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2008 Final Year Project – 1st Term Report - The Chinese University ...

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Department of Computer Science and Engineering, CUHK<br />

2007 <strong>–</strong> <strong>2008</strong> <strong>Final</strong> <strong>Year</strong> <strong>Project</strong> <strong>–</strong> <strong>1st</strong> <strong>Term</strong> <strong>Report</strong><br />

5. Fighting games. Traditionally players can fight with the computer by pressing<br />

buttons in particular sequences to have special skills be performed. However,<br />

with Wii Remote, players can simply move the Wii Remote to achieve the same<br />

goal. One outstanding example is Mortal Kombat: Armageddon.<br />

Fig 2.9 Screenshot of Mortal Kombat: Armageddon. <strong>The</strong> arrow indicates how players should<br />

move to perform special skills.<br />

On the other hand, by making use of Nunchuk, players can hold both remotes,<br />

and attack the enemy as if it is in front of the players. One of such example is<br />

Wii Sports <strong>–</strong> Boxing.<br />

Fig 2.10 A man is playing Wii Sports <strong>–</strong>Boxing with the use of Nunchuk together with a Wii<br />

Remote.<br />

LYU0702 Legendary of 18 Weapons - Motion Capture Data Analysis for Wii Remote Page 22 / 77

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