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<strong>AVSIM</strong> <strong>Online</strong> - Flight Simulation's Number 1 Site!<br />

Introduction<br />

Publisher: Flight 1<br />

<strong>AVSIM</strong> Commercial Aircraft Review<br />

Description: Single-engine turboprop<br />

Download Size:<br />

132 MB<br />

<strong>Pilatus</strong> <strong>PC</strong>-<strong>12</strong><br />

Product Information<br />

Format:<br />

Download<br />

Simulation Type:<br />

FSX<br />

Reviewed by: David Wilson-Okamura <strong>AVSIM</strong> Senior Staff Reviewer - March 22, 2008<br />

In production since 1994, the <strong>Pilatus</strong> <strong>PC</strong>-<strong>12</strong> is a single-engine turboprop. Available in passenger, cargo, and surveillance<br />

configurations, it is designed to minimize workload in the cockpit and can be safely flown with just one pilot. But its real<br />

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claim to fame, as the “Swiss Army knife of general aviation,” is a combination of long range (2,200 nm) with short field<br />

capabilities. It can climb to FL300, cruise at 270 KIAS, and (under the right conditions) land on a runway as short as<br />

1,000 feet. In isolation, none of those numbers are record-setters. A jet, for example, will take you there faster, so long<br />

as there’s enough runway at your destination. A bush plane, like the De Havilland Beaver, can land in shorter differences<br />

on more surfaces, but it won’t fly as high or as fast.<br />

This is Flight1’s second version of the <strong>PC</strong>-<strong>12</strong>. Their first version, for FS2004, was endorsed by <strong>Pilatus</strong> and distributed to<br />

potential buyers of the real airplane. I flew scores of hours in the FS2004 product, and was eager to see how it would<br />

perform in FSX. I am pleased to report that the new version is every bit as satisfying and fun to fly as the old one. For<br />

someone who wants to step up from one of the default aircraft, this is a good choice: it looks good (inside and out), it’s<br />

easy to operate, and you won’t get tired of flying it.<br />

Installation and Documentation<br />

This product was developed in-house by Flight1 and uses the familiar Flight1<br />

wrapper. Installation is straightforward, as is the initial configuration (which you<br />

can change later).<br />

The download version, which I am reviewing, comes with three manuals: one for<br />

the Garmin 430 GPS, one for the Garmin MX200 multi-function display, and a<br />

pilot’s handbook. All three are well illustrated, and the pilot’s handbook includes<br />

graphs and charts for performance calculations, as well as the standard<br />

checklists.<br />

Missing from the package are a tutorial for the autopilot (which was included in<br />

the FS2004 version), kneeboard checklists, and kneeboard reference numbers.<br />

The first omission won’t be noticed by anyone who didn’t already own the FS2004 version, but the other two are<br />

inexplicable.<br />

Exterior Views<br />

The visual model is all-new for FSX. I didn’t notice any differences in the silhouette, but the reflections are more<br />

convincing, and bump-mapping has been used selectively to give surfaces more texture. In spot plane view, I found<br />

myself staring at the skin a lot, mesmerized by the illusion of depth.<br />

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A downside of the new model is that old repaints don’t work anymore; this includes two of my favorite liveries from the<br />

original package, the red and black “Expertise” paint scheme and a midnight blue stars scheme. On the plus side, there<br />

are several new liveries to replace the old and, because the visual model is native to FSX, the propeller does not<br />

disappear in front of clouds. There is also a paint kit.<br />

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Colorful liveries


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All of the standard animations are here, and all of them are smooth. With the previous version, you could make the<br />

pilots put on their sunglasses by pressing the spoiler key; that animation is gone now, but it was never more than a<br />

gimmick anyway and I’d rather see the resources used for more substantial things -- as they are here.<br />

Pylons and red carpet<br />

Bottom line? To my eye, the silhouette of the real <strong>PC</strong>-<strong>12</strong> is not destined to be a classic. It looks alright head-on (and that<br />

is how, in Flying magazine, it always seems to be photographed), but in profile there is something off in the proportions.<br />

