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Amiga Computing - Commodore Is Awesome

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K EEP ON TRACK<br />

you may have noticed I have talked a lot about<br />

how you can get the best samples possible, but<br />

not mentioned too much about what you can do,<br />

apart from fiddling with them in the sample edi<br />

tor. Well many moons ago when programmers<br />

wanted to add music to games they concocted a<br />

strange symbolic music system and wrote a pro<br />

gram called Sound Tracker. This gave them a<br />

simple way of adding music tracks to games and<br />

demos, as tracker modules are written in a way<br />

that was simple for the computer to understand.<br />

Unfortunately for the poor old musician, they<br />

had the task of learning this system and writing<br />

music with it<br />

I may have made trackers sound a little worse<br />

At the top of the range for big box <strong>Amiga</strong>s<br />

the best choice around is SunRize's board<br />

and a good second choice would be<br />

MacroSystem's Toccata board. Both offer the<br />

than they actually are. What they do is allow you<br />

to play samples at set times and at specific<br />

notes. By giving you a number of channels, to let<br />

you play multiple notes at once, you can produce<br />

fairly complex compositions. R is even possible<br />

to add effects to samples played using extra<br />

codes.<br />

These codes are the crux of the whole prob<br />

lem with trackers. Before you can realty get into<br />

producing good songs you have to become<br />

familiar with all these codes, and for a beginner<br />

they can be a real turn off. Luckily all the mod<br />

ern trackers do a good job of simplifying things<br />

as much as possible and good documentation<br />

should help newbies along.<br />

best sound quality around and can sample<br />

and replay better than CD quality I6 bit<br />

sound. The SunRize board has the best soft<br />

ware support with the Toccata really being<br />

takes a look at some of the<br />

software and hardware that could help<br />

you break into the music biz<br />

Possibly the most advanced tracker* on lh# fee*<br />

of the world, OctaMED Sound Studio support*<br />

loads at module types, can play up to 64 chan<br />

nels at 14 bit quality and is dirt cheap too<br />

developed to back up the V/Lsb motion cap<br />

ture board, but it still offers exceptionally<br />

good sound quality and if you go for the Pro<br />

version, additional support is added for Midi<br />

devices.<br />

So you have the sampler and are ready to<br />

try getting some sounds into your computer.<br />

The first thing you need are good quality<br />

leads to hook all your bits and pieces togeth<br />

er. Your main enemy when trying to get sam<br />

ples is background noise or interference so<br />

we want to get off to a good start by having<br />

decent leads and general connections. Next<br />

you want to choose what the input is going to<br />

be, either from a microphone, tape or CD. If<br />

using a microphone, some sort of amplifica<br />

tion is going to be necessary.<br />

Setting levels<br />

Once everything is hooked up you will need<br />

to set the levels to try and get the best sam<br />

ple possible. Most sampling software has a<br />

monitor mode that gives you a real-time<br />

display of what the sampler is cur<br />

rently receiving. You need to<br />

adjust the volume level as high<br />

as possible without distort<br />

ing or saturating the sam<br />

pler's inputs. On the<br />

monitor display you<br />

will see the current<br />

wave form as being<br />

received by the<br />

sampler, you need<br />

to set the volume<br />

as high as possible<br />

without the wave<br />

on the old side now, but TochnoSound Turbo 2<br />

vides all the editing tools you will need

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