08.01.2013 Views

Vampire: the Ebony Kingdom - MrGone's Character Sheets

Vampire: the Ebony Kingdom - MrGone's Character Sheets

Vampire: the Ebony Kingdom - MrGone's Character Sheets

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

player rolls [Wits + Stamina] to rouse (though no more dice can be<br />

rolled than <strong>the</strong> vampire's Aye), and spends a point of blood to<br />

animate if <strong>the</strong> roll is successful; it take four turns for an undead to<br />

fully rise from her torpid state, minus one turn for every success on<br />

<strong>the</strong> aforementioned roll (four or more successes allows <strong>the</strong> creature<br />

to rise immediately). If <strong>the</strong> subject was attacked while slumbering,<br />

<strong>the</strong> vampire gains a +2 bonus on <strong>the</strong> roll to rouse herself.<br />

While awake during <strong>the</strong> day, <strong>the</strong> vampire's dice pools are limited<br />

to her Aye rating while attempting any action – dice in excess of<br />

this are simply lost.<br />

Forced Torpor<br />

When a Laibon is reduced to zero Health by lethal damage,<br />

she enters a more severe form of torpor. This state is like<br />

normal torpor in that <strong>the</strong> vampire appears to be a corpse, but she's<br />

entirely helpless and can't rouse herself until she is fed blood and<br />

can heal. Needless to say, Disciplines are unavailable to a torpid<br />

vampire, save Fortitude. If <strong>the</strong> body is destroyed during this time,<br />

<strong>the</strong> character suffers Final Death. How long a Laibon remains in<br />

torpor, assuming she's not revived prematurely by being fed blood,<br />

is determined by <strong>the</strong> rating of her highest Virtue (Aye or Orun).<br />

Virtue Rating<br />

10<br />

9<br />

8<br />

7<br />

6<br />

5<br />

4<br />

3<br />

2<br />

1<br />

Length of Torpor<br />

One day<br />

Three days<br />

One week<br />

Two weeks<br />

One month<br />

Six months<br />

One year<br />

One decade<br />

Fifty years<br />

One century<br />

Final Death<br />

Final Death is <strong>the</strong> fate of <strong>the</strong> unfortunate individual that<br />

has all her Health boxes filled with aggravated damage or is o<strong>the</strong>rwise<br />

destroyed. Game over, and no continues. No one knows <strong>the</strong><br />

ultimate fate of such an unfortunate soul, but her story in <strong>the</strong> <strong>Ebony</strong><br />

<strong>Kingdom</strong> has ended forever.<br />

Mental States<br />

Frenzy<br />

Frenzy is when a Laibon's rage or hunger overwhelms his<br />

faculties and he becomes like an animal, unthinking and driven to<br />

fulfill <strong>the</strong> violent urges of his Beast. This is a constant danger for<br />

Kuta, who exhibit poor restraint and haven't yet learned to cope<br />

with <strong>the</strong> trials of <strong>the</strong> world or <strong>the</strong> treacherous politics of <strong>the</strong>ir kind.<br />

Hunger, a fight in which blood spills or <strong>the</strong> vampire is wounded,<br />

humiliation, or even an act of disrespect... all <strong>the</strong>se can end in an<br />

episode of Frenzy. Resisting this state requires one or more successes<br />

on a reflexive Willpower roll.<br />

A character in <strong>the</strong> throes of Frenzy is in a near-mindless<br />

rage, and he pursues, devours and kills to <strong>the</strong> exclusion of all else;<br />

such creatures feed and slay far beyond what's necessary if given<br />

<strong>the</strong> chance. A frenzying vampire may target enemies or strangers<br />

instead of allies, but this is no given or even that likely. Discipline<br />

use beyond “basic” physical effects (using Celerity, Potence,<br />

popping claws, etc.), are out of <strong>the</strong> question, as are <strong>the</strong> use of<br />

Mental or Social Skills; Laibon in Frenzy may instinctively pump<br />

Physical Attributes. On <strong>the</strong> plus side, <strong>the</strong> crazed monster ignores<br />

all wound penalties and is near-immune to mind control or emotion<br />

manipulation: three dice are subtracted from rolls to influence<br />

him with Disciplines or o<strong>the</strong>r supernatural powers. The presence<br />

of substantial fire or any sunlight will cause a Frenzying vampire<br />

to immediately and automatically “switch” to Red Fear.<br />

Frenzy lasts for as long as it takes to get <strong>the</strong> job done: if<br />

