Level D 767 for FSX - Front Page - AVSIM
Level D 767 for FSX - Front Page - AVSIM
Level D 767 for FSX - Front Page - AVSIM
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INTRODUCTION<br />
Publisher: Flight 1<br />
<strong>AVSIM</strong> Commercial Aircraft Review<br />
<strong>Level</strong> D <strong>767</strong> (<strong>FSX</strong>)<br />
Product In<strong>for</strong>mation<br />
Description: Procedural Airliner Simulation.<br />
Download Size:<br />
129 MB<br />
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Format:<br />
Download<br />
Simulation Type:<br />
<strong>FSX</strong><br />
Reviewed by: David Rogers <strong>AVSIM</strong> Staff Reviewer - September 16, 2007
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Few in our hobby need reminding of the fact that the transition from FS2004 to <strong>FSX</strong> has, on occasion, been painful.<br />
Constant tweaking, re-installation, activation issues, perhaps even hardware upgrades in order to get acceptable<br />
per<strong>for</strong>mance. It is not surprising that <strong>for</strong> many, the move to <strong>FSX</strong> is not something they’re willing to consider at this time,<br />
and FS2004 remains their main, if not only, flight simulator plat<strong>for</strong>m.<br />
My own experience is one of spending a significant amount of money on a major PC and hardware upgrade, along with<br />
numerous tweaks and re-installations, to eventually have <strong>FSX</strong> per<strong>for</strong>ming reasonably well, only to find a notable lack of<br />
enthusiasm towards the default <strong>FSX</strong> airliners (the smaller aircraft and Ultralite Trike are much better in my opinion), and<br />
a drift back towards FS2004 and my favourite bunch of complex procedural airliner simulations <strong>for</strong> that plat<strong>for</strong>m. (My<br />
Wife shouts from the wings; “so why did you spend all that money upgrading?!?”).<br />
Thankfully, it was always more of an acute rather than a chronic issue and those of us that are at least attempting to<br />
make <strong>FSX</strong> our new home, are now starting to see some complex airliner add-ons, in addition to the increasing amount of<br />
‘lite’ offerings.<br />
These types of complex add-ons are tending to make their way to <strong>FSX</strong> in one of two ways; as a ‘port’ of the FS2004<br />
model - the add-on will per<strong>for</strong>m almost exactly as it does in FS2004 (sometimes with less features in <strong>FSX</strong> than in<br />
FS2004), or as a dedicated <strong>FSX</strong> development that will feature at least some of the new features that <strong>FSX</strong> can offer.<br />
Recent complex Airliner ports to <strong>FSX</strong> include the excellent Majestic Software Dash 8-Q300 which is an example of a<br />
FS2004 aircraft that has been ported very successfully to <strong>FSX</strong>, with users reporting a great experience in the new sim.<br />
This is not the case with all ports as a browse of some of the developer’s <strong>for</strong>ums will show!<br />
The latest complex add-on to reach <strong>FSX</strong> with a dedicated version containing new features and improvements is the <strong>Level</strong><br />
D <strong>767</strong>, published by Flight 1.<br />
I think it is fair to say that this add-on needs little introduction. It is generally regarded as one of the most advanced and<br />
high quality releases to hit any version of Flight Simulator. Reviews across the internet universally praise the product and<br />
indeed <strong>AVSIM</strong>’s Maury Pratt awarded the FS2004 version of the <strong>Level</strong> D <strong>767</strong> with 5 stars in his review of May 2005. I<br />
don’t intend to duplicate Maury’s review, so this review is intended to look at the specifics around how this fine aircraft<br />
looks, lives and works in the taxing new world of <strong>FSX</strong>!<br />
INSTALLATION<br />
Test System<br />
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At the time of writing, the <strong>FSX</strong> version of <strong>Level</strong> D <strong>767</strong> is available by download only<br />
from the Flight 1 web-site, via their reliable ‘Wrapper’ system. It is good to see loyalty<br />
being rewarded by Flight 1 to those who own a previous version of this product.<br />
Installation via the Wrapper system is very straight<strong>for</strong>ward if you are using the product<br />
on the same PC that you are downloading from, and only slightly more complex if you<br />
want to use the <strong>767</strong> on a PC other than the one you have downloaded from. The Flight<br />
1 system allows you to download the whole .exe. file be<strong>for</strong>e purchase.<br />
