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Vampire: the Ebony Kingdom - MrGone's Character Sheets

Vampire: the Ebony Kingdom - MrGone's Character Sheets

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Potence may apply to o<strong>the</strong>r Strength-related activities at<br />

<strong>the</strong> Storyteller's discretion, but it generally doesn't assist Discipline-related<br />

dice pools involving that Attribute.<br />

Serpentis<br />

For a group of tempters, plotters and o<strong>the</strong>r dealers in<br />

subtlety, <strong>the</strong> Setites' hallmark Discipline is surprisingly vulgar and<br />

deadly. The lethality of Serpentis is impressive (especially when<br />

employed by <strong>the</strong> Warrior lineage), and <strong>the</strong> primordial fear it inspires<br />

works in many Serpents' favor.<br />

1 The Eyes of <strong>the</strong> Serpent: The Setite's eyes become<br />

gold or green with large black, elliptical irises, this costs nothing<br />

nor requires any roll. A mortal that meets her gaze is immobilized<br />

until <strong>the</strong> vampire averts her eyes or he is harmed. A supernatural<br />

creature – such as a Laibon or Eshu – can avoid <strong>the</strong> paralyzation if<br />

<strong>the</strong>y succeed on a [Wits + Resolve] roll.<br />

11 The Tongue of <strong>the</strong> Asp: The Follower of Set may<br />

leng<strong>the</strong>n her tongue at will so it resembles that of a snake, though<br />

it's razor sharp and far deadlier; this takes one turn. A tongue-lash<br />

causes 0L damage; a successful attack (one that scores damage) inflicts<br />

<strong>the</strong> Kiss (see pg. 27), and allows <strong>the</strong> vampire to drink a point<br />

of blood from <strong>the</strong> victim that turn – though Serpents fond of this<br />

attack should beware forming blood bonds from repeated drinks<br />

from vampire foes. Finally, <strong>the</strong> tongue can be used to sense vibrations<br />

in <strong>the</strong> air, allowing <strong>the</strong> vampire to attack and act at only a -2<br />

penalty while fighting blind.<br />

111 The Skin of <strong>the</strong> Adder: A Laibon using this power<br />

spends a Willpower point and a blood point to sprout a thin and<br />

flexible, but tough, layer of scales all over her body, while her face<br />

and jaw structure becomes more serpentine. This offers <strong>the</strong> character<br />

an Armor rating of 1/1 and allows her to make bite attacks<br />

without having to grapple (and she has option of delivering <strong>the</strong><br />

Kiss, as well). Finally, <strong>the</strong> Setite's increased flexibility allows her<br />

to fit through any opening through which she can fit her head, and<br />

gives her two bonus dice on any rolls related to contortion. However,<br />

<strong>the</strong> character suffers a -2 penalty to Social rolls during this<br />

time, as she's distinctly inhuman.<br />

1111 The Form of <strong>the</strong> Cobra: The Laibon may transform<br />

into a huge cobra over <strong>the</strong> course of three turns by spending a<br />

blood point, with each extra blood point spent hastening <strong>the</strong> transformation<br />

by a turn (minimum shift time of one turn); clothing and<br />

small personal items change with her. The Laibon can assume her<br />

natural form at will; o<strong>the</strong>rwise, this power's effects last until dawn.<br />

A snake-form Setite gains <strong>the</strong> bite attack and flexibility bonuses of<br />

The Skin of <strong>the</strong> Adder. Her sense of smell is as acute as if she<br />

were operating under a limited Ancestors' Vigilance (Auspex 1)<br />

effect. Finally, with a successful bite attack, <strong>the</strong> snake-form Setite<br />

can deliver venom that inflicts damage equal to her Stamina by<br />

spending a blood point; this damage is lethal to living creatures,<br />

but only inflicts bashing damage to Laibon (and so is halved).<br />

11111 The Heart of Darkness: A vampire with this<br />

power can remove her heart from her body through a gruesome<br />

sort of surgery. She becomes stake-proof, immune to attacks that<br />

target <strong>the</strong> heart, and gains resistance to Frenzy and Red Fear (+2<br />

bonus to related Willpower rolls). Her heart remains vulnerable,<br />

however, and can be used against her if found; driving a piece of<br />

wood through <strong>the</strong> heart will immobilize her, and damaging it may<br />

send her into torpor; destroying <strong>the</strong> heart sends her to Final Death.<br />

It goes without saying most Setites hide <strong>the</strong>ir hearts well!<br />

The Setite may also use this power to remove <strong>the</strong> hearts<br />

from o<strong>the</strong>r Laibon – a favorite trick of heartless blackmailers.<br />

