Vampire: the Ebony Kingdom - MrGone's Character Sheets
Vampire: the Ebony Kingdom - MrGone's Character Sheets
Vampire: the Ebony Kingdom - MrGone's Character Sheets
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Potence may apply to o<strong>the</strong>r Strength-related activities at<br />
<strong>the</strong> Storyteller's discretion, but it generally doesn't assist Discipline-related<br />
dice pools involving that Attribute.<br />
Serpentis<br />
For a group of tempters, plotters and o<strong>the</strong>r dealers in<br />
subtlety, <strong>the</strong> Setites' hallmark Discipline is surprisingly vulgar and<br />
deadly. The lethality of Serpentis is impressive (especially when<br />
employed by <strong>the</strong> Warrior lineage), and <strong>the</strong> primordial fear it inspires<br />
works in many Serpents' favor.<br />
1 The Eyes of <strong>the</strong> Serpent: The Setite's eyes become<br />
gold or green with large black, elliptical irises, this costs nothing<br />
nor requires any roll. A mortal that meets her gaze is immobilized<br />
until <strong>the</strong> vampire averts her eyes or he is harmed. A supernatural<br />
creature – such as a Laibon or Eshu – can avoid <strong>the</strong> paralyzation if<br />
<strong>the</strong>y succeed on a [Wits + Resolve] roll.<br />
11 The Tongue of <strong>the</strong> Asp: The Follower of Set may<br />
leng<strong>the</strong>n her tongue at will so it resembles that of a snake, though<br />
it's razor sharp and far deadlier; this takes one turn. A tongue-lash<br />
causes 0L damage; a successful attack (one that scores damage) inflicts<br />
<strong>the</strong> Kiss (see pg. 27), and allows <strong>the</strong> vampire to drink a point<br />
of blood from <strong>the</strong> victim that turn – though Serpents fond of this<br />
attack should beware forming blood bonds from repeated drinks<br />
from vampire foes. Finally, <strong>the</strong> tongue can be used to sense vibrations<br />
in <strong>the</strong> air, allowing <strong>the</strong> vampire to attack and act at only a -2<br />
penalty while fighting blind.<br />
111 The Skin of <strong>the</strong> Adder: A Laibon using this power<br />
spends a Willpower point and a blood point to sprout a thin and<br />
flexible, but tough, layer of scales all over her body, while her face<br />
and jaw structure becomes more serpentine. This offers <strong>the</strong> character<br />
an Armor rating of 1/1 and allows her to make bite attacks<br />
without having to grapple (and she has option of delivering <strong>the</strong><br />
Kiss, as well). Finally, <strong>the</strong> Setite's increased flexibility allows her<br />
to fit through any opening through which she can fit her head, and<br />
gives her two bonus dice on any rolls related to contortion. However,<br />
<strong>the</strong> character suffers a -2 penalty to Social rolls during this<br />
time, as she's distinctly inhuman.<br />
1111 The Form of <strong>the</strong> Cobra: The Laibon may transform<br />
into a huge cobra over <strong>the</strong> course of three turns by spending a<br />
blood point, with each extra blood point spent hastening <strong>the</strong> transformation<br />
by a turn (minimum shift time of one turn); clothing and<br />
small personal items change with her. The Laibon can assume her<br />
natural form at will; o<strong>the</strong>rwise, this power's effects last until dawn.<br />
A snake-form Setite gains <strong>the</strong> bite attack and flexibility bonuses of<br />
The Skin of <strong>the</strong> Adder. Her sense of smell is as acute as if she<br />
were operating under a limited Ancestors' Vigilance (Auspex 1)<br />
effect. Finally, with a successful bite attack, <strong>the</strong> snake-form Setite<br />
can deliver venom that inflicts damage equal to her Stamina by<br />
spending a blood point; this damage is lethal to living creatures,<br />
but only inflicts bashing damage to Laibon (and so is halved).<br />
11111 The Heart of Darkness: A vampire with this<br />
power can remove her heart from her body through a gruesome<br />
sort of surgery. She becomes stake-proof, immune to attacks that<br />
target <strong>the</strong> heart, and gains resistance to Frenzy and Red Fear (+2<br />
bonus to related Willpower rolls). Her heart remains vulnerable,<br />
however, and can be used against her if found; driving a piece of<br />
wood through <strong>the</strong> heart will immobilize her, and damaging it may<br />
send her into torpor; destroying <strong>the</strong> heart sends her to Final Death.<br />
It goes without saying most Setites hide <strong>the</strong>ir hearts well!<br />
The Setite may also use this power to remove <strong>the</strong> hearts<br />
from o<strong>the</strong>r Laibon – a favorite trick of heartless blackmailers.<br />