Our concern here, though, is not with the profile itself, but the rendering of that profile in pixels and polygons; that is<br />

superb.<br />

Cockpit<br />

There are some new gauges (which I’ll discuss in a minute), but the environment of the virtual cockpit is largely<br />

unchanged -- meaning, it is still world-class.<br />

Virtual cockpit<br />

Modeling is smooth and textures are ultra-sharp, even when viewed up close. This is particularly noticeable for text: you<br />

can even read the serial number on the cockpit window.<br />

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Sharp textures<br />

There’re no dirt or wear marks, but there are signs of life in the cockpit: a chart open on the copilot’s seat, a can of soda<br />

in the PIC’s cup holder.<br />

For that lived-in look<br />

The sunshades are fixed in place now, and can no longer be dragged down to reduce glare in the cockpit (as they could<br />

be in FS2004). But since glare isn’t much of a problem in the simulator, moving sunshades were more of a novelty than<br />

anything else, and their absence in the new version is not really missed.<br />

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Passenger cabin<br />

Cargo cabin<br />

Behind the flight deck there is a virtual cabin, the contents of which vary depending on which model of <strong>PC</strong>-<strong>12</strong> you are<br />

flying: passenger, cargo, executive transport, or surveillance. Textures in the cabin are not as sharp as in the cockpit,<br />

but since the cockpit is where we spend most of our time in the simulator, that is not surprising. Cabin alerts (“No<br />

Smoking” and “Fasten Your Seatbelts”) can be turned on and off in the cockpit, but that is the only place you will see<br />

them.<br />

The <strong>PC</strong>-<strong>12</strong> is meant to be flyable by one pilot. Seat and gauges are provided for a copilot, but there’s enough automation<br />

that one pilot can handle the workload. One thing that helps is gauge design. For example, the artificial horizon gauge<br />

also displays rate of turn, radar altitude, decision height, compass heading, heading bug indicator, autopilot status,<br />

glideslope, and angle of attack (AOA). This last item will be familiar to jet pilots, but perhaps not to GA pilots.<br />

When you are on final, the AOA computer will calculate your best approach speed, taking into account the weight of your<br />

plane and the angle of your flaps. If the speed pointer dips toward “S” you’re going too slow, and if it nods up toward “F”<br />

you’re going too fast. For ILS approaches, the same gauge also displays a so-called rising runway that increases in size<br />

as you get closer (and also shows whether you are centered for the approach). Is this confusing? It can be, but once you<br />

understand what you’re looking at, the presentation of information is very efficient. This is especially useful in the last<br />

seconds before touchdown, when you don’t want to divide your attention between different gauges.<br />

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New comm radios Centering the speed needle VC pop-ups<br />

There is one feature that the virtual <strong>PC</strong>-<strong>12</strong> has that the real <strong>PC</strong>-<strong>12</strong> does not have: airspeed hold. I tried this, but didn’t<br />

end up using it much, because it’s really an autothrottle hold. This is useful in jets, where keeping your speed down at<br />

low altitudes can be a challenge.<br />

In the <strong>PC</strong>-<strong>12</strong>, it would be useful if you could keep the throttle open and set the<br />

airspeed hold for best rate of climb, but that doesn’t work because to lower your<br />

airspeed the autothrottle reduces power, and this results in rather anemic climb<br />

rates. There is one other problem with the airspeed indicator: whether you<br />

enable airspeed hold or not, the airspeed indicator is too dark to read at night,<br />

even with cockpit lighting.<br />

Most of the <strong>PC</strong>-<strong>12</strong>’s cockpit functionality was already present in the FS2004<br />

version. For FSX, there are improved map and arc views on the horizontal<br />

situation indicator, and the comm radios have been upgraded. (The new radios<br />

look nicer, but the real benefit is that now you can listen to two radios at the Airspeed indicator is invisible at night<br />

same time; that wasn’t possible in the FS2004 version.) There is also a new<br />

transponder, GTX 337, which (in addition to broadcasting a four-digit transponder code) can also display altitude, outside<br />

air temperature, density altitude, a count-up timer, and flight time.<br />

What most users of the previous version are going to notice, though, is the GPS<br />

upgrade. Older <strong>PC</strong>-<strong>12</strong>s, on which the FS2004 was based, came equipped with a<br />

