Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
K EEP ON TRACK<br />
you may have noticed I have talked a lot about<br />
how you can get the best samples possible, but<br />
not mentioned too much about what you can do,<br />
apart from fiddling with them in the sample edi<br />
tor. Well many moons ago when programmers<br />
wanted to add music to games they concocted a<br />
strange symbolic music system and wrote a pro<br />
gram called Sound Tracker. This gave them a<br />
simple way of adding music tracks to games and<br />
demos, as tracker modules are written in a way<br />
that was simple for the computer to understand.<br />
Unfortunately for the poor old musician, they<br />
had the task of learning this system and writing<br />
music with it<br />
I may have made trackers sound a little worse<br />
At the top of the range for big box <strong>Amiga</strong>s<br />
the best choice around is SunRize's board<br />
and a good second choice would be<br />
MacroSystem's Toccata board. Both offer the<br />
than they actually are. What they do is allow you<br />
to play samples at set times and at specific<br />
notes. By giving you a number of channels, to let<br />
you play multiple notes at once, you can produce<br />
fairly complex compositions. R is even possible<br />
to add effects to samples played using extra<br />
codes.<br />
These codes are the crux of the whole prob<br />
lem with trackers. Before you can realty get into<br />
producing good songs you have to become<br />
familiar with all these codes, and for a beginner<br />
they can be a real turn off. Luckily all the mod<br />
ern trackers do a good job of simplifying things<br />
as much as possible and good documentation<br />
should help newbies along.<br />
best sound quality around and can sample<br />
and replay better than CD quality I6 bit<br />
sound. The SunRize board has the best soft<br />
ware support with the Toccata really being<br />
takes a look at some of the<br />
software and hardware that could help<br />
you break into the music biz<br />
Possibly the most advanced tracker* on lh# fee*<br />
of the world, OctaMED Sound Studio support*<br />
loads at module types, can play up to 64 chan<br />
nels at 14 bit quality and is dirt cheap too<br />
developed to back up the V/Lsb motion cap<br />
ture board, but it still offers exceptionally<br />
good sound quality and if you go for the Pro<br />
version, additional support is added for Midi<br />
devices.<br />
So you have the sampler and are ready to<br />
try getting some sounds into your computer.<br />
The first thing you need are good quality<br />
leads to hook all your bits and pieces togeth<br />
er. Your main enemy when trying to get sam<br />
ples is background noise or interference so<br />
we want to get off to a good start by having<br />
decent leads and general connections. Next<br />
you want to choose what the input is going to<br />
be, either from a microphone, tape or CD. If<br />
using a microphone, some sort of amplifica<br />
tion is going to be necessary.<br />
Setting levels<br />
Once everything is hooked up you will need<br />
to set the levels to try and get the best sam<br />
ple possible. Most sampling software has a<br />
monitor mode that gives you a real-time<br />
display of what the sampler is cur<br />
rently receiving. You need to<br />
adjust the volume level as high<br />
as possible without distort<br />
ing or saturating the sam<br />
pler's inputs. On the<br />
monitor display you<br />
will see the current<br />
wave form as being<br />
received by the<br />
sampler, you need<br />
to set the volume<br />
as high as possible<br />
without the wave<br />
on the old side now, but TochnoSound Turbo 2<br />
vides all the editing tools you will need