Human Factors Guidelines for Interactive 3D and Games-Based ...
Human Factors Guidelines for Interactive 3D and Games-Based ...
Human Factors Guidelines for Interactive 3D and Games-Based ...
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
The ITT, there<strong>for</strong>e, was designed to deliver decision-based training with the aim of enhancing or<br />
refreshing the knowledge of those defence surgeons being deployed on operations – many of<br />
whom may not have had prior exposure to trauma incidents <strong>and</strong> procedures. In order to foster the<br />
correct decision-making behaviours under the pressure of time, the ITT presents trainees with high<br />
physical fidelity scenes of the hospital tent environment. At certain stages throughout the 5-minute<br />
virtual life-saving procedure, multiple-choice<br />
questions are displayed relating to procedures<br />
such as blood testing <strong>and</strong> fluid administration.<br />
Medical instruments are also displayed to a high<br />
level of physical fidelity, as are the animations<br />
depicting their application to, <strong>and</strong> effect on the<br />
virtual casualty. However, to interact with these<br />
high physical fidelity items, the end user only<br />
has to undertake simple mouse movements <strong>and</strong><br />
mouse button clicks, indicating which item he or<br />
she requires <strong>and</strong> where he or she wishes to<br />
apply that item.<br />
The term “hybrid” physical fidelity, as shown in<br />
the middle of the continuum in Figure 19, refers<br />
to instances where a task analysis highlights the<br />
need <strong>for</strong> a simulator to possess higher physical<br />
fidelity in one sensory attribute over another. In<br />
such a case, it may become necessary to<br />
develop, procure <strong>and</strong>/or modify special-purpose<br />
32<br />
Figure 21: Image taken of patient preparation<br />
activities during field hospital observation<br />
opportunity.<br />
Source: Author’s Image Archive<br />
interfaces in order to ensure the stimuli defined by the analysis as being essential in the<br />
development of skills or knowledge are presented to the end user using appropriate technologies.<br />
Take, <strong>for</strong> example, a medical (mastoidectomy 26 ) simulator developed as part of a European Unionfunded<br />
project called IERAPSI 27 . Here, the task analysis undertaken whilst observing ear, nose<br />
<strong>and</strong> throat (ENT) surgeons, together with actual “h<strong>and</strong>s-on” experience using a cadaveric temporal<br />
bone, drove the decision to adopt a hybrid physical fidelity solution based on:<br />
(a) a simplified visual representation of the<br />
temporal bone region (omitting any features<br />
relating to the remaining skull areas or<br />
middle/inner ear structures);<br />
(b) a sophisticated software simulation<br />
reproducing the physical effects of penetrating<br />
different layers of hard mastoid cortex <strong>and</strong> airfilled<br />
petrous bone with a high-speed drill<br />
(Figure 22, main);<br />
(c) an interface (Figure 22, insert) consisting of a<br />
stereoscopic viewing system <strong>and</strong> two haptic<br />
feedback stylus-like h<strong>and</strong> controllers<br />
(PHANTOMs) 28 , capable of reproducing the<br />
<strong>for</strong>ce <strong>and</strong> tactile sensations associated with<br />
mastoidectomy <strong>and</strong> the vibration-induced<br />
sound effects experienced when drilling<br />
through different densities of bone.<br />
Figure 22: Hybrid fidelity interface solution<br />
<strong>for</strong> temporal bone surgical training.<br />
Source: Author’s Image Archive<br />
26<br />
Mastoidectomy is a surgical procedure to remove part of the temporal bone behind the ear with the aim of<br />
removing infected bone volumes, to implant assistive hearing technologies, to repair middle or inner ear<br />
structures or to remove deeply-situated tumours.<br />
27<br />
Integrated Environment <strong>for</strong> Rehearsal <strong>and</strong> Planning of Surgical Interventions; http://www.crs4.it/vic/cgibin/project-page.cgi?acronym='IERAPSI'.<br />
28<br />
The PHANTOM haptic feedback system was developed by SensAble Technologies (www.sensable.com).