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Amiga Computing - Commodore Is Awesome

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This month fry<br />

doing a drop<br />

shadow or two -<br />

Neil Mohr shows<br />

you how<br />

If you have been following what is<br />

admittedly, o fairly basic tutorial, you<br />

should at least now be familiar with<br />

iHH all Phoiogenics' mos: regulcrly used<br />

parts: Drawing tools, alpha channel and com<br />

posite function. This month we ore going fo pull<br />

all these elements together and actually do<br />

something useful - add a drop shadow.<br />

This is a fairly simple technique, but drop<br />

shadows are used absolutely everywhere. In<br />

magazines - there are more than likely a few in<br />

this very magazine. On Web sites - drop shad<br />

ows are almost compulsory, the <strong>Amiga</strong><br />

<strong>Computing</strong> site is no exception and they also<br />

turn up on television. The reason being they<br />

help emphasise an element by making it literally<br />

jump off the poge or screen, adding a sense of<br />

depth.<br />

For this example we will be using the space<br />

man tutorial image, which luckily already has<br />

an olpho clip outline ready for us to use, which<br />

<strong>Is</strong> handy. This alpha image will act as the basis<br />

for the shadow and will also allow us to pre<br />

pare the spaceman image as well as tidying up<br />

the final product.<br />

After you have loaded the spaceman image<br />

and its alpha clip, the first thing to do is touch<br />

up the alpha image so it is ready for use. The<br />

main changes are whiting out the rest of the<br />

planet and adding the detail for the spaceman's<br />

foot. The best way is to use the rectangle tool to<br />

white out most of the earth, then switch to either<br />

Cliff and<br />

his drop<br />

shadows<br />

the polygon or freehond tool and clean up the<br />

left over bits.<br />

For the fine detail on the foot, paint on ihe<br />

original image covering the spaceman's feel and<br />

then select the alpha as the actual alpha chan<br />

nel, you can slowly add or remove the black<br />

area until you have a good match to the origi<br />

nal. To tidy up the final shadow use the blur<br />

draw tool to anti-alias the new foot section you<br />

have added.<br />

Once all that is out of the way you can get on<br />

with creating the parts of the final image. The<br />

first step is to gel the spaceman seporaled from<br />

the rest of the picture. As we have the alpha<br />

channel ready to go, just fill the spaceman<br />

image with black and fix these changes, leaving<br />

o spaceman suspended in blackness.<br />

Before making the shadow for the spaceman,<br />

create a clone of the existing alpha channel<br />

which will be used later. To create a proper<br />

shadow effect perform a gaussion blur on the<br />

entire olpha image - it's best to use the gaussion<br />

blur option from the image menu. Set it to about<br />

six and sit back and twiddle your thumbs or bet<br />

ter still go make a cup of tea - for some reason<br />

Photogenics' gaussian blur is about as fast as a<br />

snail on Mogadon.<br />

Now we have our shadow image and main<br />

spaceman image ready to be composed<br />

together. Select the spaceman picture as the sec<br />

ondary image and make the shadow image that<br />

is currently the alpha, the primary image.<br />

PlFF, PAFF, PUFF INSTANT SHADOW<br />

First atop is to got hold ol all the images you need to<br />

put the drop shadow together. Next, (ouch up the<br />

alpha image by cutting out the rest of the earth<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

MARCH 1997<br />

Remember you con use the one, two and three<br />

keys as shortcuts. Select ihe shadow image and<br />

press the right <strong>Amiga</strong> and k keys to start the<br />

composition.<br />

Make sure the transparent black lick box is set<br />

and you should see your spaceman appear over<br />

your shadow. To increase the effect you need to<br />

offset the spaceman image slightly. Entering<br />

minus five into both the x and y offset text boxes<br />

should position the spaceman correctly.<br />

Before you press the OK button take a care<br />

ful look at the fop left parts of the spaceman, a<br />

bit jaggy is it not? We are not going to stand<br />

for any botch jobs, no sir're definitely not, Click<br />

on cancel and we shall turn our attention to ihe<br />

copy of the original alpha channel we mode.<br />

Select it as the alpha channel, go back to the<br />

shadow image and go to the composile<br />

requester making sure both the transparent<br />

black and compose alpha tick boxes are<br />

selected.<br />

All that should be visible now is an odd out<br />

line of the spaceman over the shadow (this is<br />

because the alpha is negative of what we<br />

need). From the alpha menu use the invert<br />

alpha option to invert the alpha channel and<br />

Bob's your uncle - a much cleaner looking ver<br />

sion of whot we had before. As the compose<br />

alpha option is ticked it is moved and scaled<br />

right along with the secondary image, so allow<br />

ing o gentle blending into the background<br />

colour to be applied.<br />

Once you havo what will be shadow image, make a copy<br />

of it, as the spare alpha. You can then cut out the spaceman<br />

image and run a gaussian blur over the shadow

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