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2008 Final Year Project – 1st Term Report - The Chinese University ...

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2.1 DESIGN<br />

Department of Computer Science and Engineering, CUHK<br />

2007 <strong>–</strong> <strong>2008</strong> <strong>Final</strong> <strong>Year</strong> <strong>Project</strong> <strong>–</strong> <strong>1st</strong> <strong>Term</strong> <strong>Report</strong><br />

<strong>The</strong> Wii Remote, as its name specified, is a remote-like controller instead of the<br />

traditional gamepad controllers from previous gaming consoles. Unlike the traditional<br />

controllers, which require both hands to hold the controller, Wii Remote has a<br />

one-handed design such that players can handle them with either one of two hands. Its<br />

dimension <strong>–</strong> 148 mm long, 36.2 mm wide, and 30.8 mm thick, allows most of the players<br />

to hold the Wii Remote comfortably, such that they can enjoy using it more.<br />

Fig 2.1 Nintendo’s official picture of holding a Wii Remote<br />

This design has 2 advantages [4] to suit for its purpose:<br />

1. Motion sensing is more intuitive. In Wii, instead of pressing buttons to control<br />

everything inside the game, the majority of controls are done based on player’s<br />

motion. To let players control everything easily, motion sensing has to be done<br />

in an easy, straight forward manner. <strong>The</strong> remote-like design of Wii Remote<br />

facilitates motion sensing a lot. It’s not hard to image how difficult it is when<br />

players are asked to hold the traditional controllers to perform some motions.<br />

2. Fit perfectly for pointing. Some types of games, for example, shooting games,<br />

require players to focus on a particular target to perform some actions, say<br />

shooting. As Wii Remote serves as the controller, undoubtedly player has to<br />

point to the correct position to specify the target. With Wii Remote, such<br />

pointing action is just as natural as using a TV remote and point to TV’s<br />

infra-red sensor for operation.<br />

LYU0702 Legendary of 18 Weapons - Motion Capture Data Analysis for Wii Remote Page 16 / 77

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