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<strong>GEEIQ</strong>.COM<br />

RETAIL REPORT<br />

<strong>Retail</strong> in Web3<br />

and the metaverse<br />

geek noun<br />

\ ˈgēk \


2<br />

Contents<br />

Foreword<br />

01<br />

Demystifying the metaverse<br />

3<br />

02<br />

The evolution of brand marketing<br />

4<br />

Charles Hambro<br />

CEO & Co-Founder, <strong>GEEIQ</strong><br />

03<br />

The opportunity today<br />

6<br />

04<br />

<strong>Retail</strong> & virtual environments<br />

7<br />

The opportunity for retail brands in Web3<br />

and the metaverse is huge.<br />

Our position at <strong>GEEIQ</strong> is that the opportunity<br />

is so much bigger than that.<br />

05<br />

06<br />

07<br />

Which environment do you choose?<br />

Brand case studies<br />

The <strong>GEEIQ</strong> platform<br />

8<br />

9<br />

18<br />

In a recent report, we looked at how few<br />

industries can leverage Web3 and virtual<br />

environments as seamlessly as automotive.<br />

But when it comes to retail, the opportunity<br />

isn’t so clear. Skeptic’s of the metaverse<br />

often look to retail as the basis for their<br />

argument: ‘Why would people want to<br />

complete a mundane task like grocery<br />

shopping in a virtual world?’<br />

The retail brands activating in Web3 and the<br />

metaverse are not only making the shopping<br />

experience more seamless, but they’re<br />

building communities around their brand and<br />

reaching consumers of tomorrow by tapping<br />

into cultural relevance.<br />

So, which retail brands are active in this<br />

space, what are they currently doing, and<br />

what does the future hold for retail in Web3<br />

and the metaverse?<br />

RETAIL REPORT


Demystifying<br />

the metaverse<br />

Since being brought into the public<br />

consciousness, the metaverse has<br />

been cloaked in mysticism and met<br />

with skepticism. Regardless, retail<br />

brands like Target, Walmart, M&S and<br />

Aldi are recognising the opportunity.<br />

So, how did we get here?<br />

3<br />

Metaverse<br />

Web3<br />

METAVERSE<br />

The metaverse is a vast expanse that<br />

we liken to the ocean. It evokes fear and<br />

intrigue, and like early seafarers, brands<br />

seeking to navigate it require the right tools.<br />

We best see it a network of virtual<br />

environments that humans can<br />

inhabit and socialise within. Eventually,<br />

these worlds will become interconnected<br />

and interoperable.<br />

WEB3<br />

The ‘third generation’ of web tech.<br />

It speculates as to what the future<br />

of the internet will be: Decentralised,<br />

permissionless and token-enabled,<br />

allowing individual ownership and<br />

representing tech like blockchain.<br />

RETAIL REPORT


Print, television and radio<br />

Advertising used to be passive<br />

and consumers were marketed to<br />

through traditional channels.<br />

Social media<br />

In the 2000s, advertising became<br />

integrated into social experiences<br />

- through Facebook, Instagram<br />

and Twitter.<br />

Virtual environments<br />

Innovative brands are now<br />

creating enriched experiences to<br />

engage audiences they couldn’t<br />

traditionally reach.<br />

Walk past marketing Scroll past marketing Immersive marketing<br />

brand marketing<br />

The evolution of<br />

4<br />

RETAIL REPORT


The evolution of the<br />

advertising model<br />

Because traditional in-game<br />

advertising focuses on media buying,<br />

like most marketing channels, it incurs<br />

a cost to the business. As virtual<br />

activations have evolved, we see<br />

more brands focusing on the selling<br />

of digital goods and services, with an<br />

effort to become native to the space<br />

they’re activating in.<br />

5<br />

In-game<br />

advertising<br />

In-game<br />

activations<br />

Branded<br />

partnerships<br />

Branded<br />

digital goods<br />

Advertising<br />

Cost to business<br />

Digital goods and services<br />

Revenue generation<br />

RETAIL REPORT


The opportunity<br />

6<br />

today<br />

Virtual Environments<br />

3.2 BILLION USERS<br />

The opportunity for retail in Web3 and<br />

the metaverse is vast, but one approach<br />

for all won’t cut it. It’s important that<br />

retail brands adopt independent<br />

strategies for each segment.<br />

Video Gaming Content<br />

1.7 BILLION VIEWERS<br />

Esports<br />

474 MILLION VIEWERS<br />

Unique<br />

Crypto Wallets<br />

295M+ HOLDERS<br />

RETAIL REPORT


<strong>Retail</strong> and virtual<br />

environments<br />

Gaming<br />

Video gaming<br />

content /<br />

Esports<br />

Virtual reality<br />

/ Augmented<br />

reality<br />

Blockchain /<br />

Owned Worlds<br />

Roblox<br />

Roblox<br />

Just You Campaign<br />

(+L’Oreal)<br />

Zeekit<br />

Virtual Fitting Room<br />

Fortnite Fortnite Rocket League<br />

SuperMassive<br />

360 o Shopping<br />

AR Shopping Tool<br />

Team Vitality<br />

La Ligue Française de LoL<br />

Solary<br />

Dent Reality<br />

AR Shopping Tool<br />

MIRA<br />

(M&S, Influencer, Reality,<br />

Augmented)<br />

Berjaya Dragons<br />

The Sandbox Horizon Worlds Play Together<br />

7<br />

RETAIL REPORT


Which environment<br />

8<br />

do you choose?<br />

At <strong>GEEIQ</strong>, we see virtual environments sitting within three distinct<br />