Launching the .Exe then provides the payment screen, along with the options to use<br />
any Coupons, along with the ‘Re-install’ option (to be used after installation, when you<br />
already have a valid Key on your system). The main advantage of this type of download<br />
system is that the user does not have to worry about the download failing or crashing<br />
after they have parted with their hard earned cash. You do the downloading be<strong>for</strong>e you
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Intel Core 2 Due E6600<br />
2GB DDR2 RAM<br />
Nvidia GeForce 8800 GTS<br />
640Mb<br />
Logitech 120w Sound with<br />
Woofer<br />
20.1” TFT + 19” TFT<br />
CH Yoke, Throttle Quad,<br />
Pedals,<br />
TrackIR3<br />
Flying Time:<br />
20 hours<br />
pay, and then provide your credit card details during the subsequent activation of the .<br />
Exe file (Obviously payment requires an Internet connection). After completing the<br />
payment successfully, the installer will place the necessary files into <strong>FSX</strong> automatically.<br />
As per the FS2004 version, the installer places a <strong>767</strong> Configuration Manager on your<br />
desktop. It is a good idea to run this Config Manager be<strong>for</strong>e launching the <strong>767</strong> in <strong>FSX</strong> to<br />
ensure that the aircraft.cfg files are updated with the appropriate payload that you<br />
intend to fly with.<br />
WHAT’S NEW?<br />
The <strong>Level</strong> D <strong>767</strong> <strong>for</strong> <strong>FSX</strong> offers several new features and improvements to the FS2004<br />
version. These include:<br />
- The ability to load FMC data, within the Panel Import options.<br />
- <strong>FSX</strong> pushback truck synchronized with the <strong>Level</strong> D <strong>767</strong> Pushback dialog.<br />
- Various FMC and VNAV improvements.<br />
- Various VC improvements including gauge illumination and <strong>FSX</strong> Camera Views (includes VC co-pilot view).<br />
- An enhanced flight model.<br />
- A new <strong>FSX</strong> visual model with Light Bloom (compatibility remains <strong>for</strong> FS2004 liveries).<br />
- A <strong>FSX</strong> specific Enhanced Pilots Manual <strong>for</strong> the <strong>767</strong>.<br />
These are only a selection of the full list of enhancements and improvements provided with the <strong>FSX</strong> version of the addon.<br />
It is clear that you are not simply paying <strong>for</strong> a ‘ported’ FS2004 aircraft. <strong>Level</strong> D has not rushed to release the <strong>FSX</strong><br />
version. It has gone through the full testing schedule and has been released as a standalone product in its own right.<br />
The <strong>Level</strong> D <strong>767</strong> <strong>for</strong> <strong>FSX</strong> comes with just its House Livery, although it is compatible with the FS2004 set of liveries<br />
available from the <strong>Level</strong> D site. <strong>Level</strong> D have also started to produce (or commission) some specific ‘<strong>FSX</strong> only’ liveries.<br />
These make use of <strong>FSX</strong> specific graphics features. In the 2 months since I first started testing the product, it is slightly<br />
disappointing that <strong>Level</strong> D have not yet released many further <strong>FSX</strong> specific liveries, via their site. There are no <strong>FSX</strong><br />
specific liveries in the main ‘repaint’ area of the site, and although the FAQ area of their <strong>for</strong>um does provide links to<br />
some <strong>FSX</strong> specific liveries developed by the likes of John Tavendale, these are very few and I think it’s fair to say they do<br />
not represent a wide continental range of liveries (ie..No European liveries are included, only North American, Australian<br />
and Japanese examples.<br />
The two things that excited me most about this <strong>767</strong> release <strong>for</strong> <strong>FSX</strong> were; The enhanced flight model (The FS2004<br />
version is already regarded as having one of the best flight models in a commercial aircraft add-on), and the <strong>FSX</strong><br />
Camera views, which I have learned were to include a new VC ‘co-pilot’ view, as well as some tasty new wing views. The<br />
thing I was most nervous about was how this extremely advanced, complex simulation would per<strong>for</strong>m, particularly in<br />
terms of frame rates, within <strong>FSX</strong>.<br />
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A NEW MODEL<br />
The exterior model is complemented by <strong>FSX</strong>’s “bright new world”. The supplied house livery is the only one supplied with<br />