<strong>the</strong> character lost control due to hunger, Frenzy lasts until he feeds<br />

past satiation; if <strong>the</strong> trigger event was a fight, Frenzy remains as<br />

long as any enemies remain standing. (Of course, priorities can<br />

change quickly in a fight.) It takes a minute or so for a vampire to<br />

calm down, during which he's on a hair trigger and is given a wide<br />

berth by <strong>the</strong> wise. A Storyteller may allow a player to steer her<br />

rampaging Laibon away from an ally or bystander and toward a<br />

more suitable target nearby with a straight Composure roll. If <strong>the</strong><br />

Storyteller feels <strong>the</strong>re's a compelling reason a frenzying vampire<br />

would regain control of himself prematurely (he's fed to satiation<br />

or killed <strong>the</strong> enemy that threated him), <strong>the</strong> player must spend a<br />

Willpower and roll Willpower; even one success restores <strong>the</strong> character<br />

to sentience, but failure indicates <strong>the</strong> Frenzy intensifies and<br />

lasts for an entire scene, during which no fur<strong>the</strong>r attempts to steer<br />

behavior or regain lucidity are allowed.<br />

The Red Fear<br />

This state is similar in many ways to Frenzy, and is<br />

potentially as dangerous to anyone nearby. However, <strong>the</strong> major<br />

drive for <strong>the</strong> vampire consumed with this state is self-preservation,<br />

driven by overwhelming terror ra<strong>the</strong>r than anger or hunger. A<br />

Laibon in this state attempts to get away from <strong>the</strong> trigger – fire,<br />

sunlight, angry pack of Ajaba, or whatever – and get to a place of<br />

safety... and woe to whoever is between he and escape. Red Fear<br />

is especially likely to be triggered when <strong>the</strong> character suffers aggravated<br />

damage, or is threatened by <strong>the</strong> same (especially fire or<br />

sunlight). Red Fear normally lasts until <strong>the</strong> character feels<br />

entirely safe, and <strong>the</strong>n he can usually compose him-self in under a<br />

minute. A vampire in <strong>the</strong> throes of <strong>the</strong> Red Fear can be provoked<br />

into Frenzy, especially if he's attacked or lots of blood is spilled.<br />

Mechanically, Red Fear is treated like Frenzy.<br />

Resisting Red Fear requires a reflexive Willpower roll.<br />

Derangements<br />

Derangements are debilitating manifestations of insanity.<br />

A character may resist <strong>the</strong> compulsion to act according to his derangement<br />

by spending a Willpower point; how long this lucidity<br />

lasts (a turn, a scene or something in between) depends on <strong>the</strong> nature<br />

of <strong>the</strong> character's madness and <strong>the</strong> situation at hand.<br />

I intended to create a stand-alone set of rules for V:tEK,<br />

but ra<strong>the</strong>r than reprint <strong>the</strong> derangements here, I'll point you to <strong>the</strong><br />

list in V:tM, pg. 222. Or, look at <strong>the</strong> ones in WoD, pg. 96, if you<br />

prefer. Mix and match, even; go crazy with it.<br />

Players can buy off derangements. There are two ways<br />

to do this: Willpower expenditure and experience points. If <strong>the</strong><br />

Storyteller allows, both exp and Willpower can be used to buy off<br />

a Derangement, distributing <strong>the</strong> costs between <strong>the</strong>m.<br />

The Willpower Method: When a character first gains a<br />

derangement, roll a die and add <strong>the</strong> character's Resolve to <strong>the</strong> result:<br />

<strong>the</strong> result is <strong>the</strong> derangement's strength. (Yes, Resolve works<br />

against <strong>the</strong> Laibon: his mind subconsciously resists being changed,<br />

even for <strong>the</strong> better.) The strength of <strong>the</strong> derangement is <strong>the</strong> number<br />

of times he must resist acting on it (which requires spending<br />

Willpower, as described above). Players should keep track of <strong>the</strong><br />

Willpower <strong>the</strong>y spend against <strong>the</strong> derangement somewhere on <strong>the</strong>

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!