categories, all with their own set of measurable KPI’s.<br />

Gaming environments Blockchain environments Owned environments<br />

Addressable audiences are a big pull for<br />

brands, and these can be compared to<br />

setting up shop on Fifth Avenue: heavy<br />

footfall is guaranteed.<br />

But the game is the gatekeeper of the<br />

environment, so data like emails and age<br />

won’t always be shared. Brands are also<br />

restricted by the rules and aesthetics of<br />

the environment.<br />

These are like virtual gaming environments,<br />

but they’re built on the blockchain. This<br />

means less limits on data collection.<br />

Decentraland is blockchain based and<br />

managed by its users, often known as a<br />

decentralized autonomous organization (DAO).<br />

Experiences here can be enhanced through<br />

the sale of NFTs, but these environments<br />

have less traffic than games, which means<br />

less brand exposure.<br />

Some brands are exploring their own 3D<br />

ecommerce websites, which means they make<br />

the rules.<br />

These are a huge investment, and brands<br />

are starting at 0 when it comes to traffic.<br />

These spaces will require a huge mentality<br />

shift in the way people shop before they<br />

really take off.<br />

CHECK Higher player base<br />

TIMES Limitations on data collection<br />

TIMES Restricted by on-platform build<br />

CHECK Less limitations on data collection<br />

CHECK NFT compatible<br />

TIMES Lower player base<br />

CHECK Unlimited build restrictions<br />

CHECK Unlimited data collection<br />

TIMES No player base<br />

RETAIL REPORT


Gaming environments<br />

Walmart x Roblox<br />

The strategy<br />

The world’s largest company by revenue, American<br />

multinational Walmart ventured into Roblox in 2022 with<br />

their own branded experience.<br />

Chief Marketing Officer, William White, said ‘Roblox will<br />

serve as a testing ground as the company considers its<br />

moves into the metaverse and beyond’.<br />

The brand sees this experience as a way to experiment<br />

with how it engages its consumers, with a particular<br />

focus on Gen Z.<br />

9<br />

<strong>GEEIQ</strong>: Engagements with Walmart Land as of April 2023.<br />

<strong>GEEIQ</strong>: 30 day experience stats for Walmart Land as of April 2023.<br />

