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Vampire: the Ebony Kingdom - MrGone's Character Sheets

Vampire: the Ebony Kingdom - MrGone's Character Sheets

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• A Laibon with low (3 or lower) Orun doesn't benefit from <strong>the</strong><br />

10-again rule when making Discipline rolls; however, if her<br />

Orun is 8 or higher, she gains <strong>the</strong> 9-again advantage. Such<br />

high or low Orun ratings may impact Disciplines and powers<br />

that don't involve die rolls (like Fortitude or Celerity), subject<br />

to <strong>the</strong> Storyteller's interpretation.<br />

• If a Laibon's Orun is higher than an applicable resistance pool<br />

Orun Hierarchy of Sins<br />

(such as Willpower or Stamina), she may use Orun as <strong>the</strong> die<br />

pool to resist <strong>the</strong> effects of Discipline powers and o<strong>the</strong>r supernatural<br />

abilities. However, Orun may not be used in addition<br />

to resistance traits; use one stat or <strong>the</strong> o<strong>the</strong>r.<br />

• When a vampire is reduced to torpor from massive damage,<br />

ei<strong>the</strong>r Orun or Aye (whichever is higher) determines when<br />

she comes out of torpor on her own; see pg. 30.<br />

Score Moral Guideline Rationale Check<br />

10 Contradiction of one's undead nature<br />

(refusal to feed, attempting to be active<br />

during daylight hours, etc.).<br />

9 Using one's supernatural gifts and<br />

powers for temporal benefit.<br />

8 Acting openly against ano<strong>the</strong>r Laibon<br />

or o<strong>the</strong>r supernatural creature.<br />

7 Acting out of pride, greed, gluttony, or<br />

o<strong>the</strong>r selfish impulses.<br />

To deny what you are is an insult to Heaven, Earth and <strong>the</strong> ancestors.<br />

Know what you are, intimately, and act accordingly.<br />

Undeath is eternal, while mortal lives and nations are transitory things.<br />

Gaining influence and status among men is not befitting an eternal force<br />

of nature.<br />

Acting openly is not <strong>the</strong> same thing as acting. Conflict with one's fellows<br />

is unavoidable, but a proper monster does not air his or his neighbor's<br />

dirty laundry openly. Laibon are to be subtle and secretive in <strong>the</strong>ir<br />

doings, not vulgar.<br />

These are mortal failings. The wicked nature of a vampire is far more<br />

rewarding.<br />

6 Failure to observe cultural traditions. Respect <strong>the</strong> traditions of both men and Laibon, wherever you travel.<br />

These laws resonate in, and are born from, <strong>the</strong> higher world of gods and<br />

ancestors.<br />

5 Placing <strong>the</strong> welfare of mortals before<br />

that of o<strong>the</strong>r Laibon.<br />

4 Killing Laibon or o<strong>the</strong>r supernaturals of<br />

<strong>the</strong> <strong>Kingdom</strong> except in defense of one's<br />

unlife.<br />

3 Ignoring <strong>the</strong> will of <strong>the</strong> gods, ancestors<br />

or spirits.<br />

2 Any act that endangers <strong>the</strong> sanctity of<br />

<strong>the</strong> <strong>Ebony</strong> <strong>Kingdom</strong> (working with<br />

outsiders to overthrow a magaji or<br />

exploit natural resources).<br />

1 Blasphemy against <strong>the</strong> gods, spirits or<br />

ancestors.<br />

Beyond what's listed below, appropriate Merits for vampires<br />

include Retainers (often ghouls), Mentor, and Status among<br />

one's domain or legacy. Disallowed are Quick Healer (Laibon<br />

require blood to heal) and Strong Lungs (undead don't brea<strong>the</strong>).<br />

Natural Immunity and Toxin Resistance are perhaps redundant for<br />

undead, but can reflect an additional degree of resilience.<br />

The following Merits are exclusive to Laibon and can't<br />

be taken by o<strong>the</strong>rs: Earth-Feeder, Eat Food, Generation, Herd and<br />

Malleable Visage. Only exceptional mortals like sangoma or shamans<br />

may possess an Ancestor Spirit or Artifact.<br />

Ancestor Spirit (Social, 1 to 11111)<br />

This Merit functions as <strong>the</strong> Background described on pg.<br />

80 of KotEK, except as follows: your Ancestor rating can never<br />

exceed your Orun, directly contacting your ancestor requires at<br />

least three successes on <strong>the</strong> Ancestors roll, and <strong>the</strong> bonus Ability<br />

dots can increase a trait no higher than 5.<br />

five dice<br />

five dice<br />

five dice<br />

four dice<br />

four dice<br />

The shepherd that places his flock above his family is a fool. four dice<br />

All creatures, even wicked ones like yourself, have <strong>the</strong>ir role. It is not<br />

your place to pass judgment on <strong>the</strong>m, even on your bitter foes, though<br />

you should defend yourself from those that would so judge you.<br />

If you are a member of a community, it is only proper you obey its laws<br />

– lest you find yourself exiled or that o<strong>the</strong>rs do not respect your place.<br />

A predator does not soil his den or ruin his hunting ground, nor abide<br />

those that would violate it. Never forget your obligations to this land, its<br />

people, and <strong>the</strong> gods and spirits that preside over it. Do not conspire<br />

with outsiders against your family or land, for <strong>the</strong>y do not share your<br />

obligations to <strong>the</strong> <strong>Ebony</strong> <strong>Kingdom</strong>.<br />

Even a child would be foolish to act so shamelessly as this. To insult <strong>the</strong><br />

community to which you belong is to spite yourself.<br />

Merits<br />

three dice<br />

three dice<br />

three dice<br />

two dice<br />

Artifact (Social, 1 to 11111)<br />

The Artifact Merit reflects <strong>the</strong> possession of one or more<br />

magical trinkets, such as a fetish spear, cursed statue or reliquary<br />

bowl. See pg. 54 for sample artifacts, though you're not limited to<br />

this small selection; every such item is unique, and <strong>the</strong> Storyteller<br />

and player should work out its nature when this Merit is taken.<br />

Atlatl-Trained (Physical, 11)<br />

Prerequisite: Dexterity 3, Athletics 2<br />

You don't have to use an action to prepare an atlatl and a<br />

spear or javelin; you can “load” <strong>the</strong> weapon and attack as a single<br />

action. (See for rules for atlatl and <strong>the</strong>se weapons, pg. 52.)<br />

Divine (Mental, 1 to 11111)<br />

Read <strong>the</strong> description of <strong>the</strong> Secondary Ability on pg. 76<br />

of KotEK. The roll to use this Merit is normally [Intelligence +<br />

Divine], though one running a con might require a [Manipulation

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