Children of Damballah manifest a variation of Serpentis<br />
distinct from that of o<strong>the</strong>r Setites. It's essentially <strong>the</strong> same<br />
Discipline, though <strong>the</strong> <strong>the</strong>me and appearance of “Rainbow Serpentis”<br />
is almost anti<strong>the</strong>tic. Children invoke <strong>the</strong> divine serpents<br />
Damballah and Aida, creators and protectors of mankind, not<br />
Apep, and so inspire awe ra<strong>the</strong>r than primordial fear. In most<br />
cases, Rainbow Serpentis powers have <strong>the</strong> same game effects as<br />
<strong>the</strong> standard versions, with <strong>the</strong>matic differences – for example,<br />
Damballan vampires manifest golden, silver or iridescent scales.<br />
The names Children of Damballah use for <strong>the</strong>ir Serpentis<br />
powers are Trance Gaze, Snake's Tongue, Raiment of Aida,<br />
Shadow of <strong>the</strong> Creator, and Heart of <strong>the</strong> Sun.<br />
Two powers are different enough to necessitate mechanical<br />
changes and explanation.<br />
111 Raiment of Aida: A Rainbow using this power<br />
gains most of <strong>the</strong> benefits of Skin of <strong>the</strong> Adder, but looks less<br />
horrific, and perhaps even beautiful despite his inhuman appearance;<br />
thus, he suffers no Social penalties. But <strong>the</strong>re's a trade-off:<br />
his face looks mostly human and he has no serpentine maw, so<br />
he must grapple to bite.<br />
11111 Heart of <strong>the</strong> Sun: A Child of Damballah<br />
may remove his heart in <strong>the</strong> same manner as a Setite, but instead<br />
offers it to <strong>the</strong> sun god Oranjun in a religious ceremony. The<br />
sun destroys <strong>the</strong> heart, causing five points of aggravated damage<br />
to <strong>the</strong> vampire – this damage can't be resisted or mitigated, even<br />
with Fortitude. However, henceforth <strong>the</strong> Rainbow is immune to<br />
staking, with <strong>the</strong> added benefit that his heart can never be found<br />
and used against him.<br />
Vicissitude<br />
This Discipline is proprietary to <strong>the</strong> dread Naglopers.<br />
Vicissitude allows <strong>the</strong> user to shape flesh and bone – hers and that<br />
of o<strong>the</strong>rs, though this requires copious amounts of vitae. Laibon of<br />
lower generation than <strong>the</strong> user can heal changes inflicted on <strong>the</strong>m<br />
as if it were aggravated damage, with <strong>the</strong> degree of “damage” to<br />
be healed depending on <strong>the</strong> degree of alteration – o<strong>the</strong>rwise, deformations<br />
persist. For mortals and weaker-blooded vampires than<br />
<strong>the</strong> Nagloper, <strong>the</strong> effects are permanent unless <strong>the</strong> user chooses to<br />
correct <strong>the</strong>m or a Horror of stronger generation undoes <strong>the</strong> effect<br />
(ei<strong>the</strong>r of which is unlikely); o<strong>the</strong>r night walkers may have ways to<br />
correct Vicissitude mutations, at <strong>the</strong> Storyteller's discretion.<br />
If cosmetic changes are worked on Akunese and Guruhi,<br />
<strong>the</strong>y always return to <strong>the</strong>ir “normal” appearances regardless of <strong>the</strong><br />
changes worked, and even if <strong>the</strong>y're of weaker blood. This doesn't<br />
apply against non-cosmetic effects, like bone-rending.<br />
Use <strong>the</strong> description of <strong>the</strong> Vicissitude powers on pg. 107-<br />
108 of KotEK, with <strong>the</strong> following adjustments:<br />
1 Chameleon's Kiss: A Nagloper with this power may<br />
alter herself, changing height, voice, facial features and skin tone,<br />
among o<strong>the</strong>r things. The player spends a blood point and makes<br />
an [Intelligence + Crafts (flesh) + Vicissitude] roll per body part<br />
targeted. Changes are cosmetic, but remain as long as <strong>the</strong> user<br />
wants <strong>the</strong>m; in most cases, <strong>the</strong>se alterations can be dispelled by<br />
spending a blood point (see exceptions below).<br />
Making changes isn't too hard, but convincing mimicry or<br />
making oneself more attractive is almost impossible. Attempting<br />
to duplicate ano<strong>the</strong>r's appearance or voice imposes at least a -5<br />
penalty to <strong>the</strong> above roll (or even more, depending on how different<br />
<strong>the</strong> desired characteristics are from <strong>the</strong> Nagloper's own), and<br />
five successes are required on an extended roll (with a blood point<br />
spent per roll made). A vain vampire can give herself <strong>the</strong> Striking