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Vampire: the Ebony Kingdom - MrGone's Character Sheets

Vampire: the Ebony Kingdom - MrGone's Character Sheets

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Laibon and beast-men have always quarreled, but that<br />

conflict has recently escalated. The shifters have mobilized in<br />

recent years, working with greater unity and efficiency. Before,<br />

<strong>the</strong> varied beast-clans fought one ano<strong>the</strong>r as much as <strong>the</strong>y did <strong>the</strong><br />

undead; now a Laibon attack on a shifting cheetah might earn <strong>the</strong><br />

retribution of an enraged dog-warrior pack, while a pride of lionmen<br />

direct werehyena mobs against a Xi Dundu domain in Barundi<br />

– creatures that were blood enemies less than a decade ago!<br />

Ancient Setite holdings in North Africa have been annihilated,<br />

with terrified survivors of <strong>the</strong> purges speaking of witch-cats and<br />

terrible black wolves. While things seem to be stirring up all<br />

over, most activity seems concentrated in East Africa, and things<br />

have become perilous for Laibon in certain areas.<br />

This seems to follow <strong>the</strong> death of a great, night-black<br />

lion-god that once ruled <strong>the</strong> Serengeti. His tenure was brief for a<br />

god, but he made his presence felt: he was every bit <strong>the</strong> equal of<br />

<strong>the</strong> ancient vampires that met <strong>the</strong>ir ends trying to stop him, and<br />

before his fall he boasted his own werelion pride and <strong>the</strong> service<br />

of numerous mortal sorcerers and spirits. The great black lion<br />

even formed alliances with several magaji... or dominated <strong>the</strong>m,<br />

more likely, as it's difficult to imagine any o<strong>the</strong>r circumstance in<br />

which a magaji would so slavishly do a shifter's bidding. In any<br />

case, <strong>the</strong> god has fallen and his Laibon servants have followed<br />

suit, as those domains are gutted by rampaging shifters.<br />

Perhaps <strong>the</strong> werebeasts blame Laibon for <strong>the</strong> death of<br />

<strong>the</strong>ir king, and seek to avenge his death on <strong>the</strong> entire race. The<br />

treachery of vampires being what it is, it's certainly possible <strong>the</strong>y<br />

had some hand in his fall – though it's unlikely that any but a<br />

Guruhi lord could have dealt <strong>the</strong> killing blow. But <strong>the</strong> Akunese<br />

of <strong>the</strong> area claim <strong>the</strong> black lion fell to his own people in some<br />

sort of bloody civil war. Only <strong>the</strong> beast-men know for sure, and<br />

it's not like <strong>the</strong>y're prone to discuss such matters.<br />

Rage (blood pool): Part primal anger and part mystical<br />

energy gained from communion with <strong>the</strong> world of spirits, Rage is a<br />

mystic battery that functions as a blood pool for purposes of powering<br />

Gifts; this “blood” isn't available for Laibon consumption.<br />

Damage and Healing: Shifters automatically recover a<br />

point of bashing or lethal damage per turn outside combat (in that<br />

order); this costs no Rage. However, <strong>the</strong>y take aggravated damage<br />

from silver weapons.<br />

Beast-Warrior<br />

This is <strong>the</strong> classic werebeast, a hot-blooded, aggressive<br />

creature on a short fuse; warriors take <strong>the</strong> form of wolves, giant<br />

jackals, African wild dogs and hyenas. While not mindless, such a<br />

shifter isn't likely to try and reason with a vampire, and is likely to<br />

take a straightforward approach to problems – a category in which<br />

<strong>the</strong>y place Laibon. Worse, <strong>the</strong>se monsters travel in packs.<br />

(The base stats are for <strong>the</strong> human form, with <strong>the</strong> values<br />

in paren<strong>the</strong>ses that of <strong>the</strong> war form.)<br />

Nature/Demeanor: Martyr/Bravo<br />

Attributes: Str 3 (7), Dex 3 (4), Sta 3 (6); Prs 3, Man 2,<br />

Com 2; Int 2, Wit 3, Res 3<br />

Skills: Athletics 2, Brawl 3, Intimidation 2, Occult 1,<br />

Survival 2, Weaponry 1<br />

Merits: Fast Reflexes 1, Fresh Start, Status (shifter) 1<br />

Virtues: Aye 5, Orun 4.<br />

Gifts: Auspex 5 Celerity 3, Dur-An-Ki [Spirit Manipulation<br />

2], Majesty 2 (Banishment only), Potence 1.<br />

Rituals: Spirit Travel (costs only one Rage)<br />

Rage: 6 (1/turn)<br />

O<strong>the</strong>r Stats: Size 5 (6), Initiative +7 (+8), Defense 3,<br />

Health 8 (12), Speed 12 (17), Willpower 6; eq. gen 12 th<br />

Equipment: Big silver knife (6L/war form 10L), presumably<br />

for dealing with enemy shifters.<br />

Attacks: War form bite/claw (11L).<br />

Crocodile Shaman<br />

The crocodile shaman is something of a contradiction.<br />

She's thoughtful and placid, unlike many o<strong>the</strong>r beast-men, and prefers<br />

