Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
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Ot seems to have taken an eterni<br />
ty to get hold of a copy, but<br />
finally I have managed to get<br />
my grubby mitts on this latest<br />
<strong>Amiga</strong> art package. At a time when the<br />
<strong>Amiga</strong>'s future is no more clear than it has<br />
been at any time in the last couple of years,<br />
it is quite a shock to find a company show<br />
ing as much faith in the <strong>Amiga</strong> as Haage<br />
and Partner. Following the release of its<br />
C/C++ compiler just a iew months ago, it<br />
now has what is supposedly Photoshop<br />
the <strong>Amiga</strong>, a bold claim for any package<br />
make on any platform.<br />
It has to be said though that any riffl<br />
<strong>Amiga</strong> art package is going to have to be<br />
something special to make its mar<br />
Looking at the current range of programs<br />
out there, <strong>Amiga</strong> users have a great deal to<br />
choose from already.<br />
For bitmap work there is DPaint,<br />
Brilliance and the latest version PPaint. For<br />
image processing you have lmageFX and<br />
AdPro not forgetting public domain entries<br />
ImageStudio and ImageEngineer. And then<br />
for 24 bit work you could again choose<br />
Brilliance, XiPaint, Photogenics or, for the<br />
rich, TV Paint. So for ArtEffect to succeed it<br />
may very well have to be as good as<br />
Photoshop.<br />
TWO DISKS<br />
The whole ArtEffect package only takes up<br />
two disks so installation using the <strong>Amiga</strong><br />
installer takes no time at all. When you first<br />
run it you must choose what screen mode<br />
to use. ArtEffect can use any <strong>Amiga</strong> screen<br />
mode from 16 to 256 colours and if you<br />
have a CyberGraphX card you will be able<br />
to make full use of it and take advantage of<br />
the 15 and 24 bit screen modes. One point<br />
to note is that ArtEffect needs a screen at<br />
least 400 pixels high, other wise the GUI<br />
will not fit.<br />
EW FORVl.5<br />
Support for Ham8 mode<br />
(A1200, A4000)<br />
This is a bit of a mixed blessing depending on how you look<br />
at it With the Ham8 mode you generally get a much better<br />
colour representation of the picture, indeed it is much better<br />
than Photogenics' own HamB mode. On the down side,<br />
screen update is dog slow and Haage & Partner themselves<br />
only recommend it for when you are image processing<br />
Plug-In MotionBlur<br />
A free new plug in allows you to add motion blur to your pic<br />
tures, hence the name MotionBlur plug in, H's all clever stuff<br />
Plug-In Tile<br />
This module fills the complete picture with the current brush<br />
Plug-In Makefile<br />
This module creates a tile that can be used with the module<br />
tile to create an 'endless' texture. This actually has a useful<br />
application for Web pages as you will be able to make seam<br />
less backdrop images in no time at all<br />
Plug-In ScanQuix<br />
This module calls the external scanner software ScanQuix if<br />
it is installed on your computer<br />
<strong>Amiga</strong> <strong>Computing</strong><br />
MARCH 1997<br />
Could an j art package<br />
even come close to challenging<br />
Photoshop? \ r sees if<br />
the rumours are true<br />
ArtEffect has one of those all singing<br />
multi-window front ends and thanks to<br />
BGU!, everything is font sensitive and<br />
aspect correct. A nice touch is that when<br />
you shut it down all the current windows,<br />
Using the magic wand and the main<br />
settings you can easily mark out areas<br />
in pictures and so protect them from<br />
the image processing effects<br />
1<br />
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iferitiagvBiilnania mat wavy.- i-n.1 .. -,-i-y?--i-?,- v .<br />
positions and status are recorded for the<br />
next time you run it. One puzzling thing<br />
though is why the tool box is so big - are<br />
Germans not very dextrous? It could easily<br />
be half the size and still be big enough, but<br />
workbench Screen<br />
ODDQD<br />
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