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Amiga Computing - Commodore Is Awesome

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If all these screen shots look as if they're<br />

from the same three levels, there's a good<br />

reason -1 wasn't very good at the game<br />

You can't beat a good puzzle game -<br />

(he graphics don't have to be thai<br />

good and the sound effects are of<br />

little importance. It however it<br />

blows away cobwebs from an under used<br />

brain, it can be a brilliant way to pass half an<br />

hour. The best puzzlers are the simplest -<br />

Tetris had you slotting coloured blocks<br />

together and Pong required you to bounce a<br />

ball around the screen, destroying blocks.<br />

Applause's latest project is a fine puzzler in a<br />

similar vein.<br />

Blockhead, Applause's most recent<br />

addition to the <strong>Amiga</strong> games market, is a<br />

departure from the last few releases. After<br />

adventure strategy games such as DNA and<br />

Cygnus, Applause has opted for a pure<br />

puzzler and in doing so produced its best,<br />

and most professional, game to date.<br />

The aim of the game is simple. You<br />

control a cule looking little character called<br />

Bertie who, in the small amount of lime<br />

allowed, must venture around a room<br />

slotting blocks into holes. In true 'buy il or<br />

the puppy geis it fashion' Bertie's mate<br />

petrified Pete faces destruction if the level<br />

isn't completed.<br />

As a sort of time limil for each level, a<br />

sack is slowly dropped onto Pelrified Pete.<br />

As the sack drops, it changes from gold to<br />

Many bananas<br />

Simple though it may look, this<br />

screen is actually pretty tricky<br />

ACTION PREVIEW<br />

PUZZLER<br />

Hugh Poynton teases zee<br />

liddle grey cells with the<br />

new puzzler from Applause<br />

silver, to bronze. If the level is completed<br />

when the sack is golden, maximum points<br />

will be scored. Once every hole is tilled,<br />

your liltle character may exit and Pete<br />

escapes destruction.<br />

Although this may sound<br />

easy, the reality is that<br />

unless you are very<br />

gifted and have a<br />

natural affinity for<br />

lateral thinking<br />

and strategic<br />

planning, you<br />

will find even<br />

the early stages<br />

of ihe game<br />

pretty difficult.<br />

The real<br />

strength of the<br />

game is that it<br />

requires a certain<br />

degree of mental<br />

agility. If, for example, ^H<br />

you have four blocks to<br />

drop into holes, the layoui of<br />

the room will more or less dictate<br />

how, and in what order, the blocks<br />

need to be moved. You will have<br />

to think ahead and work out in<br />

Use your dynamite to<br />

blow up walls on this<br />

level<br />

And this one is<br />

even harder<br />

AMIGA ACTION<br />

whether the action you take will help or<br />

hinder future moves.<br />

The game includes a couple of novel and<br />

very welcome features. The tutorial section<br />

for example is a feature I wish<br />

more games incorporated.<br />

The step by step tutorial<br />

section for Blockhead<br />

enables you to get<br />

acquainted with<br />

the controls,<br />

features and<br />

powerups<br />

included in the<br />

game.<br />

This looks<br />

like being a<br />

very promising<br />

release. The<br />

concept of the<br />

game is simple<br />

yet engaging,<br />

the gameplay<br />

challenging and<br />

well presented. With<br />

Blockhead, Applause has<br />

come up with a challenger to the<br />

Binary Emotions slick and<br />

polished puzzlers.

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