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Vampire: the Ebony Kingdom - MrGone's Character Sheets

Vampire: the Ebony Kingdom - MrGone's Character Sheets

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Anyone that attempts to approach or engage <strong>the</strong> character<br />

must make a Willpower roll; if he exceeds <strong>the</strong> successes made by<br />

<strong>the</strong> one evoking this power, he defeats <strong>the</strong> ward and can approach<br />

her and act normally. Those that fail to breech <strong>the</strong> ward suffer<br />

great pain and bashing damage equal to <strong>the</strong> ward's successes when<br />

invoking <strong>the</strong> ward (which is halved against undead). Multiple<br />

attempts to breach <strong>the</strong> ward may be made, but successes don't accumulate<br />

– all <strong>the</strong> success must be made in one roll. Finally, even<br />

after someone defeats <strong>the</strong> Devil Ward, o<strong>the</strong>rs that would approach<br />

<strong>the</strong> Soulsucker must still do so <strong>the</strong>mselves.<br />

Redeemed: Ra<strong>the</strong>r than inflicting pain and damage, those<br />

that attempt to defeat <strong>the</strong> Ancestor's Ward and fail lose a point of<br />

Willpower and are paralyzed for a turn from psychic backlash.<br />

11111 Spirit-Eating: The vampire actually removes<br />

<strong>the</strong> subject's soul from his body and takes it into herself through<br />

<strong>the</strong> third eye. This requires a point of Willpower and an extended<br />

[Wits + Empathy + Obeah] roll; <strong>the</strong> assailant must attain a number<br />

of successes equal to <strong>the</strong> victim's highest Virtue, resisted by a reflexive<br />

Willpower roll. The subject needn't be willing (and usually<br />

isn't!), but must be relatively still and unmoving; restraints or<br />

ghoul helpers work nicely for this. This power permits easy diablarie<br />

of vampire foes, with <strong>the</strong> added bonus that it can be used on<br />

mortals and o<strong>the</strong>r creatures. If <strong>the</strong> soul is taken, <strong>the</strong> body falls into<br />

a mindless, near-catatonic state.<br />

The monstrous Soulsucker now has <strong>the</strong> option to ei<strong>the</strong>r<br />

devour <strong>the</strong> soul, or warp it and return it to its body. In <strong>the</strong> latter<br />

case, <strong>the</strong> spirit returns to <strong>the</strong> body with a permanent derangement,<br />

and possibly a different Nature or strange compulsions implanted<br />

by <strong>the</strong> Nkulu Zao – such subtle manipulations require an extended<br />

[Manipulation + Empathy] roll, with a success threshold of <strong>the</strong><br />

victim's Willpower. Devouring <strong>the</strong> soul kills <strong>the</strong> victim (needless<br />

to say), and allows <strong>the</strong> vampire to absorb and assimilate its memories,<br />

knowledge and even capabilities. This is diablarie, basically,<br />

though <strong>the</strong> vampire gains a +2 bonus on all rolls she makes during<br />

<strong>the</strong> gruesome process except for degeneration checks – this act is<br />

still a Sin against both Aye and Orun, against which Spirit-Eating<br />

doesn't protect. (See diablarie, pg. 32.)<br />

Redeemed: The vampire removes <strong>the</strong> soul, as described<br />

above, but doesn't torment or eat it; ra<strong>the</strong>r, she can heal it and restore<br />

<strong>the</strong> spirit to a proper and balanced state. Each point of Willpower<br />

spent restores a dot of lost Aye or Orun. The Redeemed<br />

can't grant new dots, only restore that which has been lost (much<br />

like a healer can't magically grant new Health dots to a patient).<br />

Fur<strong>the</strong>r, Virtue loss that happened more than a month beforehand<br />

can't be redressed. Finally, one can only ever benefit from one use<br />

of Spirit-Eating from a specific vampire, and subsequent attempts<br />

by o<strong>the</strong>r Nkulu Zao to use this power on him become increasingly<br />

difficult, simulated by cumulating penalties on Spirit-Eating rolls,<br />

requiring more Willpower for restoration, etc.<br />

Obfuscate<br />

This useful collection of powers allows <strong>the</strong> vampire to<br />

conceal or disguise herself. However, <strong>the</strong> vampire doesn't actually<br />

turn invisible or change form; Obfuscate works by targeting viewers'<br />

conscious minds, fooling <strong>the</strong>m into believing <strong>the</strong> user isn't<br />