meditating upon spiritual matters to roaming around and killing<br />

things. In fact, one might be inclined to overlook her, as she<br />

spends her life lounging around rivers as an unassuming crocodile.<br />

However, when enraged, she becomes a beast of primal fury, assuming<br />

<strong>the</strong> form of a great and terrible dragon of legend. Of all <strong>the</strong><br />

shifters, <strong>the</strong> crocodile-folk are perhaps <strong>the</strong> least likely to kill first<br />

and ask questions later, though any Laibon that acts threateningly<br />

is dealt without hesitation. But a vampire that could win an audience<br />

with this shaman could learn a great deal, for she has much<br />

lore regarding spirits, history and o<strong>the</strong>r matters.<br />

(The base stats are that of <strong>the</strong> crocodile form, with <strong>the</strong><br />

values in paren<strong>the</strong>ses that of <strong>the</strong> war form.)<br />

Nature/Demeanor: Visionary/Curmudgeon<br />

Attributes: Str 5 (7), Dex 1 (2), Sta 6 (7); Prs 2, Man 3,<br />

Com 3; Int 4, Wit 2, Res 3<br />

Skills: Academics (history) 4, Animal Ken 2, Athletics<br />

(swim) 1, Brawl 1, Occult 4, Persuasion (spirits) 2, Survival 2<br />

Merits: Fast Reflexes +2 (one-turn burst), Fleet of Foot<br />

3 (one-turn burst), Iron Stomach, Status (shifter) 3<br />

Virtues: Aye 6, Orun 7.<br />

Gifts: Animalism 2, Auspex 4, Celerity 1, Dominate 1,<br />

Dur-An-Ki [Spirit Manipulation 5], Serpentis 1.<br />

Rage: 10 (2/turn)<br />

O<strong>the</strong>r Stats: Size 7 (Size 9), Initiative +4 (+5), Defense<br />

1 (2), Armor 2/2, Health 13 (16), Speed 11, swim 14 (14, swim<br />

17), Willpower 6; eq. gen 10 th<br />

Attacks: Bite (9L, war form 11L), tail lash (8B/war<br />

form 10B), war form trample (11B).<br />

Special: When <strong>the</strong> crocodile shaman attacks from surprise,<br />

she gains bonuses to Initiative and Speed (see Merits) and a<br />

+2 bonus to her attack; this lasts only for <strong>the</strong> first turn. If a bite<br />

attack hits, <strong>the</strong> monster remains latched on with a crushing bite<br />

and inflicts damage on subsequent turns equal to <strong>the</strong> damage done<br />

by <strong>the</strong> initial attack; <strong>the</strong> victim is allowed an opposed Strength<br />

check against <strong>the</strong> werecrocodile every turn to break free.<br />

Leopard Assassin<br />

The Leopard Assassin gives lie to <strong>the</strong> “big dumb beast”<br />

stereotype. She's a master of moving into an area unseen, and prefers<br />

sneak attacks and dirty fighting. She operates best when she's<br />

alone, but it's her prerogative whe<strong>the</strong>r to work with allies or not;<br />

while your brood is trading blows with a pack of snarling dog-warriors,<br />

it just might be this beast-woman that's creeping up, stake at<br />

<strong>the</strong> ready...<br />

(The base stats are that of <strong>the</strong> leopard form, with values<br />

in paren<strong>the</strong>ses for <strong>the</strong> war form.)<br />

Nature/Demeanor: Conniver/Loner<br />

Attributes: Str 4 (5), Dex 5 (4), Sta 4 (5); Prs 1, Man 1,<br />

Com 4; Int 3, Wit 3, Res 2<br />

Skills: Athletics 4, Brawl 2, Occult 2, Stealth 3, Subterfuge<br />

3, Survival 2, Weaponry 2<br />

Merits: Fast Reflexes 1, Status (shifter) 2

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