Bendix/King KLN-90B. This was a bit primitive, even by the standards of a few<br />

years ago, and Flight1’s implementation of it did not include a moving map. (A<br />

more complete version of the KLN-90B is available from gauge modeler Don<br />

Kuhn, who sells his own version of the <strong>PC</strong>-<strong>12</strong> cockpit and also has licensed his<br />

GPS gauge for use in Aerosoft’s Twin Otter package.)<br />

Flight1’s new version of the <strong>PC</strong>-<strong>12</strong> does away with the Bendix/King GPS in favor<br />

of two Garmin 430 units and a Garmin MX200 multifunction display. All three<br />

GPS upgrades<br />

units have an interface similar to the Garmin 500 GPS that comes standard with<br />

Flight Simulator, so if you already know how to use the default GPS you can<br />

learn the new ones with almost no effort.<br />

The main difference is that Garmin 430 units also control your nav radios; also, none of the GPS units can use the<br />

keyboard. This is annoying, but with a little practice it is possible to do what you want doing the mouse. Again, the<br />

implementation is partial; for example, while the real Garmin 430 can calculate the vertical rate of descent that you will<br />

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need to cross a given waypoint at a given altitude, the simulated one can’t. (It looks like it can, but that’s an illusion.) It<br />

also can’t display an estimated time of arrival (ETA) for the active flight plan, or help with fuel planning. The result?<br />

While the new version has better GPS hardware than the old one, it’s not quite as functional or easy to use as the new<br />

Garmin 1000 that comes with the deluxe version of FSX.<br />

Flight1’s version of the <strong>PC</strong>-<strong>12</strong> is a joy to fly from the virtual cockpit, especially if<br />

you have TrackIR. But there is also a full 2D cockpit, and pop-up versions of the<br />

main gauges in the virtual cockpit. You can’t use the keyboard to set the<br />

autopilot altitude, which means that you also can’t assign this function to one of<br />

your controller buttons. But other than that, workflow in the cockpit is extremely<br />

efficient.<br />

Sound<br />

Sounds are unchanged from the original product for FS2004. The mechanical<br />

sounds (of gear, flaps, and engine) are all factory fresh; you will notice nuances,<br />

Full 2D cockpit<br />

but they’re part of a sequence, not the results of age and use. What I think<br />

most pilots are going to notice more than the mechanical sounds are the various warning and caution sounds, especially<br />

the emergency warnings, which are issued by a recorded voice. What the voice says depends on which language you<br />

select in the configuration manager; you can choose from French, German, Spanish, or British-accented English.<br />

Flight Model<br />

I am not a real-life pilot, of <strong>PC</strong>-<strong>12</strong>'s or anything else, so what I have to say about the flight model will necessarily be<br />

impressionistic. First, a one-and-only negative: the engine, when first started, surges to maximum, so that if you are<br />

parked with the nose facing a building, you will probably run into it. I am prepared to believe that this was an intentional<br />

compromise, so that engine performance in the air would be more realistic. Still, I would welcome a workaround.<br />

The <strong>PC</strong>-<strong>12</strong> is powered by a single Pratt & Whitney PT6; unlike some engines, the PT6 does not exhibit the long lag<br />

between throttle inputs and power outputs that we associate with turboprops. This behavior is reflected in the model,<br />

and makes the <strong>PC</strong>-<strong>12</strong> easier to manage at low speeds than most other turboprops.<br />