the <strong>FSX</strong> <strong>767</strong>. As already covered, few specific <strong>FSX</strong> liveries are available from <strong>Level</strong> D at present but where there are<br />
shortfalls, you can use the FS2004 liveries although these did not look as sharp as the <strong>FSX</strong> House Livery.<br />
I confess that I am not the sort of simmer who worries too much about exterior models (I know some will be cursing!),<br />
<strong>for</strong> me 90% of the experience of operating these complex simulations takes place inside the cockpit. Of course it is<br />
always nice to glance at a fine aircraft like the <strong>767</strong> from the outside, while parked at the gate, or occasionally whilst in<br />
the cruise.<br />
Fans of detailed models will not be disappointed with the <strong>Level</strong> D <strong>767</strong> <strong>for</strong> <strong>FSX</strong>. It is a treat to the eyes and is a<br />
wonderfully accurate representation of the real aircraft. As well as the level of detail, one thing that strikes me about the<br />
<strong>Level</strong> D <strong>767</strong> (hereafter referred to as the LDS <strong>767</strong>) is that it appears to be perfectly in proportion. There are a number of<br />
aircraft add-ons out there where the same can’t be said. I can think if at least two Airbus planes that look far to stodgy<br />
and short compared to their real life counterparts!<br />
The exterior model of the LDS<strong>767</strong> <strong>for</strong> <strong>FSX</strong> also seemed refreshingly frame rate friendly on my system, considering the<br />
level of complexity. I observed better frame rate per<strong>for</strong>mance in spot view in this aircraft than I do with a couple of GA<br />
aircraft add-ons <strong>for</strong> <strong>FSX</strong>, and comparable results to the <strong>FSX</strong> stock airliners. (You must remember that I am talking<br />
exclusively about per<strong>for</strong>mance while in spot views at this stage).<br />
Actions speak louder than words, so take a look at the screenshots of this fine model – she looks good enough <strong>for</strong> the<br />
catwalk to me!<br />
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A VERY NICE VC ?<br />
The Virtual Cockpit of the FS2004 <strong>Level</strong> D <strong>767</strong> is one of the nicest places to pass the time in the whole flight sim<br />
universe. The <strong>FSX</strong> version continues this trend. Although the 2D panel in the <strong>FSX</strong> version appears 100% identical to the<br />
FS2004 version, the VC textures look richer and of a slightly better resolution.<br />
2D panel<br />
If you sit in the VC and hit the ‘A’ key you will also see one of the new surprises that this version offers, a first officer<br />
seat position within the VC. Ah, so this is what <strong>FSX</strong> is all about! The gauges in the VC are very clear unless you zoom out<br />
excessively, in which case they get that grainy look. There are also custom virtual cockpit views of the Overhead and<br />
Pedestal. These are very, very useful and work particularly well <strong>for</strong> TrackIR users.<br />
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Overhead Pedestal<br />
I used FSUIPC to map a button on my CH Yoke to the ‘A’ key, which meant that with the touch of a nearby button, I<br />
could switch between the various new custom views in the VC. At this stage, sitting on the ground at my departure<br />
airport, I was becoming very fond of my new office in <strong>FSX</strong>. The only issue I had was that, in <strong>FSX</strong>, you cannot properly<br />
change your seat height when using the TrackIR (you can in FS2004). This is a disappointing retrograde step <strong>for</strong> <strong>FSX</strong>. To<br />
change your view you have to change your physical seat / TrackIR position, or try editing the viewpoints in some cfg<br />
files. (Something I’ve yet to successfully do in <strong>FSX</strong>). Let me be clear in saying though, that is entirely a <strong>FSX</strong> limitation. It<br />
is not a weakness of the <strong>Level</strong> D <strong>767</strong>.<br />
One thing I did realize when looking at the ‘Configuration Manager’ <strong>for</strong> this version of the <strong>Level</strong> D <strong>767</strong>, is that the<br />
“include / don’t include VC” section is missing. There<strong>for</strong>e 2D panel users have no way of removing the VC from the <strong>FSX</strong><br />
version in the way that they can in the FS2004 version. This seemed a shame <strong>for</strong> 2D users, as in <strong>FSX</strong> you need to take<br />
every opportunity to optimize frame rates and having a VC load that you aren’t actually going to use, is highly like to<br />
