guaranteed.<br />
But the game is the gatekeeper of the<br />
environment, so data like emails and age<br />
won’t always be shared. Brands are also<br />
restricted by the rules and aesthetics of<br />
the environment.<br />
These are like virtual gaming environments,<br />
but they’re built on the blockchain. This<br />
means less limits on data collection.<br />
Decentraland is blockchain based and<br />
managed by its users, often known as a<br />
decentralized autonomous organization (DAO).<br />
Experiences here can be enhanced through<br />
the sale of NFTs, but these environments<br />
have less traffic than games, which means<br />
less brand exposure.<br />
Some brands are exploring their own 3D<br />
ecommerce websites, which means they make<br />
the rules.<br />
These are a huge investment, and brands<br />
are starting at 0 when it comes to traffic.<br />
These spaces will require a huge mentality<br />
shift in the way people shop before they<br />
really take off.<br />
CHECK Higher player base<br />
TIMES Limitations on data collection<br />
TIMES Restricted by on-platform build<br />
CHECK Less limitations on data collection<br />
CHECK NFT compatible<br />
TIMES Lower player base<br />
CHECK Unlimited build restrictions<br />
CHECK Unlimited data collection<br />
TIMES No player base<br />
RETAIL REPORT
Gaming environments<br />
Walmart x Roblox<br />
The strategy<br />
The world’s largest company by revenue, American<br />
multinational Walmart ventured into Roblox in 2022 with<br />
their own branded experience.<br />
Chief Marketing Officer, William White, said ‘Roblox will<br />
serve as a testing ground as the company considers its<br />
moves into the metaverse and beyond’.<br />
The brand sees this experience as a way to experiment<br />
with how it engages its consumers, with a particular<br />
focus on Gen Z.<br />
9<br />
<strong>GEEIQ</strong>: Engagements with Walmart Land as of April 2023.<br />
<strong>GEEIQ</strong>: 30 day experience stats for Walmart Land as of April 2023.<br />
*As of April 13 2023<br />
RETAIL REPORT
Gaming environments<br />
10<br />
Walmart x Roblox<br />
The audience<br />
76%<br />
USA<br />
31m followers<br />
According to <strong>GEEIQ</strong>’s platform, Roblox over-indexes with<br />
a younger audience, with Walmart having a x3 affinity<br />
with the Roblox community and a 12% follower match.<br />
76% of Roblox’s online audience is located in the United<br />
States and 70% is under the age of 24.<br />
RETAIL REPORT
Gaming environments<br />
11<br />
Walmart<br />
x Roblox<br />
The result<br />
<strong>GEEIQ</strong>:<br />
After its opening weeks, Walmart expanded the<br />
experience by hosting Electric Fest, a virtual music festival<br />
featuring Madison Beer, Kane Brown and YUNGBLUD.<br />
Total visits to Walmart Land as of May 2023.<br />
This showcasing of Gen Z artists led to an uplift in<br />
engagement across Walmart. Since launch, Walmart Land<br />
has had 18 million visits and consistently ranks as a highly<br />
engaged virtual experience in the retail vertical.<br />
<strong>GEEIQ</strong>: Walmart is third for new visits to general retail<br />
brand experiences in Roblox, May 2023.<br />
RETAIL REPORT
Gaming environments<br />
12<br />
Target x Fortnite<br />
The strategy<br />
In October 2022, Target, the eighth largest retailer in the<br />
US, took its first foray into the metaverse in the form of the<br />
‘From Spark to Shelf’ activation in virtual gaming environment,<br />
Fortnite.<br />
In their map, players race shopping carts and discover stories<br />
behind some of the most interesting brands at Target.<br />
RETAIL REPORT
Gaming environments<br />
13<br />
Target x Fortnite<br />
The audience<br />
62%<br />
USA<br />
44m followers<br />
According to <strong>GEEIQ</strong>’s platform, Target over-indexes with<br />
the Fortnite audience 1.47x, and is overrepresented<br />
within the 25-29 age bracket.<br />
RETAIL REPORT
Gaming environments<br />
14<br />
Target<br />
x Fortnite<br />
The result<br />
Target worked with gaming influencers to drive awareness<br />
of the activation, including Typical Gamer, Sushibae and<br />
pgod. This was a logical choice; <strong>GEEIQ</strong>’s platform shows<br />
that these influencers have varying social shares across<br />
key platforms like YouTube, Twitch and TikTok.<br />
The most engaged piece of content was by Typical Gamer<br />
