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Human Factors Guidelines for Interactive 3D and Games-Based ...

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The ITT, there<strong>for</strong>e, was designed to deliver decision-based training with the aim of enhancing or<br />

refreshing the knowledge of those defence surgeons being deployed on operations – many of<br />

whom may not have had prior exposure to trauma incidents <strong>and</strong> procedures. In order to foster the<br />

correct decision-making behaviours under the pressure of time, the ITT presents trainees with high<br />

physical fidelity scenes of the hospital tent environment. At certain stages throughout the 5-minute<br />

virtual life-saving procedure, multiple-choice<br />

questions are displayed relating to procedures<br />

such as blood testing <strong>and</strong> fluid administration.<br />

Medical instruments are also displayed to a high<br />

level of physical fidelity, as are the animations<br />

depicting their application to, <strong>and</strong> effect on the<br />

virtual casualty. However, to interact with these<br />

high physical fidelity items, the end user only<br />

has to undertake simple mouse movements <strong>and</strong><br />

mouse button clicks, indicating which item he or<br />

she requires <strong>and</strong> where he or she wishes to<br />

apply that item.<br />

The term “hybrid” physical fidelity, as shown in<br />

the middle of the continuum in Figure 19, refers<br />

to instances where a task analysis highlights the<br />

need <strong>for</strong> a simulator to possess higher physical<br />

fidelity in one sensory attribute over another. In<br />

such a case, it may become necessary to<br />

develop, procure <strong>and</strong>/or modify special-purpose<br />

32<br />

Figure 21: Image taken of patient preparation<br />

activities during field hospital observation<br />

opportunity.<br />

Source: Author’s Image Archive<br />

interfaces in order to ensure the stimuli defined by the analysis as being essential in the<br />

development of skills or knowledge are presented to the end user using appropriate technologies.<br />

Take, <strong>for</strong> example, a medical (mastoidectomy 26 ) simulator developed as part of a European Unionfunded<br />

project called IERAPSI 27 . Here, the task analysis undertaken whilst observing ear, nose<br />

<strong>and</strong> throat (ENT) surgeons, together with actual “h<strong>and</strong>s-on” experience using a cadaveric temporal<br />

bone, drove the decision to adopt a hybrid physical fidelity solution based on:<br />

(a) a simplified visual representation of the<br />

temporal bone region (omitting any features<br />

relating to the remaining skull areas or<br />

middle/inner ear structures);<br />

(b) a sophisticated software simulation<br />

reproducing the physical effects of penetrating<br />

different layers of hard mastoid cortex <strong>and</strong> airfilled<br />

petrous bone with a high-speed drill<br />

(Figure 22, main);<br />

(c) an interface (Figure 22, insert) consisting of a<br />

stereoscopic viewing system <strong>and</strong> two haptic<br />

feedback stylus-like h<strong>and</strong> controllers<br />

(PHANTOMs) 28 , capable of reproducing the<br />

<strong>for</strong>ce <strong>and</strong> tactile sensations associated with<br />

mastoidectomy <strong>and</strong> the vibration-induced<br />

sound effects experienced when drilling<br />

through different densities of bone.<br />

Figure 22: Hybrid fidelity interface solution<br />

<strong>for</strong> temporal bone surgical training.<br />

Source: Author’s Image Archive<br />

26<br />

Mastoidectomy is a surgical procedure to remove part of the temporal bone behind the ear with the aim of<br />

removing infected bone volumes, to implant assistive hearing technologies, to repair middle or inner ear<br />

structures or to remove deeply-situated tumours.<br />

27<br />

Integrated Environment <strong>for</strong> Rehearsal <strong>and</strong> Planning of Surgical Interventions; http://www.crs4.it/vic/cgibin/project-page.cgi?acronym='IERAPSI'.<br />

28<br />

The PHANTOM haptic feedback system was developed by SensAble Technologies (www.sensable.com).

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