Children of Damballah manifest a variation of Serpentis<br />

distinct from that of o<strong>the</strong>r Setites. It's essentially <strong>the</strong> same<br />

Discipline, though <strong>the</strong> <strong>the</strong>me and appearance of “Rainbow Serpentis”<br />

is almost anti<strong>the</strong>tic. Children invoke <strong>the</strong> divine serpents<br />

Damballah and Aida, creators and protectors of mankind, not<br />

Apep, and so inspire awe ra<strong>the</strong>r than primordial fear. In most<br />

cases, Rainbow Serpentis powers have <strong>the</strong> same game effects as<br />

<strong>the</strong> standard versions, with <strong>the</strong>matic differences – for example,<br />

Damballan vampires manifest golden, silver or iridescent scales.<br />

The names Children of Damballah use for <strong>the</strong>ir Serpentis<br />

powers are Trance Gaze, Snake's Tongue, Raiment of Aida,<br />

Shadow of <strong>the</strong> Creator, and Heart of <strong>the</strong> Sun.<br />

Two powers are different enough to necessitate mechanical<br />

changes and explanation.<br />

111 Raiment of Aida: A Rainbow using this power<br />

gains most of <strong>the</strong> benefits of Skin of <strong>the</strong> Adder, but looks less<br />

horrific, and perhaps even beautiful despite his inhuman appearance;<br />

thus, he suffers no Social penalties. But <strong>the</strong>re's a trade-off:<br />

his face looks mostly human and he has no serpentine maw, so<br />

he must grapple to bite.<br />

11111 Heart of <strong>the</strong> Sun: A Child of Damballah<br />

may remove his heart in <strong>the</strong> same manner as a Setite, but instead<br />

offers it to <strong>the</strong> sun god Oranjun in a religious ceremony. The<br />

sun destroys <strong>the</strong> heart, causing five points of aggravated damage<br />

to <strong>the</strong> vampire – this damage can't be resisted or mitigated, even<br />

with Fortitude. However, henceforth <strong>the</strong> Rainbow is immune to<br />

staking, with <strong>the</strong> added benefit that his heart can never be found<br />

and used against him.<br />

Vicissitude<br />

This Discipline is proprietary to <strong>the</strong> dread Naglopers.<br />

Vicissitude allows <strong>the</strong> user to shape flesh and bone – hers and that<br />

of o<strong>the</strong>rs, though this requires copious amounts of vitae. Laibon of<br />

lower generation than <strong>the</strong> user can heal changes inflicted on <strong>the</strong>m<br />

as if it were aggravated damage, with <strong>the</strong> degree of “damage” to<br />

be healed depending on <strong>the</strong> degree of alteration – o<strong>the</strong>rwise, deformations<br />

persist. For mortals and weaker-blooded vampires than<br />

<strong>the</strong> Nagloper, <strong>the</strong> effects are permanent unless <strong>the</strong> user chooses to<br />

correct <strong>the</strong>m or a Horror of stronger generation undoes <strong>the</strong> effect<br />

(ei<strong>the</strong>r of which is unlikely); o<strong>the</strong>r night walkers may have ways to<br />

correct Vicissitude mutations, at <strong>the</strong> Storyteller's discretion.<br />

If cosmetic changes are worked on Akunese and Guruhi,<br />

<strong>the</strong>y always return to <strong>the</strong>ir “normal” appearances regardless of <strong>the</strong><br />

changes worked, and even if <strong>the</strong>y're of weaker blood. This doesn't<br />

apply against non-cosmetic effects, like bone-rending.<br />

Use <strong>the</strong> description of <strong>the</strong> Vicissitude powers on pg. 107-<br />

108 of KotEK, with <strong>the</strong> following adjustments:<br />

1 Chameleon's Kiss: A Nagloper with this power may<br />

alter herself, changing height, voice, facial features and skin tone,<br />

among o<strong>the</strong>r things. The player spends a blood point and makes<br />

an [Intelligence + Crafts (flesh) + Vicissitude] roll per body part<br />

targeted. Changes are cosmetic, but remain as long as <strong>the</strong> user<br />

wants <strong>the</strong>m; in most cases, <strong>the</strong>se alterations can be dispelled by<br />

spending a blood point (see exceptions below).<br />

Making changes isn't too hard, but convincing mimicry or<br />

making oneself more attractive is almost impossible. Attempting<br />

to duplicate ano<strong>the</strong>r's appearance or voice imposes at least a -5<br />

penalty to <strong>the</strong> above roll (or even more, depending on how different<br />

<strong>the</strong> desired characteristics are from <strong>the</strong> Nagloper's own), and<br />

five successes are required on an extended roll (with a blood point<br />

spent per roll made). A vain vampire can give herself <strong>the</strong> Striking

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