1 - Commodore Is Awesome
1 - Commodore Is Awesome
1 - Commodore Is Awesome
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WORK I N P R O G R E S S<br />
PROJECT: Flashback<br />
PUBLISHER: US Gold<br />
DEVELOPER: Delphine Software -<br />
Paul Cuisset, Philippe Chaste', Benet<br />
Aron, Frederic Savoir, Thierry Goerthner<br />
(Programming)<br />
Denis Mercier, Christian Robert, Thierry<br />
Perreau, Fabrice Visserot, Patrick Daher,<br />
Thierry Levastre (Graphics)<br />
Fabrice Visserot, Jean Baudelot (Music<br />
and sound effects)<br />
INITIATED: October 1991<br />
RELEASE: November 1992<br />
Having stunned an unsuspecting public with the amazing Another<br />
World, Delphine Software have been strangely quiet. Just what<br />
are they cooking up over there in France? In a rather feeble<br />
excuse to stock up on some Duty Free pop, David Upchurch went<br />
on a day trip to 'Gay Paris' to find out. And - Doh-la-lal<br />
wonders he brought back to show you...<br />
Another World? Ah, all of you -<br />
H ands just as up I suspected. those of you Now, who hands liked<br />
up those of you who thought it was<br />
too easy? Ah, all of you - just as I suspected.<br />
Even the most jaded games player<br />
would have to admit that Another<br />
World was something of a classic, Its<br />
unique blend of Prince of Persia-ish<br />
platform action and breathtaking<br />
animated interludes earned it a place<br />
in computer games history as one of<br />
the most revolutionary and groundbreaking<br />
pieces of software ever. But<br />
it was easy, wasn't it? Will Flashback<br />
manage to be a<br />
longer-lasting snack? "If there are<br />
Like Another World,<br />
Flashback's hero is<br />
your everyday normal<br />
guy thrown into a<br />
bizarrely alien environment.<br />
The game opens<br />
with the hero, Conrad<br />
B. Hart, awaking in a<br />
strangely exotic jungle<br />
suffering from<br />
severe amnesia.<br />
limits at<br />
all they are<br />
those of our<br />
imagination, not<br />
the Amiga!"<br />
Just precisely where he is or how he<br />
came to be there is a mystery. As the<br />
game progresses Conrad has 'flashbacks'<br />
(hence the game's title) as his<br />
memory starts returning, allowing<br />
the player to gradually piece together<br />
Conrad's whole sorry story. We<br />
don't want to spoil your fun by giving<br />
too much away but suffice to say<br />
it's all centres around an alien plot to<br />
dominate the Earth.<br />
This use of 'flashbacks' to slowly<br />
reveal the game's plot is a very cinematic<br />
concept. As Paul Cuisset, the<br />
project's lead programmer and former<br />
coder of Operation Stealth,<br />
freely admits: "Movies<br />
Paul Cuisset,<br />
Flashback's lead<br />
programmer<br />
any have greatly infl uenced<br />
every stage of<br />
Flashback's creation,<br />
its look and sound and<br />
the scenario." In fact,<br />
until very recently the<br />
game was actually<br />
going to be called Cinemail.<br />
The game is<br />
packed with references<br />
to famous science-fiction<br />
fi lms;