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Mining & Mined Caverns - Parsons Brinckerhoff

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Sustainability and Community Involvement<br />

APRIL 2012 http://www.pbworld.com/news/publications.aspx<br />

22<br />

Technology as an enabler<br />

Dating back to prehistoric times, mining is one of the<br />

oldest activities undertaken by mankind and has been<br />

a fundamental contributor to sound economies around<br />

the world. Whether it’s the extraction of commodities<br />

such as iron ore, coal and base metals for industry and<br />

manufacture, or precious or semi-precious stones for<br />

consumer use, mining is the critical activity to extracting<br />

these commodities.<br />

But unlike our forebears of the early 19th century,<br />

who fossicked (searched) for riches with limited<br />

implements, today there is a vast array of sophisticated<br />

tools available to the modern mining industry. However,<br />

the industry also has many more considerations, such<br />

as stringent government regulations, environmental<br />

impacts, health and safety of employees, community<br />

concerns and shareholder value.<br />

To address many of these concerns, proponents<br />

of large projects are increasingly turning to 3D<br />

visualisation software to give client and community<br />

stakeholders an opportunity to ‘experience’ infrastructure<br />

before it is built.<br />

Case Study - Tampakan Copper–Gold Project<br />

in the Philippines<br />

Xstrata Copper has recently adopted 3D technology,<br />

with the assistance of <strong>Parsons</strong> <strong>Brinckerhoff</strong>’s 3D visualisation<br />

team, for the proposed Tampakan Copper–<br />

Gold Project in the Philippines.<br />

Background<br />

The Tampakan Project is located on the southern Philippines<br />

island of Mindanao and is one of the largest undeveloped<br />

copper–gold deposits in the Australia-Pacific<br />

region. The controlling interest in Tampakan is held by<br />

Xstrata Copper, with management control of the project<br />

Network<br />

Looking at <strong>Mining</strong> Differently –<br />

3D Visualisation Helps to Take<br />

the Guess Work Out<br />

by Alan Hobson, Brisbane, Australia, +61 7 38546585, ahobson@pb.com.au; and Dylan Swan, Brisbane, Australia,<br />

+61 7 38546463, dswan@pb.com.au<br />

operating through Xstrata’s Philippines-based affiliate,<br />

Sagittarius Mines Incorporated (SMI).<br />

After positive findings from an extended pre-feasibility<br />

study, SMI launched a US$74 million feasibility<br />

study in mid-2009 to determine whether the Tampakan<br />

Project would advance to development stage. As part of<br />

the study, <strong>Parsons</strong> <strong>Brinckerhoff</strong>’s 3D visualisation team<br />

helped prepare images and animations for the environmental<br />

and social impact assessment (ESIA) and for interactive<br />

community consultation displays. Xstrata Copper<br />

is committed to running the Tampakan Project in line<br />

with current leading environmental and social practices.<br />

Xstrata Copper had very clear goals for the first<br />

stage of the project: to give people a visual impression<br />

of the project’s layout and an understanding of the benefits<br />

it would bring, the potential impacts it might have,<br />

and what the mining process would entail. Developing<br />

a realistic simulation of the project was one way to give<br />

stakeholders, including representatives of the Philippines<br />

Government, a realistic impression of what was<br />

being proposed.<br />

SMI developed a mobile Community Information<br />

and Resource Centre (mCIRC). This was a Bedouin-style<br />

tent complete with community exhibits, interactive<br />

touch-screens, and plasma TVs with live animation.<br />

It was demountable; however, the logistics required<br />

to move it around the region were complex, including<br />

transport, a power generator and security.<br />

<strong>Parsons</strong> Brinkerhoff was engaged to develop<br />

visual content for the mCIRC which included 3D animations,<br />

simulations, and still shots, all of which were<br />

placed on an interactive touch-screen application (see<br />

Figure 1). This method encouraged the community to<br />

interact with the images of the proposed mine site and,<br />

through this, to gain a greater understanding of it. The<br />

content was tailored to suit various audiences and was

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