effect per<strong>for</strong>mance quite considerably. (see further into the review <strong>for</strong> full observations of frame rates).<br />
On viewing the <strong>Level</strong> D support <strong>for</strong>ums, I learned that it is possible to remove the VC by editing a .cfg file. So at least<br />
the option is there <strong>for</strong> those confident to edit .cfg files, but I feel it would be better to have an option to do this within<br />
the configuration manager as per the FS2004 version. I’m sure there will be technical reasons <strong>for</strong> this as I have noticed<br />
other <strong>FSX</strong> versions of existing FS2004 add-ons that appear to offer less options, or a retrograde interface. (The<br />
configuration manager <strong>for</strong> Flight 1’s own ATR72 appears less impressive in <strong>FSX</strong> as compared to the FS2004 version).<br />
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All in all, I would say that the VC in the <strong>FSX</strong> version of <strong>Level</strong> D <strong>767</strong> is without a doubt the best virtual cockpit I have yet<br />
to see in any version of flight simulator. It is truly state of the art in terms of appearance and resolution. As <strong>for</strong> function,<br />
well almost. This is, in FS2004 at least, one of the best complex add-ons to operate from the VC but it is not without<br />
some frustrations. Read on and all will be revealed!<br />
IN-FLIGHT ENTERTAINMENT<br />
The LDS<strong>767</strong> <strong>for</strong> <strong>FSX</strong> (like it’s FS2004 counterpart) comes with great supporting features <strong>for</strong> things like managing<br />
Failures, Panel state importing, Carrier options, and Ground crew simulation. The list literally goes on and on.<br />
I started my flight parked at the gate with the APU running, most of the overhead panel set-up, but the engines switched<br />
off. After some rudimentary switching on the overhead and glare shield (I have around 300 hours in the FS2004 version<br />
of this add-on but <strong>for</strong> those who don’t, this version comes with excellent, <strong>FSX</strong>-specific documentation that will get you<br />
flying in no time, despite the complexity).<br />
Next, it was time to set up the FMC. The <strong>FSX</strong> version contains some improvements to the FMC although these are by<br />
their very nature, quite subtle as this plane already came with a hugely functional and great per<strong>for</strong>ming flight<br />
management system. There is full IRS simulation, although the engineers had already taken care of IRS alignment and<br />
set-up when they passed the aircraft to me.<br />
Being a simulation that aims <strong>for</strong> a high degree of realism, the LDS<strong>767</strong> FMC does not have a button that will ‘import FS<br />
flight plan’. The idea here is that you will need to program your route fully in the FMC, unless you have previously saved<br />
it using the FMC, in which case you can use CO ROUTE to load it up in an instant (as in the real world).<br />
At this stage, I would like to talk about another aspect of this add-on that I think really distances it from most of the<br />
competition, Sound. The quality of the full range of sounds in the <strong>767</strong> is absolutely first class and this really adds to the<br />
sense of immersion and realism. Not all developers pay the same attention to the important of sound within the<br />
simulation.<br />
Developers like <strong>Level</strong> D and Majestic Software have worked hard to achieve aircraft sounds that really add a huge<br />
amount to the realism factor. However, if you take a look at some recent add-ons from PSS (and even to an extent the<br />
mighty PMDG747), you have a lot less attention paid towards achieving convincing, immersive sounds. The sound of the<br />
LDS<strong>767</strong>’s electrical and air conditioning systems are just delightful. Even the sound of key presses and button switches<br />
are far superior to most add-ons. You need to hear them <strong>for</strong> yourself clearly, but the word ‘quality’ just comes to mind<br />
again and again.<br />
On switching off the Packs and turning the number 2 engine start switch to GROUND on the overhead, you get no<br />
sudden, harsh auto start procedure as you’d tend to. Certainly in the default FS airliners. You get a carefully modeled<br />
engine start procedure with realistic spool up times <strong>for</strong> both N2 and N1. With both engines started, you get a wonderful<br />
subtle engine idle sound from within the cockpit.<br />
