Human Factors Guidelines for Interactive 3D and Games-Based ...
Human Factors Guidelines for Interactive 3D and Games-Based ...
Human Factors Guidelines for Interactive 3D and Games-Based ...
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HF issues that warrant consideration when undertaking task analyses or when presented with<br />
observational records of end user activities. To be exp<strong>and</strong>ed upon in subsequent sections, they<br />
are:<br />
Task Issues<br />
(e.g. skills vs. cognition, fidelity, knowledge, skills <strong>and</strong> attitudes, exocentric vs. egocentric frames,<br />
“task modifiers” <strong>and</strong> task coupling),<br />
Interaction Issues<br />
(e.g. replica/bespoke vs. “conventional” or COTS interactive technologies), <strong>and</strong><br />
Context Issues<br />
(e.g. fidelity, “task modifiers”, virtual human (or avatar) representations).<br />
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