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2008 Final Year Project – 1st Term Report - The Chinese University ...

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CHAPTER 1<br />

INTRODUCTION<br />

Department of Computer Science and Engineering, CUHK<br />

2007 <strong>–</strong> <strong>2008</strong> <strong>Final</strong> <strong>Year</strong> <strong>Project</strong> <strong>–</strong> <strong>1st</strong> <strong>Term</strong> <strong>Report</strong><br />

In this chapter we are going to describe some background information about current<br />

game industry, the players, the revolution brought by Wii, as well as our objectives and<br />

motivation. <strong>The</strong> development environment of our project will be discussed here as well.<br />

This chapter comprises the following sections:<br />

� 1.1 Introduction to the game industry<br />

� 1.2 What do game players want?<br />

� 1.3 <strong>The</strong> revolution of Wii<br />

� 1.4 What is lacking in Wii?<br />

� 1.5 What is Legendary of 18 Weapons?<br />

� 1.6 Our Objective & Motivation<br />

� 1.7 Development Environment<br />

LYU0702 Legendary of 18 Weapons - Motion Capture Data Analysis for Wii Remote Page 6 / 77

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