On take off I felt that the <strong>FSX</strong> version of this fine plane rotated a little lighter than the FS2004 version would. (using<br />
identical weights data, trim, flaps, etc). This feeling continued throughout all of the early phase of my departure while<br />
hand flying the plane. My yoke controls just seemed more sensitive in a way that made the aircraft feel a little too light<br />
<strong>for</strong> my liking.<br />
After some adjustment of sensitivities and null zones in <strong>FSX</strong>, I eventually found results that I was much happier with. It<br />
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is highly likely that the difference in ‘feel’ between the <strong>FSX</strong> and FS2004 versions of this plane are down to changes within<br />
the core simulators. However, I would have to summarize that in terms of hand flying take-off and approaches, I still<br />
prefer the FS2004 version overall. Perhaps I am just institutionalized by having flown so many enjoyable hours in the<br />
earlier version!<br />
One thing that I have always found a little disappointing, is that FMC in the LDS<strong>767</strong> is not usable within the VC. (unlike<br />
offerings from PMDG, <strong>for</strong> example). There are 2 small buttons on the glare shield in the VC that, when clicked, bring up<br />
the 2D FMC and Radio sub-panels. Alternatively, you can simply click in the FMC within the VC and this again will bring<br />
up the 2D FMC.<br />
Given the quality of this product in almost all other aspects, I am surprised that this shortcoming still exists in the <strong>FSX</strong><br />
release. On the plus side, it is easier to program and use a 2D FMC, however, it would have been nice to have the option<br />
to program the FMC from its proper location in the VC, rather than from a pop-up panel.<br />
The final niggle that has always frustrated me with the LDS<strong>767</strong>, comes when one needs to make adjustments to the<br />
altitude, speed and heading settings on the MCP. These suffer from awful control acceleration the likes of which is not<br />
normally seen in other commercial add-ons of this calibre.<br />
I use the LDS Key commands page to set up keys <strong>for</strong> these functions, and when <strong>for</strong> example, I hold down the ‘Heading<br />
Increase’ key, the heading setting will slowly start to increase and then suddenly accelerate madly! This can make it<br />
quite difficult and fiddly to make settings, especially during flight phases where the workload is high.<br />
I wish LDS could address this, as it slightly lets the side down in an otherwise phenomenal simulation. I tried making<br />
settings with the registered version of FSUIPC, but <strong>for</strong> me at least, this was not successful in resolving the problem of<br />
the <strong>767</strong>s “run away dials”.<br />
In a recent Service Pack <strong>for</strong> this release, <strong>Level</strong> D have integrated a number of further improvements into the product,<br />
and one of these concerns was the VNAV per<strong>for</strong>mance of the aircraft. All I will say in summary of this, is that this plane<br />
really nails the VNAV decent now. It is awesome and tracked the profile like a dream <strong>for</strong> me. Thanks <strong>for</strong> that one <strong>Level</strong> D!<br />
FIGHTING THE FRAME RATES IN <strong>FSX</strong>!<br />
So we know that this is arguably the most realistic and advanced airliner simulation <strong>for</strong> any version of FS. Great, but<br />
how does that work with a core simulator plat<strong>for</strong>m (<strong>FSX</strong>) that is very stretched on the average system. Well, the answer<br />
<strong>for</strong> me was that compromise was required to get good per<strong>for</strong>mance.<br />
This is a subjective area. To one simmer, the most important aspect of their setup may be the quality of scenery,<br />
autogen, and traffic, etc. To others (myself included), the most important factor is achieving a silky smooth passage<br />
through the virtual air. That demands reasonable frame rates and avoiding stutters.<br />
Prior to installing the LDS<strong>767</strong> <strong>for</strong> <strong>FSX</strong>, I had mainly been flying GA aircraft in <strong>FSX</strong> (as I passed the time waiting <strong>for</strong> the<br />
complex stuff to arrive <strong>for</strong> <strong>FSX</strong>). I had managed to achieve reasonable results flying the likes of the <strong>FSX</strong> Ultralite, or the<br />
ported Caranedo Cessna add-ons, and was able to have some nice <strong>FSX</strong> autogen (since <strong>FSX</strong> SP1) and generally quite high<br />
settings <strong>for</strong> scenery, and mesh resolution, etc.<br />
