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1 - Commodore Is Awesome

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WORK I N P R O G R E S S<br />

PROJECT: Flashback<br />

PUBLISHER: US Gold<br />

DEVELOPER: Delphine Software -<br />

Paul Cuisset, Philippe Chaste', Benet<br />

Aron, Frederic Savoir, Thierry Goerthner<br />

(Programming)<br />

Denis Mercier, Christian Robert, Thierry<br />

Perreau, Fabrice Visserot, Patrick Daher,<br />

Thierry Levastre (Graphics)<br />

Fabrice Visserot, Jean Baudelot (Music<br />

and sound effects)<br />

INITIATED: October 1991<br />

RELEASE: November 1992<br />

Having stunned an unsuspecting public with the amazing Another<br />

World, Delphine Software have been strangely quiet. Just what<br />

are they cooking up over there in France? In a rather feeble<br />

excuse to stock up on some Duty Free pop, David Upchurch went<br />

on a day trip to 'Gay Paris' to find out. And - Doh-la-lal<br />

wonders he brought back to show you...<br />

Another World? Ah, all of you -<br />

H ands just as up I suspected. those of you Now, who hands liked<br />

up those of you who thought it was<br />

too easy? Ah, all of you - just as I suspected.<br />

Even the most jaded games player<br />

would have to admit that Another<br />

World was something of a classic, Its<br />

unique blend of Prince of Persia-ish<br />

platform action and breathtaking<br />

animated interludes earned it a place<br />

in computer games history as one of<br />

the most revolutionary and groundbreaking<br />

pieces of software ever. But<br />

it was easy, wasn't it? Will Flashback<br />

manage to be a<br />

longer-lasting snack? "If there are<br />

Like Another World,<br />

Flashback's hero is<br />

your everyday normal<br />

guy thrown into a<br />

bizarrely alien environment.<br />

The game opens<br />

with the hero, Conrad<br />

B. Hart, awaking in a<br />

strangely exotic jungle<br />

suffering from<br />

severe amnesia.<br />

limits at<br />

all they are<br />

those of our<br />

imagination, not<br />

the Amiga!"<br />

Just precisely where he is or how he<br />

came to be there is a mystery. As the<br />

game progresses Conrad has 'flashbacks'<br />

(hence the game's title) as his<br />

memory starts returning, allowing<br />

the player to gradually piece together<br />

Conrad's whole sorry story. We<br />

don't want to spoil your fun by giving<br />

too much away but suffice to say<br />

it's all centres around an alien plot to<br />

dominate the Earth.<br />

This use of 'flashbacks' to slowly<br />

reveal the game's plot is a very cinematic<br />

concept. As Paul Cuisset, the<br />

project's lead programmer and former<br />

coder of Operation Stealth,<br />

freely admits: "Movies<br />

Paul Cuisset,<br />

Flashback's lead<br />

programmer<br />

any have greatly infl uenced<br />

every stage of<br />

Flashback's creation,<br />

its look and sound and<br />

the scenario." In fact,<br />

until very recently the<br />

game was actually<br />

going to be called Cinemail.<br />

The game is<br />

packed with references<br />

to famous science-fiction<br />

fi lms;

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