on YouTube, with +833,000 views and +18,000 reactions.<br />
RETAIL REPORT
Blockchain environments<br />
15<br />
Carrefour x<br />
The Sandbox<br />
In January 2022, Carrefour, the eight largest retailer in the world by<br />
revenue, bought land in The Sandbox.<br />
Elodie Pethusiot, Chief E-Commerce, Digital Transformation and<br />
Data Officer, said: ‘This is our first move in the metaverse on The<br />
Sandbox. A virtual field, and above all a field of innovation for<br />
Carrefour, in line with our digital transformation strategy.’<br />
In May 2022, one month after launching the Supermarket NFBee,<br />
‘the world’s first metaverse supermarket’, Carrefour launched its<br />
first NFT collection, focused on the preservation of bees.<br />
Ownership included both physical and digital benefits, from<br />
exclusive wearables for The Sandbox avatars, access to private<br />
Discord channels, and in-store loyalty cards.<br />
RETAIL REPORT
RETAIL REPORT<br />
<strong>Retail</strong> & Esports<br />
In recent months, we’ve seen many blue-chip brands including BMW pull<br />
sponsorship from esports.<br />
As recently as February 2023, German supermarket Aldi affirmed its commitment<br />
to esports as a route to engaging new audiences of gamers, with Team Vitality’s<br />
unveiling of its first women’s League of Legends roster in collaboration with Aldi.<br />
According to <strong>GEEIQ</strong>’s platform, esports provides Aldi with a combined reach of<br />
17 million gamers. This sees the brand consistently place high on <strong>GEEIQ</strong>’s Partner<br />
Total Following Leaderboard in the retail category.<br />
16
17<br />
Aldi<br />
x Team Vitality<br />
Team Vitality is a French esports team, with a reach of 3.59 million, which reaches<br />
14 million when taking into account its individual players followings.<br />
Its partnership with Aldi has been in place since 2020 and it continues to provide<br />
value for the brand. According to <strong>GEEIQ</strong>, Team Vitality’s reach has increased 16.62%<br />
over the last 6 months, with their biggest presence being on Instagram.<br />
The team’s largest growth channel is TikTok, with an increase of 111.31% over the<br />
last 6 months. Aldi are also partnered with another French esports team, Solary,<br />
which commands a reach of over 4 million people, and a total reach of 10 million<br />
when it comes to its individual players.<br />
RETAIL REPORT
RETAIL REPORT<br />
Data-driven virtual strategies<br />
The metaverse hype is over, it’s here to stay<br />
Our platform provides the insights<br />
brands require to effectively<br />
navigate and engage the metaverse,<br />
encouraging a data-led approach, set<br />
against long-term strategies.<br />
For our Enterprise subscribers, we<br />
provide in-house data and strategy<br />
expertise from inception to execution.<br />
18
Metaverse experiences<br />
19<br />
The platform’s latest feature provides data insights into brands, their virtual<br />
environments and their performance, across Roblox, ZEPETO, Decentraland, Animal<br />
Crossing, Fortnite, and The Sandbox.<br />
From Spark to Shelf Tonight At The Rock 200 LEVEL DEFAULT...<br />
Roblox ZEPETO Fortnite The Sandbox Decentraland<br />
RETAIL REPORT
20<br />
What is your<br />
audience into?<br />
Who’s excelling<br />
virtually?<br />
The affinity features take you inside the<br />
mind of a brand’s audience: Which people,<br />
brands, games, and industries do they<br />
associate the most with?<br />
Leaderboards show which brands’ virtual<br />
strategies are winning, from partner<br />
growth, campaign performance, and<br />
brand reach.<br />
To explore our features<br />
further, check out<br />
geeiq.com/product<br />
RETAIL REPORT
21<br />
How are branded<br />
NFTs doing?<br />
Who commands<br />
the most attention?<br />
A holistic view of Branded NFT collections,<br />
with live and historical insights into the<br />
world’s top collections.<br />
The platform’s social insights show a<br />
brand and its partners ability to command<br />
attention and engagement.<br />
To explore our features<br />
further, check out<br />
geeiq.com/product<br />
RETAIL REPORT
<strong>GEEIQ</strong>.COM<br />
RETAIL REPORT<br />
<strong>Retail</strong> brand wanting<br />
in on the Web3 and<br />
metaverse action?<br />
Speak to the team<br />
LinkedIn<br />
Website<br />
geek noun<br />
\ ˈgēk \