Human Factors Guidelines for Interactive 3D and Games-Based ...
Human Factors Guidelines for Interactive 3D and Games-Based ...
Human Factors Guidelines for Interactive 3D and Games-Based ...
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The Nintendo Wiimote <strong>and</strong> Nunchuk<br />
controllers (shown in Figure 7) are a good<br />
illustration of this problem. Whilst these<br />
devices may provide considerable<br />
entertainment <strong>for</strong> gamers in home<br />
settings, their use as intuitive interactive<br />
control devices <strong>for</strong> serious games <strong>and</strong><br />
other i<strong>3D</strong> applications is highly<br />
questionable, despite the findings of<br />
recent small-sample studies. Take, <strong>for</strong><br />
example, a report in the medical training<br />
domain which resulted in considerable<br />
Internet news announcements (e.g.<br />
technology.newscientist.com, 19 January,<br />
2008). The researchers reported that, on<br />
the basis of a sample of only 8 trainee<br />
doctors, playing with certain Wii games<br />
can improve a surgeon's per<strong>for</strong>mance in<br />
the operating theatre! One of the<br />
researchers even stated that: “the whole<br />
point about surgery is to execute small,<br />
finely controlled movements with your<br />
h<strong>and</strong>s, <strong>and</strong> that is exactly what you get<br />
Figure 7: Nintendo Wiimote <strong>and</strong> Nunchuk in use.<br />
Source: Edmonton Journal (www.canada.com)<br />
playing Wii”. Surgical dexterity dem<strong>and</strong>s much, much more than the rather gross manual<br />
experiences delivered by games exploiting wrist <strong>and</strong> arm movements alone.<br />
To summarise then, inappropriate use of data display or data input devices, either in isolation or<br />
combined within an integrated interface, can seriously compromise any attempt on the part of the<br />
simulation designer to achieve engagement or believability (sometimes referred to as the<br />
“suspension of disbelief” – a term first coined by Samuel Taylor Coleridge in 1817 <strong>and</strong> applied more<br />
recently to the immersive goals of VR <strong>and</strong> mainstream entertainment games).<br />
“Hybrid” input-display technologies refer to devices where display <strong>and</strong> control elements are evident<br />
within a single device. For example, controls exist that provide the end user with haptic feedback or<br />
some other <strong>for</strong>m of sensory stimulus (e.g. confirmatory visual or auditory cueing), integrated within<br />
a multi-axis data input device, such as a mouse, joystick or other multi-axis controller. The Novint<br />
Falcon haptic (<strong>for</strong>ce/touch) feedback system, shown earlier in Figure 5, is a good example of a<br />
hybrid input-display technology.<br />
To conclude this section, it should be stressed that, as well as a technological arena in desperate<br />
need of significant <strong>and</strong> regular <strong>Human</strong> <strong>Factors</strong> contributions, the i<strong>3D</strong> <strong>and</strong> serious games<br />
communities also have the potential to revolutionise the way the <strong>Human</strong> <strong>Factors</strong> specialists<br />
themselves conduct their research. One of the biggest problems facing those in the HF <strong>and</strong><br />
Systems Engineering communities has been the absence of af<strong>for</strong>dable, accessible tools supporting<br />
rapid <strong>and</strong> timely investigations into new equipment concepts, hypothetical scenarios, user interface<br />
designs, ergonomics prototypes, part-task training needs, <strong>and</strong> so on. In other words,<br />
uncomplicated tools that are usable in the defence <strong>and</strong> industrial arenas by more than just those<br />
with strong software or i<strong>3D</strong> competencies.<br />
The serious gaming community looks set to provide those tools – not only under “free-<strong>for</strong>-research”<br />
licensing conditions, but, increasingly, as freely distributable, Open Source engines, many of which<br />
are emerging from academic institutions <strong>and</strong> defence research organisations 17 . The HFI DTC has,<br />
since 2004, been investigating the suitability of i<strong>3D</strong> <strong>and</strong> serious games technologies <strong>for</strong> concept<br />
demonstration <strong>and</strong> early HF assessment purposes.<br />
17 See also www.devmaster.net.<br />
16