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Maintaining Audio Quality in the Broadcast Facility 2011 - Orban

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30<br />

<strong>Ma<strong>in</strong>ta<strong>in</strong><strong>in</strong>g</strong> <strong>Audio</strong> <strong>Quality</strong><br />

Where <strong>the</strong> average energy level of a signal varies with time, <strong>the</strong> louder moments<br />

contribute most to our perception of overall loudness. For example, <strong>in</strong> human<br />

speech, over half <strong>the</strong> time is silence, but this does not affect <strong>the</strong> perceived loudness<br />

of <strong>the</strong> talker at all! For this reason, <strong>the</strong> RMS values are sorted <strong>in</strong>to numerical order,<br />

and <strong>the</strong> value 5% down <strong>the</strong> list is chosen to represent <strong>the</strong> overall perceived loudness<br />

of <strong>the</strong> signal.<br />

4. Calibration with reference level<br />

A suitable average replay level is 83dB SPL. A calibration relat<strong>in</strong>g <strong>the</strong> energy of a<br />

digital signal to <strong>the</strong> real world replay level has been def<strong>in</strong>ed by <strong>the</strong> SMPTE. Us<strong>in</strong>g<br />

this calibration, we subtract <strong>the</strong> current signal from <strong>the</strong> desired (calibrated) level to<br />

give <strong>the</strong> difference. We store this difference <strong>in</strong> <strong>the</strong> audio file.<br />

5. Replay Ga<strong>in</strong><br />

The calibration level of 83dB can be added to <strong>the</strong> difference from <strong>the</strong> previous calculation,<br />

to yield <strong>the</strong> actual Replay Ga<strong>in</strong>. NOTE: we store <strong>the</strong> differential, NOT <strong>the</strong><br />

actual Replay Ga<strong>in</strong>.<br />

Speech/Music Balance<br />

The VU meter is very deceptive when <strong>in</strong>dicat<strong>in</strong>g <strong>the</strong> balance between speech and<br />

music. The most artistically pleas<strong>in</strong>g balance between speech and music is usually<br />

achieved when speech is peaked 4–6dB lower than music on <strong>the</strong> console VU meter. If<br />

heavy process<strong>in</strong>g is used, <strong>the</strong> difference between <strong>the</strong> speech and music levels may<br />

have to be <strong>in</strong>creased. Follow<strong>in</strong>g this practice will also help reduce <strong>the</strong> possibility of<br />

clipp<strong>in</strong>g speech, which is much more sensitive to clipp<strong>in</strong>g distortion than is most music.<br />

If a PPM is used, speech and music should be peaked at roughly <strong>the</strong> same level.<br />

However, please note that what constitutes a correct “artistic balance” is highly subjective,<br />

and different listeners may disagree strongly. Each broadcast<strong>in</strong>g organization<br />

has its own guidel<strong>in</strong>es for operational practice <strong>in</strong> this area. So <strong>the</strong> suggestions<br />

above are exactly that: just suggestions.<br />

For a given VU or PPM <strong>in</strong>dication, <strong>the</strong> loudness of different talkers and different<br />

music may vary significantly. A short-term loudness meter like <strong>the</strong> Jones & Torick<br />

meter can help operators ma<strong>in</strong>ta<strong>in</strong> appropriate voice/music balance by estimat<strong>in</strong>g<br />

more accurately than a PPM or VU <strong>the</strong> actual loudness of each program segment.<br />

Many of <strong>Orban</strong>’s Optimod audio processors have automatic speech/music detection<br />

and can automatically change process<strong>in</strong>g parameters for speech and music. Sett<strong>in</strong>g<br />

<strong>the</strong>se parameters to achieve your organization’s desired speech/music balance provides<br />

an effective way of controll<strong>in</strong>g this balance automatically.

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