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With flaps extended, the nose of the <strong>PC</strong>-<strong>12</strong> tends to pitch down, which (from what I have read) is entirely realistic; it<br />

also gives the pilot a good view of the landing field. The real-world <strong>PC</strong>-<strong>12</strong> can’t drop quite as fast a <strong>Pilatus</strong> Porter or De<br />

Havilland Beaver, but it is capable of some very rapid descents, and that behavior is in evidence here. With flaps fully<br />

extended, the <strong>PC</strong>-<strong>12</strong> is supposed to hold 63 KIAS without stalling; a low landing speed keeps the landing distance down<br />

and, again, the model matches the specification.<br />

Performance<br />

In the three months that this product has been available, I have yet to hear anyone<br />

complain about its frame rates. In the configuration manager, it is possible to turn off<br />

the copilot gauges in order to improve frame rates., but the difference (in my<br />

experience) is not very large. Depending on weather and other variables, you will<br />

notice a frame rate hit relative to the defaults. But it’s not a sizable one, and once in<br />

the air I rarely noticed it.<br />

Conclusion<br />

The <strong>Pilatus</strong> <strong>PC</strong>-<strong>12</strong> for FSX sells for $33 (US), with a $10 discount for owners of the<br />

FS2004 version. It’s been several months now since I actually flew anything in FS2004,<br />

but when I did, this aircraft was one of my favorites.<br />

On VATSIM, I flew it up, down, and across the western coast of North America more<br />

times than I can remember. In Papua New Guinea, I used it to explore the whole<br />

mountainous island, as well as the surrounding archipelago.<br />

The <strong>PC</strong>-<strong>12</strong> is flexible, fast, forgiving, easy to fly, and looks great in the virtual cockpit.<br />

The FSX version is just as good, and in some areas (avionics and exterior views), even<br />

better than its successful predecessor. I’m glad to have it back in my hangar.<br />

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What I Like About The <strong>Pilatus</strong> <strong>PC</strong>-<strong>12</strong> for FSX<br />

Test System<br />

Core2Duo E6600 @ 2.4 GHz<br />

4 gigabytes RAM<br />

Nvidia 8800 GT (5<strong>12</strong> Mb)<br />

Samsung 20” widescreen LCD<br />

(1680 x 1050)<br />

Windows XP Pro SP2<br />

TrackIR 3 with Vector<br />

Expansion<br />

CH pedals, yoke<br />

Saitek X45 throttle<br />

Sidewinder Precision Pro<br />

joystick<br />

Buttkicker Gamer<br />

Flying Time:<br />

25 hours


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● Visual model has been completely overhauled for FSX and makes good use of new<br />

features.<br />

● Upgraded avionics<br />

● Not a frame rate hog<br />

● Modern aircraft that’s fun to fly, easy to manage<br />

What I Don't Like About The <strong>Pilatus</strong> <strong>PC</strong>-<strong>12</strong> for FSX<br />

● I would have liked a more functional simulation of the Garmin 430 GPS (e.g., help with<br />

fuel planning, VNAV calculations, and ETA).<br />

● At night, airspeed indicator is too dark to read.<br />

Printing<br />

If you wish to print this review or read it offline at your leisure, right click on the link below,<br />

and select "save as"<br />

<strong>Pilatus</strong> <strong>PC</strong>-<strong>12</strong> for FSX<br />

(adobe acrobat required)<br />

Comments?<br />

Standard Disclaimer<br />

The review above is a subjective assessment of the product by the author. There is no connection between<br />

the producer and the reviewer, and we feel this review is unbiased and truly reflects the performance of<br />

the product in the simming environment. This disclaimer is posted here in order to provide you with<br />

background information on the reviewer and any connections that may exist between him/her and the<br />

contributing party.<br />

Tell A Friend About this Review!<br />

© 2008 - <strong>AVSIM</strong> <strong>Online</strong><br />

All Rights Reserved<br />

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