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Vampire: the Ebony Kingdom - MrGone's Character Sheets

Vampire: the Ebony Kingdom - MrGone's Character Sheets

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Akunese<br />

Disciplines: Abombwe, Animalism, Fortitude<br />

Weakness: Akunese are bestial in appearance or behavior,<br />

bearing <strong>the</strong> marks of beasts. The 10-again rule isn't applied<br />

when <strong>the</strong>y make Presence or Manipulation rolls, and 1s subtract<br />

from successes; however, this doesn't apply to Discipline use. The<br />

Weavers are also easy to detect as being vampires (or at least as<br />

something inhuman).<br />

The Followers of Set (Setites)<br />

Disciplines: Obfuscate, Majesty, Serpentis<br />

Weakness: Setites suffer two additional points of damage<br />

from sunlight, and suffer a -1 penalty to die pools and Defense<br />

when exposed to bright light.<br />

Lineages: The Warrior line replaces Obfuscate with Potence.<br />

(The Children of Damballah are technically a Setite lineage,<br />

but are described as a minor legacy, below.<br />

Guruhi<br />

Disciplines: Animalism, Majesty, Potence<br />

Weakness: Whenever <strong>the</strong>re's a change in a Guruhi's Aye<br />

or Orun, or less than two successes are rolled for any degeneration<br />

check, subtract <strong>the</strong> relevant Virtue's rating from 10: <strong>the</strong> result becomes<br />

that Virtue's score for purposes of determining appearance.<br />

Ishtarri<br />

Disciplines: Celerity, Fortitude, Majesty<br />

Weakness: All Gluttons are physically marked by <strong>the</strong>ir<br />

vices, and fur<strong>the</strong>r, may need to make Willpower rolls to avoid indulging<br />

in <strong>the</strong>ir habits.<br />

Kinyonyi<br />

Disciplines: Animalism, Chimerstry, Fortitude<br />

Weakness: According to tradition honored since Africa's<br />

earliest nights, formal accords made between Kinyonyi and o<strong>the</strong>r<br />

Laibon are typically "signed" with some sort of pact: spitting blood<br />

into palms, swearing an oath to a god, etc. A Nomad that breaks<br />

an sworn oath (even accidentally) has committed an Orun 1 Sin,<br />

and must roll two dice to avoid degeneration.<br />

Naglopers<br />

Disciplines: Animalism, Auspex, Vicissitude<br />

Weakness: Bestial things that <strong>the</strong>y are, Horrors must<br />

sleep interred within earth. Each night a Nagloper fails to do this,<br />

his die pools are halved (pools rounded up).<br />

Lineages: Two distinct lines exist within this forsaken<br />

legacy: <strong>the</strong> Witches practice an Africanized version of Koldunism<br />

in place of Vicissitude, while a few especially brutish Horrors find<br />

more use for Potence than <strong>the</strong> insight offered by Auspex.<br />

The Legacies<br />

Osebo<br />

Disciplines: Auspex, Celerity, Potence<br />

Weakness: The Leopards are mercurial and short-tempered.<br />

The 10-again rule is not applied when making Willpower<br />

rolls to avoid Frenzy, and any 1s rolled subtract from successes.<br />

Lineages: “Wild” Osebo serve no domain and often develop<br />

Animalism over Auspex.<br />

Shango<br />

Disciplines: Celerity, Dur-An-Ki, Obfuscate<br />

Weakness: Anyone using supernatural awareness (such<br />

as Auspex powers) on a Shango receives a +2 bonus to his roll; a<br />

Judge's powerful aura always shows signs of her being a sorcerer.<br />

Fur<strong>the</strong>r, an attempt to see through a Shango's supernatural concealment<br />

using an opposing power is considered one level higher<br />

(i.e., a character with Auspex 2 trying to penetrate a Judge's Obfuscate<br />

has an effective Auspex rating of 3).<br />

Lineages: Some Shango lines prefer Auspex's insight,<br />

though lack <strong>the</strong> martial prowess granted by Celerity.<br />

Xi Dundu<br />

Disciplines: Dominate, Obfuscate, Potence<br />

Weakness: The Shadows are ironically named, for <strong>the</strong>y<br />

cast none of <strong>the</strong>ir own. Fur<strong>the</strong>r, if touched by his native soil while<br />

resting, a Xi Dundu will only function at half his Strength and Potence<br />

(rounded up) for <strong>the</strong> next 24 hours.<br />

The Minor Legacies<br />

The Children of Damballah<br />

Disciplines: Auspex, Majesty, Serpentis<br />

Weakness: Rainbows are unable to blood bond mortals,<br />

but may still create ghouls or blood-bond o<strong>the</strong>r vampires. Fur<strong>the</strong>r,<br />

any that allow Aye to fall below 5, or <strong>the</strong>ir total dots in Virtues to<br />

fall below 9, also suffer <strong>the</strong> Setite legacy weakness until <strong>the</strong>y regain<br />

<strong>the</strong>ir standing.<br />

Ghiberti<br />

Disciplines: Dominate, Necromancy, Potence<br />

Weakness: Slavers inflict double damage upon mortals<br />

from whom <strong>the</strong>y feed; any <strong>the</strong>y feed upon (Laibon or Kine) feel<br />

intense agony ra<strong>the</strong>r than <strong>the</strong> Kiss. Finally, no Ghiberti may start<br />

at a generation lower than 11 th .<br />

Mla Watu<br />

Disciplines: Auspex, Fortitude, Necromancy<br />

Weakness: Ghost-Eaters display a corpselike pallor and<br />

cold skin, and can't flush <strong>the</strong>ir skin or simulate life. The 10-again<br />

rule isn't applied to Presence or Manipulation rolls, and 1s rolled<br />

subtract from successes; this limitation doesn't apply to Discipline<br />

die pools. Mla Watu are also easy to detect as being vampires.<br />

Nkulu Zao<br />

Disciplines: Auspex, Fortitude, Obeah<br />

Weakness: Most Nkulu Zao only gain nourishment from<br />

mortal blood taken in <strong>the</strong> throes of passion or hunger, or from fallen<br />

foes. Those rare Nkulu Zao known as <strong>the</strong> Cloud Souls gain<br />

ano<strong>the</strong>r, more humane weakness: <strong>the</strong>y can only consume blood offered<br />

to <strong>the</strong>m willingly. Mortal blood consumed outside of <strong>the</strong> applicable<br />

restriction provides no sustenance and forces a degeneration<br />

check as an Orun 1 Sin. These weaknesses don't apply to<br />

vampire vitae, which can be consumed freely.<br />

Lineages: Not so much a true lineage as a movement<br />

within <strong>the</strong> legacy, <strong>the</strong> Nkulu Zao known as Cloud Souls decry <strong>the</strong><br />

base nature of <strong>the</strong>ir fellows and attempt to retain integrity; to be<br />

among <strong>the</strong>m, one's Aye must be at least 6 and Orun at least 5.

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