Vampire: the Ebony Kingdom - MrGone's Character Sheets
Vampire: the Ebony Kingdom - MrGone's Character Sheets
Vampire: the Ebony Kingdom - MrGone's Character Sheets
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• A Laibon with low (3 or lower) Orun doesn't benefit from <strong>the</strong><br />
10-again rule when making Discipline rolls; however, if her<br />
Orun is 8 or higher, she gains <strong>the</strong> 9-again advantage. Such<br />
high or low Orun ratings may impact Disciplines and powers<br />
that don't involve die rolls (like Fortitude or Celerity), subject<br />
to <strong>the</strong> Storyteller's interpretation.<br />
• If a Laibon's Orun is higher than an applicable resistance pool<br />
Orun Hierarchy of Sins<br />
(such as Willpower or Stamina), she may use Orun as <strong>the</strong> die<br />
pool to resist <strong>the</strong> effects of Discipline powers and o<strong>the</strong>r supernatural<br />
abilities. However, Orun may not be used in addition<br />
to resistance traits; use one stat or <strong>the</strong> o<strong>the</strong>r.<br />
• When a vampire is reduced to torpor from massive damage,<br />
ei<strong>the</strong>r Orun or Aye (whichever is higher) determines when<br />
she comes out of torpor on her own; see pg. 30.<br />
Score Moral Guideline Rationale Check<br />
10 Contradiction of one's undead nature<br />
(refusal to feed, attempting to be active<br />
during daylight hours, etc.).<br />
9 Using one's supernatural gifts and<br />
powers for temporal benefit.<br />
8 Acting openly against ano<strong>the</strong>r Laibon<br />
or o<strong>the</strong>r supernatural creature.<br />
7 Acting out of pride, greed, gluttony, or<br />
o<strong>the</strong>r selfish impulses.<br />
To deny what you are is an insult to Heaven, Earth and <strong>the</strong> ancestors.<br />
Know what you are, intimately, and act accordingly.<br />
Undeath is eternal, while mortal lives and nations are transitory things.<br />
Gaining influence and status among men is not befitting an eternal force<br />
of nature.<br />
Acting openly is not <strong>the</strong> same thing as acting. Conflict with one's fellows<br />
is unavoidable, but a proper monster does not air his or his neighbor's<br />
dirty laundry openly. Laibon are to be subtle and secretive in <strong>the</strong>ir<br />
doings, not vulgar.<br />
These are mortal failings. The wicked nature of a vampire is far more<br />
rewarding.<br />
6 Failure to observe cultural traditions. Respect <strong>the</strong> traditions of both men and Laibon, wherever you travel.<br />
These laws resonate in, and are born from, <strong>the</strong> higher world of gods and<br />
ancestors.<br />
5 Placing <strong>the</strong> welfare of mortals before<br />
that of o<strong>the</strong>r Laibon.<br />
4 Killing Laibon or o<strong>the</strong>r supernaturals of<br />
<strong>the</strong> <strong>Kingdom</strong> except in defense of one's<br />
unlife.<br />
3 Ignoring <strong>the</strong> will of <strong>the</strong> gods, ancestors<br />
or spirits.<br />
2 Any act that endangers <strong>the</strong> sanctity of<br />
<strong>the</strong> <strong>Ebony</strong> <strong>Kingdom</strong> (working with<br />
outsiders to overthrow a magaji or<br />
exploit natural resources).<br />
1 Blasphemy against <strong>the</strong> gods, spirits or<br />
ancestors.<br />
Beyond what's listed below, appropriate Merits for vampires<br />
include Retainers (often ghouls), Mentor, and Status among<br />
one's domain or legacy. Disallowed are Quick Healer (Laibon<br />
require blood to heal) and Strong Lungs (undead don't brea<strong>the</strong>).<br />
Natural Immunity and Toxin Resistance are perhaps redundant for<br />
undead, but can reflect an additional degree of resilience.<br />
The following Merits are exclusive to Laibon and can't<br />
be taken by o<strong>the</strong>rs: Earth-Feeder, Eat Food, Generation, Herd and<br />
Malleable Visage. Only exceptional mortals like sangoma or shamans<br />
may possess an Ancestor Spirit or Artifact.<br />
Ancestor Spirit (Social, 1 to 11111)<br />
This Merit functions as <strong>the</strong> Background described on pg.<br />
80 of KotEK, except as follows: your Ancestor rating can never<br />
exceed your Orun, directly contacting your ancestor requires at<br />
least three successes on <strong>the</strong> Ancestors roll, and <strong>the</strong> bonus Ability<br />
dots can increase a trait no higher than 5.<br />
five dice<br />
five dice<br />
five dice<br />
four dice<br />
four dice<br />
The shepherd that places his flock above his family is a fool. four dice<br />
All creatures, even wicked ones like yourself, have <strong>the</strong>ir role. It is not<br />
your place to pass judgment on <strong>the</strong>m, even on your bitter foes, though<br />
you should defend yourself from those that would so judge you.<br />
If you are a member of a community, it is only proper you obey its laws<br />
– lest you find yourself exiled or that o<strong>the</strong>rs do not respect your place.<br />
A predator does not soil his den or ruin his hunting ground, nor abide<br />
those that would violate it. Never forget your obligations to this land, its<br />
people, and <strong>the</strong> gods and spirits that preside over it. Do not conspire<br />
with outsiders against your family or land, for <strong>the</strong>y do not share your<br />
obligations to <strong>the</strong> <strong>Ebony</strong> <strong>Kingdom</strong>.<br />
Even a child would be foolish to act so shamelessly as this. To insult <strong>the</strong><br />
community to which you belong is to spite yourself.<br />
Merits<br />
three dice<br />
three dice<br />
three dice<br />
two dice<br />
Artifact (Social, 1 to 11111)<br />
The Artifact Merit reflects <strong>the</strong> possession of one or more<br />
magical trinkets, such as a fetish spear, cursed statue or reliquary<br />
bowl. See pg. 54 for sample artifacts, though you're not limited to<br />
this small selection; every such item is unique, and <strong>the</strong> Storyteller<br />
and player should work out its nature when this Merit is taken.<br />
Atlatl-Trained (Physical, 11)<br />
Prerequisite: Dexterity 3, Athletics 2<br />
You don't have to use an action to prepare an atlatl and a<br />
spear or javelin; you can “load” <strong>the</strong> weapon and attack as a single<br />
action. (See for rules for atlatl and <strong>the</strong>se weapons, pg. 52.)<br />
Divine (Mental, 1 to 11111)<br />
Read <strong>the</strong> description of <strong>the</strong> Secondary Ability on pg. 76<br />
of KotEK. The roll to use this Merit is normally [Intelligence +<br />
Divine], though one running a con might require a [Manipulation