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Human Factors Guidelines for Interactive 3D and Games-Based ...

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HF issues that warrant consideration when undertaking task analyses or when presented with<br />

observational records of end user activities. To be exp<strong>and</strong>ed upon in subsequent sections, they<br />

are:<br />

Task Issues<br />

(e.g. skills vs. cognition, fidelity, knowledge, skills <strong>and</strong> attitudes, exocentric vs. egocentric frames,<br />

“task modifiers” <strong>and</strong> task coupling),<br />

Interaction Issues<br />

(e.g. replica/bespoke vs. “conventional” or COTS interactive technologies), <strong>and</strong><br />

Context Issues<br />

(e.g. fidelity, “task modifiers”, virtual human (or avatar) representations).<br />

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