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Vampire: the Ebony Kingdom - MrGone's Character Sheets

Vampire: the Ebony Kingdom - MrGone's Character Sheets

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<strong>the</strong> Akunese must go through <strong>the</strong> trouble of regularly killing animals<br />

of that type. After assuming a form once, <strong>the</strong> character has two<br />

options if she wants to access it again. A successful Abombwe roll<br />

allows <strong>the</strong> Weaver to assume that form, but this roll must be made<br />

every time she wants to do so. Also, an experience point can be<br />

spent to “lock” a form into memory; henceforth, she can use Predator's<br />

Transformation to assume that form.<br />

Buffalo: Str +4, Dex -1, Sta +2; Size +3; Speed 10; horns 2L.<br />

Hyena: Str +1, Dex +2, Sta +2; Size -1; Speed 8; bite 3L<br />

Lion: Str +2, Dex +2, Sta +1; Size +1; Speed 8; bite/claw 2L<br />

Zebra: Str +2, Dex +1, Sta +2; Size +2; Speed 12; hoof 1L.<br />

Vulture: Dex +1, Size -2; Speed 10 (flight); bite/talon 1L<br />

Animalism<br />

Animalism is <strong>the</strong> supernatural ability to commune with<br />

and control beasts... and, with mastery, Beasts. This versatile Discipline<br />

assists in reconnaissance, subduing prey, even combat.<br />

1 Animal Speech: The vampire creates an empathic<br />

rapport with a beast's spirit through eye contact, <strong>the</strong>reby allowing<br />

her to talk with it or issue simple commands; this requires a [Manipulation<br />

+ Animal Ken + Animalism] roll, though penalties to this<br />

roll should be levied for attempting to communicate with non-predators<br />

or with very simple animals like insects and fish. The number<br />

of successes <strong>the</strong> player achieves dictates how strongly <strong>the</strong> character's<br />

command affects <strong>the</strong> animal. Although it isn't necessary to<br />

actually "speak" in chirps, hisses or barks, some vampires find it a<br />

useful way to focus this power. If eye contact is broken, <strong>the</strong> Laibon<br />

must look into <strong>the</strong> creature's eyes once again (and make ano<strong>the</strong>r<br />

roll) to regain contact.<br />

11 The Call: The vampire may call out in <strong>the</strong> voice of a<br />

specific animal species and mystically summon creatures of <strong>the</strong><br />

chosen type within a certain radius. Of course, if no animals of<br />

that type exist in <strong>the</strong> area, none respond to <strong>the</strong> Call. Every success<br />

on a [Presence + Survival + Animalism] roll sends a Call in a 500ft.<br />

radius. Individual animals may choose whe<strong>the</strong>r or not to respond<br />

(though <strong>the</strong>y generally do unless <strong>the</strong>y feel threatened or are<br />

hostile), and while <strong>the</strong> vampire has no control over those that<br />

answer, <strong>the</strong>y're favorably disposed toward him.<br />

111 Pacify: A vampire may use this power to assert her<br />

will over a mortal or animal, subduing <strong>the</strong> “Beast” analogue within<br />

him or it and quenching all strong emotions; this power doesn't<br />

affect Laibon. The Laibon must touch her subject or maintain eye<br />

contact during <strong>the</strong> attempt. The player rolls [Presence + Intimidation<br />

+ Animalism] if cowing <strong>the</strong> Beast through fear (as Naglopers<br />

are fond of doing), or [Manipulation + Empathy + Animalism] if<br />

soothing it into complacency. A successful use of Pacify forces <strong>the</strong><br />

victim to become passive and pliable, unable to spend or regain<br />

Willpower, and he is unable to act in any decisive way (even in<br />

self-defense!); every day, <strong>the</strong> character is allowed a Willpower roll<br />

to regain her Beast. This is an extended roll, and <strong>the</strong> Laibon must<br />

equal or exceed <strong>the</strong> victim's Willpower; failure at any point forces<br />

<strong>the</strong> player to start over from <strong>the</strong> beginning, while a dramatic failure<br />

indicates that <strong>the</strong> Laibon may never again affect that subject<br />

with Quell <strong>the</strong> Beast.<br />

1111 Ride <strong>the</strong> Beast: By locking his gaze with that of<br />

a beast, <strong>the</strong> vampire may project his spirit into it and possess it;<br />

this requires a [Manipulation + Animal Ken + Animalism] roll.<br />

The consciousness of <strong>the</strong> Laibon and animal intermingle, causing<br />