*As of April 13 2023<br />

RETAIL REPORT


Gaming environments<br />

10<br />

Walmart x Roblox<br />

The audience<br />

76%<br />

USA<br />

31m followers<br />

According to <strong>GEEIQ</strong>’s platform, Roblox over-indexes with<br />

a younger audience, with Walmart having a x3 affinity<br />

with the Roblox community and a 12% follower match.<br />

76% of Roblox’s online audience is located in the United<br />

States and 70% is under the age of 24.<br />

RETAIL REPORT


Gaming environments<br />

11<br />

Walmart<br />

x Roblox<br />

The result<br />

<strong>GEEIQ</strong>:<br />

After its opening weeks, Walmart expanded the<br />

experience by hosting Electric Fest, a virtual music festival<br />

featuring Madison Beer, Kane Brown and YUNGBLUD.<br />

Total visits to Walmart Land as of May 2023.<br />

This showcasing of Gen Z artists led to an uplift in<br />

engagement across Walmart. Since launch, Walmart Land<br />

has had 18 million visits and consistently ranks as a highly<br />

engaged virtual experience in the retail vertical.<br />

<strong>GEEIQ</strong>: Walmart is third for new visits to general retail<br />

brand experiences in Roblox, May 2023.<br />

RETAIL REPORT


Gaming environments<br />

12<br />

Target x Fortnite<br />

The strategy<br />

In October 2022, Target, the eighth largest retailer in the<br />

US, took its first foray into the metaverse in the form of the<br />

‘From Spark to Shelf’ activation in virtual gaming environment,<br />

Fortnite.<br />

In their map, players race shopping carts and discover stories<br />

behind some of the most interesting brands at Target.<br />

RETAIL REPORT


Gaming environments<br />

13<br />

Target x Fortnite<br />

The audience<br />

62%<br />

USA<br />

44m followers<br />

According to <strong>GEEIQ</strong>’s platform, Target over-indexes with<br />

the Fortnite audience 1.47x, and is overrepresented<br />

within the 25-29 age bracket.<br />

RETAIL REPORT


Gaming environments<br />

14<br />

Target<br />

x Fortnite<br />

The result<br />

Target worked with gaming influencers to drive awareness<br />

of the activation, including Typical Gamer, Sushibae and<br />

pgod. This was a logical choice; <strong>GEEIQ</strong>’s platform shows<br />

that these influencers have varying social shares across<br />

key platforms like YouTube, Twitch and TikTok.<br />

The most engaged piece of content was by Typical Gamer<br />

on YouTube, with +833,000 views and +18,000 reactions.<br />

RETAIL REPORT


Blockchain environments<br />

15<br />

Carrefour x<br />

The Sandbox<br />

In January 2022, Carrefour, the eight largest retailer in the world by<br />

revenue, bought land in The Sandbox.<br />

Elodie Pethusiot, Chief E-Commerce, Digital Transformation and<br />

Data Officer, said: ‘This is our first move in the metaverse on The<br />

Sandbox. A virtual field, and above all a field of innovation for<br />

Carrefour, in line with our digital transformation strategy.’<br />

In May 2022, one month after launching the Supermarket NFBee,<br />

‘the world’s first metaverse supermarket’, Carrefour launched its<br />

first NFT collection, focused on the preservation of bees.<br />

Ownership included both physical and digital benefits, from<br />

exclusive wearables for The Sandbox avatars, access to private<br />

Discord channels, and in-store loyalty cards.<br />

RETAIL REPORT


RETAIL REPORT<br />

<strong>Retail</strong> & Esports<br />

In recent months, we’ve seen many blue-chip brands including BMW pull<br />

sponsorship from esports.<br />

As recently as February 2023, German supermarket Aldi affirmed its commitment<br />

to esports as a route to engaging new audiences of gamers, with Team Vitality’s<br />

unveiling of its first women’s League of Legends roster in collaboration with Aldi.<br />

According to <strong>GEEIQ</strong>’s platform, esports provides Aldi with a combined reach of<br />

17 million gamers. This sees the brand consistently place high on <strong>GEEIQ</strong>’s Partner<br />

Total Following Leaderboard in the retail category.<br />

16


17<br />

Aldi<br />

x Team Vitality<br />

Team Vitality is a French esports team, with a reach of 3.59 million, which reaches<br />

14 million when taking into account its individual players followings.<br />

Its partnership with Aldi has been in place since 2020 and it continues to provide<br />

value for the brand. According to <strong>GEEIQ</strong>, Team Vitality’s reach has increased 16.62%<br />

over the last 6 months, with their biggest presence being on Instagram.<br />

The team’s largest growth channel is TikTok, with an increase of 111.31% over the<br />

last 6 months. Aldi are also partnered with another French esports team, Solary,<br />

which commands a reach of over 4 million people, and a total reach of 10 million<br />

when it comes to its individual players.<br />

RETAIL REPORT


RETAIL REPORT<br />

Data-driven virtual strategies<br />

The metaverse hype is over, it’s here to stay<br />

Our platform provides the insights<br />

brands require to effectively<br />

navigate and engage the metaverse,<br />

encouraging a data-led approach, set<br />

against long-term strategies.<br />

For our Enterprise subscribers, we<br />

provide in-house data and strategy<br />

expertise from inception to execution.<br />

18


Metaverse experiences<br />

19<br />

The platform’s latest feature provides data insights into brands, their virtual<br />

environments and their performance, across Roblox, ZEPETO, Decentraland, Animal<br />

Crossing, Fortnite, and The Sandbox.<br />

From Spark to Shelf Tonight At The Rock 200 LEVEL DEFAULT...<br />

Roblox ZEPETO Fortnite The Sandbox Decentraland<br />

RETAIL REPORT


20<br />

What is your<br />

audience into?<br />

Who’s excelling<br />

virtually?<br />

The affinity features take you inside the<br />

mind of a brand’s audience: Which people,<br />

brands, games, and industries do they<br />

associate the most with?<br />

Leaderboards show which brands’ virtual<br />

strategies are winning, from partner<br />

growth, campaign performance, and<br />

brand reach.<br />

To explore our features<br />

further, check out<br />

geeiq.com/product<br />

RETAIL REPORT


21<br />

How are branded<br />

NFTs doing?<br />

Who commands<br />

the most attention?<br />

A holistic view of Branded NFT collections,<br />

with live and historical insights into the<br />

world’s top collections.<br />

The platform’s social insights show a<br />

brand and its partners ability to command<br />

attention and engagement.<br />

To explore our features<br />

further, check out<br />

geeiq.com/product<br />

RETAIL REPORT


<strong>GEEIQ</strong>.COM<br />

RETAIL REPORT<br />

<strong>Retail</strong> brand wanting<br />

in on the Web3 and<br />

metaverse action?<br />

Speak to the team<br />

LinkedIn<br />

Website<br />

geek noun<br />

\ ˈgēk \

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