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1 - Commodore Is Awesome

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WHIM<br />

ILITIIILITY<br />

I151•1111.111<br />

• - • - .<br />

4<br />

b . . . a b<br />

l . . t a t<br />

o<br />

i l a b G a<br />

6 0 . • :<br />

Z w o h l<br />

a . .<br />

E V I E W<br />

Tr-rE VERDICT<br />

Ninja-based beat-'em-ups are always<br />

popular (the Last Ninja series,<br />

Shadow Warriors or Shadow Dancer,<br />

anyone?) so a new entry to the genre<br />

has got to be something really special<br />

to stand out from the crowd. Sword<br />

of Honour has several points in its<br />

favour. The animation of the your<br />

character is quite smooth and he<br />

looks quite hard while doing his com-<br />

bat rolls, flying kicks and the usual<br />

plethora of karate moves. The back-<br />

drops, however, look a bit hazy and<br />

ill-defined and this can lead to annoy-<br />

ing deaths where you can't see the<br />

enemy missiles or traps. Sound is<br />

rather unimpressive, consisting main-<br />

ly of whistling wind and trickling<br />

river background effects overlaid<br />

with a few grunts and groans. The<br />

hand-to-hand combat, which makes<br />

up the meat of the game, is quite<br />

1%<br />

enjoyable and you get some pretty<br />

good fights due to the instinctive<br />

selection of attacks. The computer<br />

character 'interaction', though limit-<br />

ed, adds a deeper dimension to the<br />

game which helps prolong interest as<br />

you try to find a use for the objects in<br />

the game. Overall. Sword of Honour<br />

isn't a half-bad game but doesn't<br />

really push the boundaries of the<br />

beat-'em-up genre any further either.<br />

Still, its a pleasant enough timewaster.<br />

This fearsome Samurai will do you some serious damage should he lay<br />

those fearsome swords upon your person. Its quite nifty the way he spins<br />

ing up to a fight you may be able to bribe your way past. Hmmm, he<br />

must be very hot inside all that armour - maybe you've got scurwthing<br />

to cool him down...<br />

SP:fr):1<br />

-11<br />

?JJ 1: .<br />

9:p<br />

1characters for computer games.<br />

N It's probably due to the fact<br />

ithey<br />

possess lightning reflexes and fists<br />

nof<br />

steel, not to mention that huge arse-<br />

jnal<br />

of exotic pointy weapons So. It's no<br />

a 1surprise C]<br />

to learn that Sword of Honour,<br />

s being a beat-'em-up, casts you in the<br />

hrole<br />

of a warrior of the night eager to<br />

acomplete<br />

a quest to recover the stolen<br />

v<br />

sword of his Shogun and thus protect<br />

his master's honour.<br />

e<br />

\_<br />

It's a side-on-viewed affair although,<br />

a<br />

at various junctions, the player is given<br />

l<br />

the option to walk up 'into' the screen<br />

wor<br />

down 'out of' it into new areas of<br />

a<br />

exploration. Progress through the flick<br />

y<br />

s<br />

li<br />

b<br />

e<br />

e<br />

n<br />

p<br />

o<br />

lO<br />

p<br />

u<br />

l<br />

a<br />

r<br />

V,<br />

--• • • • • • • • -• allodW• -<br />

Ninia-San Khalid Howladar looks to the<br />

Land of the Rising Sun as he delves into<br />

D.M.L's chop-socky extravaganza<br />

screen world is generally a matter of<br />

chopping up various enemy ninjas and<br />

bushido warriors who are out to stop<br />

you in your tracks.<br />

There's also an element of arcade<br />

adventuring. Various objects are dotted<br />

about and these are used to 'interact'<br />

(after a fashion) with some of the characters<br />

you meet, i.e. give a person something<br />

they want and they'll either let you<br />

pass or give you something useful to use<br />

elsewhere. Some objects you can actually<br />

use for yourself, such as healthrestoring<br />

food or a few one-shot<br />

shuriken death stars (especially useful as<br />

they allow you to take enemies from a<br />

distance).<br />

Various buildings<br />

can be entered by<br />

pushing UP or<br />

DOWN on the joystick<br />

when outside<br />

the entrance. The<br />

monk you<br />

encounter here<br />

inside an ancient<br />

monastery proves<br />

quite uncommunicative.<br />

However,<br />

maybe a little<br />

something from<br />

your inventory will<br />

loosen his still<br />

tongue and let you<br />

progress a little further?<br />

Here's a tricky situation. That poisoned arrow means instant death should it<br />

strike you. Due to the animation the process of leaping is actually quite a<br />

slow one, so a good sense of timing is essential to jump over it successfully.<br />

The bar along the top of the screen allows you to use, give and drop any<br />

objects you come across. The icons along the bottom allow you to control<br />

your Ninia using a mouse; needless to say that doesn't work very well at all.

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