Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
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If all these screen shots look as if they're<br />
from the same three levels, there's a good<br />
reason -1 wasn't very good at the game<br />
You can't beat a good puzzle game -<br />
(he graphics don't have to be thai<br />
good and the sound effects are of<br />
little importance. It however it<br />
blows away cobwebs from an under used<br />
brain, it can be a brilliant way to pass half an<br />
hour. The best puzzlers are the simplest -<br />
Tetris had you slotting coloured blocks<br />
together and Pong required you to bounce a<br />
ball around the screen, destroying blocks.<br />
Applause's latest project is a fine puzzler in a<br />
similar vein.<br />
Blockhead, Applause's most recent<br />
addition to the <strong>Amiga</strong> games market, is a<br />
departure from the last few releases. After<br />
adventure strategy games such as DNA and<br />
Cygnus, Applause has opted for a pure<br />
puzzler and in doing so produced its best,<br />
and most professional, game to date.<br />
The aim of the game is simple. You<br />
control a cule looking little character called<br />
Bertie who, in the small amount of lime<br />
allowed, must venture around a room<br />
slotting blocks into holes. In true 'buy il or<br />
the puppy geis it fashion' Bertie's mate<br />
petrified Pete faces destruction if the level<br />
isn't completed.<br />
As a sort of time limil for each level, a<br />
sack is slowly dropped onto Pelrified Pete.<br />
As the sack drops, it changes from gold to<br />
Many bananas<br />
Simple though it may look, this<br />
screen is actually pretty tricky<br />
ACTION PREVIEW<br />
PUZZLER<br />
Hugh Poynton teases zee<br />
liddle grey cells with the<br />
new puzzler from Applause<br />
silver, to bronze. If the level is completed<br />
when the sack is golden, maximum points<br />
will be scored. Once every hole is tilled,<br />
your liltle character may exit and Pete<br />
escapes destruction.<br />
Although this may sound<br />
easy, the reality is that<br />
unless you are very<br />
gifted and have a<br />
natural affinity for<br />
lateral thinking<br />
and strategic<br />
planning, you<br />
will find even<br />
the early stages<br />
of ihe game<br />
pretty difficult.<br />
The real<br />
strength of the<br />
game is that it<br />
requires a certain<br />
degree of mental<br />
agility. If, for example, ^H<br />
you have four blocks to<br />
drop into holes, the layoui of<br />
the room will more or less dictate<br />
how, and in what order, the blocks<br />
need to be moved. You will have<br />
to think ahead and work out in<br />
Use your dynamite to<br />
blow up walls on this<br />
level<br />
And this one is<br />
even harder<br />
AMIGA ACTION<br />
whether the action you take will help or<br />
hinder future moves.<br />
The game includes a couple of novel and<br />
very welcome features. The tutorial section<br />
for example is a feature I wish<br />
more games incorporated.<br />
The step by step tutorial<br />
section for Blockhead<br />
enables you to get<br />
acquainted with<br />
the controls,<br />
features and<br />
powerups<br />
included in the<br />
game.<br />
This looks<br />
like being a<br />
very promising<br />
release. The<br />
concept of the<br />
game is simple<br />
yet engaging,<br />
the gameplay<br />
challenging and<br />
well presented. With<br />
Blockhead, Applause has<br />
come up with a challenger to the<br />
Binary Emotions slick and<br />
polished puzzlers.