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Production Technology Seminar 2009 - EBU Technical

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45<br />

from a broadcasting perspective, the first 3D boom in 1953/54 (requiring colour film for the anaglyph<br />

filtering) has been commented on as a response to early colour broadcasting in the USA. This latest 3D<br />

dynamic is based on the viewer‟s experience and the proven uplift in 3D vs. 2D release.<br />

3.2.2 Comparison between leap from SD to HD and from HD to 3DHD<br />

Perhaps the most significant consideration for 3DTV is to approach/understand it from a non technical<br />

perspective. Many technologies have been introduced to the public yet the nature and balance between<br />

the consumer experiences vs. the business model has limited appeal. Many broadcasters are still trying<br />

to master HD and may consider 3DTV as something medium/long term. It could be argued this misses<br />

out the fundamental motivation of 3DTV production/broadcast. To a user, the leap from SD to HD is<br />

minor compared with the HD to 3DTV. An advertiser conveying a message in HD is a minor<br />

improvement from SD (message recall, etc) compared with the leap from B&W to colour. Work is<br />

underway to align the advertising community with the 3DTV proposition so it may result in a common<br />

view that a premium is justified. If not, 3DTV might be purely for pay television operators but beyond the<br />

full reach of FTA broadcasters. The table below compares the transition from SD-HD & from HD-3HDTV.<br />

SD to HD HD to 3DHD<br />

A Improvement in picture quality noticed by<br />

engineers – often not by the consumer.<br />

B Business model to produce or broadcast<br />

HD is challenging and perhaps still<br />

presents problems. It is difficult to apply a<br />

premium to that content.<br />

Dramatically and immediately noticeable by consumers ("wow" factor). It‟s<br />

completely different to the first time they would have seen HD.<br />

This depends on the standards process. If you can control access to the 3D<br />

element, so you can apply more flexible business models (e.g. you get<br />

programmes and/or adverts in 2D unless consumer/advertisers have paid a<br />

premium).<br />

C New cameras Mostly same HD cameras (just using special rigs). Can use specialist cameras<br />

for certain shots.<br />

D New infrastructure (HD-SDI) Same infrastructure as in HD (HD-SDI) with some dual path or mezzanine<br />

compression for single path - depending on infrastructure.<br />

E New displays. You either had a SD<br />

television or an HD television.<br />

This depends on the standards process. New displays (but stepping stone via<br />

HD anaglyph, consuming 3D content on an HD display). Perhaps a start with<br />

CGI generated programming once a week etc.<br />

F New editing software New editing software or plug in‟s<br />

G New sets/make up etc (potentially) Same sets/make up as HD.<br />

H 400%+ more bandwidth than SD This depends on the standards process. One option is a full resolution per eye<br />

model. Depending on content, if live or from playout it needs between 30-50%<br />

extra bandwidth than 2DHD. With the 3D model where HD is inside a<br />

dedicated channel it‟s possible to have half resolution per eye and use the<br />

same bandwidth as HD. Thus, that method of 3DTV would be 100% extra.<br />

I No control over access (HD by default) so<br />

long as they could access the channel.<br />

This depends on the standards process. Ability to apply business rules at point<br />

of transmission or in the STB. For example, a 3D STB one-off licence<br />

activation to view content fee for a non advertising PSB for certain channels.<br />

J Not backwards compatible with SD Backwards compatible with 2DHD. Providing the viewer experience to watch<br />

content in 2D (without wearing glasses).<br />

K No real alternative market for 2DHD<br />

content in cinemas - if you can watch it at<br />

home<br />

L By-product of HD can be SD but SD<br />

content is plentiful and that is not a real<br />

value to have an additional SD feed<br />

M HD-STB baseline too quick for<br />

1080p50/60 (format gap) – so is this<br />

format going to happen to the<br />

consumers?<br />

N Not that different to shoot HD compared<br />

to SD<br />

O HD, for many broadcasters, had no<br />

premium felt of value by advertisers. It<br />

was just a bit better colour TV.<br />

Accordingly for FTA broadcasters, HD is<br />

often not easy to monetize.<br />

Cinemas looking for alternative 3D content (can help cover production costs) –<br />

as the production itself can open a new revenue stream by showing it in the<br />

cinemas in 3D.<br />

3DHD “by-product” is 2DHD. Yet this has a strong value as HD content still<br />

commands a premium. Plus again to (2DSD) if the edit compromise was<br />

deemed acceptable.<br />

The 3DHD STB baseline (drawing board) still open – it is possible to include,<br />

or to migrate to 1080p50/60. This is an ideal junction in time.<br />

Shooting good 3D is a new skill, takes time to master. This really is a new way<br />

of involving a viewer and that skill will take time. Recommend to start learning<br />

process at this stage – not when the standards have been finalised & displays<br />

in the shops. 3D will not go away from the cinema and the pressures for<br />

consumer options will increase. In a way it‟s a far greater leap from SD to HD.<br />

This depends on the standards process. Proven uplift with 3D cinema. Sets<br />

precedent (up to 200%). Research on message recall of stereo 3D information<br />

many help brands justify a small increase in advertising to have the option to<br />

advertise in 3D – thus providing a viable business model for advertising based<br />

FTA broadcasters. Similar to B&W to colour.<br />

© <strong>EBU</strong> <strong>2009</strong> / <strong>Production</strong> <strong>Technology</strong> seminar / January 27 - 29, <strong>2009</strong><br />

Reproduction prohibited without written permission of <strong>EBU</strong> TECHNICAL & <strong>EBU</strong> TRAINING

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