When I tried to fly the LDS<strong>767</strong> from the VC with the same settings, the results were not good. On the ground with the<br />
default Heathrow Airport scenery, I was hovering around single digits and up to around 14 while taxiing. Some claim 15<br />
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FPS is adequate in <strong>FSX</strong>, but all I can say is that <strong>for</strong> me personally, it is not.<br />
Eventually, I found that I could operate the LDS<strong>767</strong> smoothly in <strong>FSX</strong> with frame rates at a more acceptable 26 FPS, at<br />
the expense of having to remove all autogen. <strong>FSX</strong> does make it easier to save and load different configurations, and the<br />
guys at <strong>Level</strong> D / Flight 1 have even provided some suggested settings as a cfg download on the web-site.<br />
(Coincidentally, the suggested settings also avoid using any autogen, so it seems that unless you are running a very<br />
powerful PC, complex add-ons like this one are not going to get along too well with high settings in <strong>FSX</strong>, and particularly<br />
not that gorgeous autogen.)<br />
Again, this is subjective stuff. If you have the latest quad-core processor and masses of RAM, you may well ask what the<br />
problem is. Check my system specs and you’ll get a good idea on what you can likely expect.<br />
IN SUMMARY<br />
I can reveal that the <strong>Level</strong> D <strong>767</strong> is a truly outstanding simulation which raises the bar in terms of function, immersion<br />
and down right fun. But chances are you already knew that right?<br />
If I am specifically talking about the LDS<strong>767</strong> <strong>for</strong> <strong>FSX</strong>, I would summarize by saying that <strong>Level</strong> D has done a great job at<br />
presenting their baby in the bright new world of <strong>FSX</strong>. Subtle aesthetic improvements are joined by subtle functional<br />
improvements. Essentially however, in comparing the overall experience of flying the LDS<strong>767</strong> in <strong>FSX</strong> as compared to<br />
flying the original LDS<strong>767</strong> in FS2004, I would have to conclude that I still prefer the original.<br />
That must border on an almost unfair conclusion from <strong>Level</strong> D’s perspective, as I can categorically state that 95% of my<br />
reasoning in making that conclusion is concerned with <strong>FSX</strong> per<strong>for</strong>mance in our present “pre-DX10” world.<br />
For me, the compromises involved in flying the mighty LDS<strong>767</strong> within <strong>FSX</strong>, don’t quite win the day as compared to flying<br />
this baby in FS2004. Where essentially it doesn’t look any less attractive, operates in more or less the same way, and<br />
can happily coexist alongside higher graphics settings on more modest systems. All that I feel I lose out on, are the new<br />
camera views, which are great but personally, a smoother simulation wins the day.<br />
I will conclude by saying that if the final question is “Should I buy the <strong>FSX</strong> version of this add-on when I already have<br />
the FS2004 version?”, my personal answer would be “not unless you are running a very powerful system”.<br />
However, if the final question <strong>for</strong> you is “I don’t have either version of this add-on. Should I buy either?”, my answer<br />
would be a resounding “Yes of course you should! Have you not been listening to anything I’ve said! This is the finest<br />
complex aircraft add-on released <strong>for</strong> any version of flight simulator!”<br />
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What I Like About <strong>Level</strong> D <strong>767</strong> <strong>for</strong> <strong>FSX</strong>
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● Stunning functionality.<br />
● Stunning appearance.<br />
● A truly immersive simulation.<br />
● Stunning Sound.<br />
● In short, Stunning!<br />
● No more option to remove VC.<br />
What I Don't Like About <strong>Level</strong> D <strong>767</strong> <strong>for</strong> <strong>FSX</strong><br />
● Struggles to coexist with some of <strong>FSX</strong>'s resource demands (on average systems).<br />
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<strong>Level</strong> D <strong>767</strong> <strong>for</strong> <strong>FSX</strong><br />
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the producer and the reviewer, and we feel this review is unbiased and truly reflects the per<strong>for</strong>mance of<br />
the product in the simming environment. This disclaimer is posted here in order to provide you with<br />
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