<strong>the</strong>re or that she looks like someone else. Most of its powers last<br />

a scene or so, or until <strong>the</strong> vampire ceases maintaining <strong>the</strong>m; <strong>the</strong>y<br />

require little mental effort to maintain. Auspex ratings greater<br />

than <strong>the</strong> vampire's Obfuscate is proof against her mind-cloaking<br />

powers (see pg. 11). Those vampires three or more generations<br />

below <strong>the</strong> Obfuscate user can sometimes shake off its effects (as it<br />

is, after all, a mind-affecting Discipline); grant such potent vamp-<br />

ires an effective Auspex bonus of [generational difference minus<br />

two] for purposes of penetrating Obfuscate. Also, this Discipline<br />

is ineffective against electronic media, and animals can often sense<br />

cloaked vampires.<br />

1 Cutthroat's Stealth: While using this power, <strong>the</strong><br />

Laibon remains unnoticed as long as she's behind some degree of<br />

cover, or within cover of darkness; she must also remain silent and<br />

still; no roll is needed. Moving, making noise, breaking cover or<br />

close scrutiny will expose <strong>the</strong> vampire.<br />

11 Hide in Plain Sight: This power is a graduation of<br />

<strong>the</strong> one immediately above. The vampire is now able to move<br />

around and remain unnoticed, as people unconsciously avert <strong>the</strong>ir<br />

gazes or even move to avoid her; <strong>the</strong> player makes a [Wits +<br />

Stealth + Obfuscate] roll each scene <strong>the</strong> Laibon employs this power.<br />

The vampire must take care not to bring attention to herself<br />

(making noise, coming into contact with people, acting aggressively<br />

or lewdly, etc.) to avoid dispelling <strong>the</strong> effect.<br />

111 Trusted Friend: With a successful [Manipulation<br />

+ Subterfuge + Obfuscate] roll, <strong>the</strong> Laibon can alter her appearance<br />

in <strong>the</strong> minds of o<strong>the</strong>rs, making her appear to be someone she<br />

is not. It's difficult to assume <strong>the</strong> visage and mannerisms of an actual<br />

individual; <strong>the</strong> Storyteller may impose a -1 to -3 penalty to <strong>the</strong><br />

roll, depending on how well <strong>the</strong> would-be impersonator knows her<br />

subject. The successes rolled determine how convincing <strong>the</strong> ruse<br />

is: one success is sufficient to create only minor changes in <strong>the</strong><br />

Laibon's appearance, three successes allow <strong>the</strong> vampire to appear<br />

more-or-less as she wants (including granting herself <strong>the</strong> two-dot<br />

version of <strong>the</strong> Striking Looks Merit if she chooses), and five<br />

successes can radically alter <strong>the</strong> character's appearance (allowing<br />

<strong>the</strong> facsimile of <strong>the</strong> four-dot version of Striking Looks).<br />

1111 Disappear: The Laibon can fade from view – or<br />

even disappear – with a [Presence + Stealth + Obfuscate] roll,<br />

with <strong>the</strong> viewer's Wits ratings subtracted from <strong>the</strong> roll; when using<br />

this power in front of a group, use <strong>the</strong> highest Wits rating present<br />

as <strong>the</strong> penalty to <strong>the</strong> vampire's roll.<br />

Less than three successes indicates <strong>the</strong> character is still<br />

“<strong>the</strong>re” for <strong>the</strong> witness, but she becomes an indistinct, ghostlike<br />

outline; an observer can still interact with him, though with difficulty.<br />

Three or more successes means <strong>the</strong> user disappears<br />

completely (and <strong>the</strong>reafter functions as if under <strong>the</strong> effects of Hide<br />

in Plain Sight). If <strong>the</strong> Laibon scores more successes than a viewer<br />

has Willpower, he forgets <strong>the</strong> vampire was ever <strong>the</strong>re. Such sudden<br />

disappearances can panic and unnerve mortals, even weakwilled<br />

undead, if <strong>the</strong>y fail a Willpower check (though Laibon gain<br />

a +2 bonus to this roll); success means <strong>the</strong> individual can react<br />

normally to Disappear, while failure means he's too stunned to act<br />

for a turn or two.<br />

11111 Blinded Eye: The Laibon may extend <strong>the</strong> effects<br />

of any Obfuscate power to a small group in her immediate<br />

presence; each dot of Stealth allows <strong>the</strong> <strong>the</strong> vampire to affect one<br />

o<strong>the</strong>r individual. The vampire need only make a single roll for<br />

everyone (as described under <strong>the</strong> power she's using), but affected<br />

individuals fall under <strong>the</strong> rules and restrictions for <strong>the</strong> power in<br />

question. If a subject compromises <strong>the</strong> power she's under, <strong>the</strong> effects<br />

of <strong>the</strong> power end for her; however, if <strong>the</strong> Laibon herself drops<br />

<strong>the</strong> effect or reveals herself, <strong>the</strong> Blinded Eye drops for everyone.<br />

Obtenebration<br />

This terrifying Discipline, known only to <strong>the</strong> Xi Dundu,<br />

allows <strong>the</strong> vampire to control darkness itself – though no natural<br />

shadow is this, but waves of roiling, moving darkness that obeys<br />

<strong>the</strong> conjurer's whim. This tenebrous, animate substance pulled

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