Light in the outdoor area - Erco
Light in the outdoor area - Erco
Light in the outdoor area - Erco
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
tune <strong>the</strong> light: <strong>Light</strong> qualities<br />
The language of light<br />
Ambient lum<strong>in</strong>escence, focal glow,<br />
play of brilliants. These are <strong>the</strong> pr<strong>in</strong> -<br />
ciples of qualitative light<strong>in</strong>g design.<br />
In <strong>the</strong> 1950s, <strong>the</strong> light<strong>in</strong>g designer<br />
Richard Kelly borrowed ideas from<br />
perception psychology and <strong>the</strong>atrical<br />
light<strong>in</strong>g and comb<strong>in</strong>ed <strong>the</strong>m<br />
<strong>in</strong>to a uniform concept for light<strong>in</strong>g<br />
design. He separated <strong>the</strong> qualities<br />
of light <strong>in</strong>to three basic functions:<br />
ambient lum<strong>in</strong>escence, focal glow<br />
and play of brilliants.<br />
Ambient lum<strong>in</strong>escence con -<br />
cerns <strong>the</strong> general light<strong>in</strong>g of <strong>the</strong><br />
surround<strong>in</strong>gs. In qualitative light<strong>in</strong>g<br />
design, ambient lum<strong>in</strong>escence is<br />
not <strong>the</strong> f<strong>in</strong>al goal but simply serves<br />
to provide a background canvas<br />
for more advanced light<strong>in</strong>g design.<br />
Ambient lum<strong>in</strong>escence responds to<br />
<strong>the</strong> basic requirement for physical<br />
orientation with<strong>in</strong> a space.<br />
Focal glow goes beyond <strong>the</strong><br />
general ambient light<strong>in</strong>g: it relates<br />
to directed light which accentuates<br />
any eye-catch<strong>in</strong>g features and<br />
creates hierarchies of perception.<br />
Important <strong>area</strong>s are emphasised<br />
while unimportant <strong>area</strong>s fade <strong>in</strong>to<br />
<strong>the</strong> background. Focal glow is used<br />
as a basic approach for <strong>the</strong> presentation<br />
of goods and objects.<br />
Play of brilliants refers to<br />
dec orative light<strong>in</strong>g effects with<br />
colours, patterns and dynamic<br />
changes which create atmosphere<br />
and magic. Possible light sources<br />
for this effect <strong>in</strong>clude light<strong>in</strong>g<br />
tools for light effects (e.g. varychrome<br />
lum<strong>in</strong>aires), decorative<br />
lum<strong>in</strong>aires (chandeliers) and light<br />
objects; neon signs and illum<strong>in</strong>ated<br />
displays also fall <strong>in</strong>to this<br />
category. It is only when ambient<br />
lum<strong>in</strong>escence, focal glow and play<br />
of brilliants are comb<strong>in</strong>ed that a<br />
light<strong>in</strong>g concept is complete.<br />
There are codes of practice and<br />
regulations for <strong>outdoor</strong> light<strong>in</strong>g<br />
that often <strong>in</strong>itially seem to restrict<br />
<strong>the</strong> possibilities. However, this is a<br />
good th<strong>in</strong>g as master plans, urban<br />
market<strong>in</strong>g or event concepts often<br />
<strong>in</strong>volve <strong>the</strong>mes and ideas that can<br />
be communicated us<strong>in</strong>g both spatial<br />
and light<strong>in</strong>g design. A successful<br />
<strong>outdoor</strong> light<strong>in</strong>g concept will<br />
be based on an understand<strong>in</strong>g of<br />
<strong>the</strong> language of light.<br />
Ambient lum<strong>in</strong>escence<br />
refers to uniform general<br />
light<strong>in</strong>g. This type<br />
of light<strong>in</strong>g, e.g. through<br />
downlights along <strong>the</strong><br />
periphery of a build<strong>in</strong>g<br />
or through uniform vertical<br />
light<strong>in</strong>g, enables<br />
<strong>the</strong> user and observer to<br />
get <strong>the</strong>ir bear<strong>in</strong>g and provides<br />
a feel<strong>in</strong>g of safety.<br />
Focal glow<br />
typifies accent light<strong>in</strong>g<br />
used to emphasise objects,<br />
<strong>area</strong>s and specific zones<br />
<strong>in</strong> a space and to create<br />
hierarchies of perception.<br />
It is a primary consideration<br />
<strong>in</strong> <strong>the</strong> illum<strong>in</strong>ation of<br />
scenery, as well as <strong>outdoor</strong><br />
and urban spaces which<br />
are <strong>in</strong>tended to attract<br />
attention.<br />
Play of brilliants<br />
is <strong>the</strong> decorative light,<br />
<strong>the</strong> light that results<br />
<strong>in</strong> surprise and amazement;<br />
it is light as an<br />
aes<strong>the</strong>tic end <strong>in</strong> itself.<br />
<strong>Light</strong> effects such as<br />
dynamic colour progressions<br />
or light patterns<br />
with Gobo projections<br />
are used to create a visual<br />
attraction. The same<br />
can be said of decorative<br />
lum<strong>in</strong>aires, light objects<br />
or neon signs which<br />
can provide <strong>the</strong> play of<br />
brilliants <strong>in</strong> <strong>the</strong> light<strong>in</strong>g<br />
concept.<br />
8 ERCO ERCO 9