<strong>the</strong> possessed animal to act oddly... and sometimes for <strong>the</strong> vampire<br />

to as well after <strong>the</strong> possession (see below). The vampire's body<br />

falls into a torpor-like state while he takes control of <strong>the</strong> beast's<br />

actions, remaining thus until <strong>the</strong> Laibon's consciousness returns; at<br />

any time, <strong>the</strong> character may “snap” back to her body. Fewer than<br />

two successes on <strong>the</strong> power's activation roll indicates <strong>the</strong> vampire<br />

must spend Willpower to take any action that goes against <strong>the</strong><br />

instincts or nature of that animal.<br />

The vampire can travel normally in <strong>the</strong> animal's body,<br />

even during <strong>the</strong> day (though die pool limits imposed by Aye still<br />

apply). Damage taken by <strong>the</strong> animal applies to <strong>the</strong> Laibon's body's<br />

Health; if <strong>the</strong> animal dies, <strong>the</strong> possessing Laibon falls into torpor<br />

for at least a night. If <strong>the</strong> vampire's torporous body suffers injury<br />

during <strong>the</strong> possession, she'll sense this and can immediately return<br />

to her body if she chooses. When riding an animal, <strong>the</strong> character's<br />

Animalism acts as Auspex for piercing Obfuscate and Chimerstry.<br />

At <strong>the</strong> Storyteller's discretion, <strong>the</strong> Laibon may employ<br />

purely mental Disciplines while possessing an animal (o<strong>the</strong>r Animalism<br />

powers, Chimerstry, Dominate, Obeah, Obtenebration and<br />

Majesty; each success on Ride <strong>the</strong> Beast roll beyond <strong>the</strong> first “unlocks”<br />

one such Discipline, though it takes five successes to allow<br />

<strong>the</strong> use of blood magic.<br />

Subsume <strong>the</strong> Spirit cleaves <strong>the</strong> Laibon's spirit closely to<br />

<strong>the</strong> animal's, so much so that <strong>the</strong> character may continue to think<br />

and feel like that animal even after breaking <strong>the</strong> connection. After<br />

<strong>the</strong> possession, <strong>the</strong> player must make a [Wits + Empathy] roll; this<br />

roll may be enforced during <strong>the</strong> possession if <strong>the</strong> character undergoes<br />

severe stress or excitement, including near-death experiences.<br />

Success indicates <strong>the</strong> Laibon acts normally after possession, while<br />

failure indicates she retains animalistic behavior and thought for<br />

several nights after; however, spending five Willpower to regain<br />

control allows <strong>the</strong> character to normalize her behavior.<br />

11111 Bestial Vengeance: At any point a Frenzy or<br />

Red Fear check would be made, a vampire with this power can<br />

force <strong>the</strong> throes of her Beast upon a victim in sight, sending him<br />

into a rampage. This requires a [Presence + Intimidation + Animalism]<br />

roll, minus <strong>the</strong> target's Composure; three or more successes<br />

indicates <strong>the</strong> Beast is immediately forced upon <strong>the</strong> desired target,<br />

while fewer successes means <strong>the</strong> fury affects someone randomly in<br />

<strong>the</strong> area and/or <strong>the</strong> vampire is stunned for a turn. As <strong>the</strong> victim of<br />

this power is afflicted by <strong>the</strong> Laibon's fury, he evinces her mannerisms<br />

and behavior. Failure to channel Bestial Vengeance properly<br />

(i.e., failing <strong>the</strong> above roll) is bad for <strong>the</strong> Laibon, whose Frenzy or<br />

Red Fear lasts twice as long and is far more difficult to shake off.<br />

If <strong>the</strong> vampire and victim become separated, <strong>the</strong> Laibon<br />

loses her Beast until she runs <strong>the</strong> recipient down and ei<strong>the</strong>r coaxes<br />

<strong>the</strong> Beast back into her, or kills <strong>the</strong> victim and reclaims <strong>the</strong> Beast<br />

(which can force a degeneration check). While <strong>the</strong> Laibon is sans<br />

Beast, she's apa<strong>the</strong>tic and can't use or regain Willpower.<br />

Auspex<br />

Auspex offers its possessors several potent advantages.<br />

In addition to <strong>the</strong> powers listed below, <strong>the</strong> Discipline offers passive<br />

benefits like insight, intuitive flashes and minor precognition;<br />

<strong>the</strong>se can be resolved by rolling [Wits + Auspex], or <strong>the</strong> Storyteller<br />

can wing it when appropriate. But when <strong>the</strong> Storyteller (or player)<br />

feels <strong>the</strong> vampire would be distracted by stimuli or psychic phenomena,<br />

<strong>the</strong> player must make a Willpower roll; Auspex is subtracted<br />

from this check if an Auspex power is active at <strong>the</strong> time. Failure<br />

indicates <strong>the</strong> Laibon is at half die pool on all rolls involving<br />

Mental Attributes for several turns while she struggles to make<br />

sense of all <strong>the</strong> input.

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