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2008 Final Year Project – 1st Term Report - The Chinese University ...

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ABSTRACT<br />

Department of Computer Science and Engineering, CUHK<br />

2007 <strong>–</strong> <strong>2008</strong> <strong>Final</strong> <strong>Year</strong> <strong>Project</strong> <strong>–</strong> <strong>1st</strong> <strong>Term</strong> <strong>Report</strong><br />

Motion capture refers to the technique of recording movements in a digital manner for<br />

different purpose in entertainment, sports or medical treatments. At present, most<br />

researches regarding motion capture as a use of accelerometers. Those accelerometers are<br />

normally attached to certain parts of the body; say the limbs or the hands. However, there<br />

are not much researches relating to traditional <strong>Chinese</strong> martial Art.<br />

Wii Remote also has built-in accelerometers. A player can connect Wii Remote through<br />

Bluetooth to the computer, and capture acceleration values through Wii Remote API, i.e.<br />

capture player’s motion. It is interesting to investigate on motion capturing and classification<br />

with Wii Remote.<br />

In this report, we are going to describe the motivation, background information, what<br />

we have done in this semester, as well as problems and limitations we encountered so far.<br />

Our objective is to first build a motion classifier to classify motions done with the use of Wii<br />

Remote, so that we can further make use of our classifier, either using in games, or for<br />

educational purpose.<br />

In the following sections, we would first give some background information as well as<br />

the idea of this final year project. Following is different classification algorithms and<br />

representations of motion data we have studied. <strong>The</strong>n we will take about the details of our<br />

implementation, and finally we will mention problems and limitations we encountered, as<br />

well as our future work.<br />

LYU0702 Legendary of 18 Weapons - Motion Capture Data Analysis for Wii Remote Page 2 / 77

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