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•••••••• • a - • _a_ •••••aaaiatti•utliblidlimalmar. ELITE 2 WORLD EXCLUSIVE! PART 2 A game without FRONT' ERS not talking about Elite 2. B Although I could be because it lis. But anyway. no, the prime source oof my sweatiness is the unusually blis- otering weather that's assaulting Cam- dbridge as I step off the train. Fortu- y nately it's only a short toddle to where HDavid Braben can be found slaving eover a hot keyboard, frantically try- ling to make Elite 2 'happen in time l for its release via Japanese giants Konami at Christmas. The inordinately , long time that the game has been in i development once prompted a KOnami t official, when asked about the ' release date, to reply: "It will definitely be s coming out at Christmas, Just don't h ask me which one." o Fortunately, it's at last looking as though t Elite 2, despite its monumental . scale and the amount of work still A to be done, will hit its completion date n and all will be right with the world. d For a start, a proper name for the n game has at last been decided - it's o to be called High Frontier, with Elite , 2 (or perhaps "The Sequel to Elite") appearing as a prominent sub- I title. ' But, as anyone involved with soft- m ware development will tell you, it doesn't do any good to get complacent, particularly during a project's later stages. so Braben is currently battening down the hatches to make sure that everything he still needs to do is done on time. If you read last month's first part, a long way to go before they're work- you'll know that that's still quite a lot. ing properly. Although the game's play environ- Seeing it a month later, there seems ment - a working model of our home to be a lot more actual 'game' in there galaxy, precise to the finest detail now - when docking at a space sta- from the distances between solar systion, you can visit various departtems to the orbits and surface details ments, trade in goods, upgrade and of each individual planet and moon - repair your ship and visit the bulletin is more or less complete, the complex board to check up on situations vacant mechanics that Braben must imple- and wanted (basically a greatly ment in order to make the program enhanced version of the original function as a playable game still have game's missions). As David Braben continues to hammer away at the sequel to his blockbusting space opera Elite, Gary VVhitta popped back up to Cambridge on the Network Southeast for the second, more detailed and, of course, utterly EXCLUSIVE look at how the biggest game of the decade is coming together. Returning with a tape cas- sette full of quotes and a disk packed with some of the juiciest screenshots in the Western Hemisphere, he is, as they say, well pleased with himself... But although the front end may be looking smart, the only element that's actually working is the goods trading - and Braben's well pleased with it. Rather than having to transport goods from place to place to make a profit, the player can make money simply by staying docked and watching market prices fluctuate. The prices of goods go up and down as other traders in the station buy and sell, so it's a little like playing the stockmar- Nzg. ket - buy low, then sell high to make the profit. High Frontier's more complex elements, like interacting with computer-controlled characters and giving these members of the supporting cast artificial 'life', are the next items on Braben's agenda. Creating characters that seem to have lives of their own is no easy task and though Braben acknowledges that he's quietly bullish that he can
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