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2008 Final Year Project – 1st Term Report - The Chinese University ...

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3.1 EXISTING CLASSIFICATION METHODS<br />

FOR WII - AILIVE LIVEMOVE<br />

LiveMove, and recently has its new version<br />

renamed as LiveMove Pro, is invented by AiLive in<br />

2006. LiveMove is generally powered by its context<br />

learning technology.<br />

With LiveMove, developer can build motion<br />

classifiers by showing examples instead of coding <strong>–</strong><br />

one can hold a Wii Remote, performs a number of<br />

motions repeatedly, and then a classifier is built. At<br />

runtime, the constructed motion classifiers can<br />

determine the correct motion that the player is performing.<br />

Department of Computer Science and Engineering, CUHK<br />

2007 <strong>–</strong> <strong>2008</strong> <strong>Final</strong> <strong>Year</strong> <strong>Project</strong> <strong>–</strong> <strong>1st</strong> <strong>Term</strong> <strong>Report</strong><br />

Fig. 3.1 A diagram summarizes the work flow of LiveMove [6]<br />

LYU0702 Legendary of 18 Weapons - Motion Capture Data Analysis for Wii Remote Page 24 / 77

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