1 - Commodore Is Awesome
1 - Commodore Is Awesome
1 - Commodore Is Awesome
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WHIM<br />
ILITIIILITY<br />
I151•1111.111<br />
• - • - .<br />
4<br />
b . . . a b<br />
l . . t a t<br />
o<br />
i l a b G a<br />
6 0 . • :<br />
Z w o h l<br />
a . .<br />
E V I E W<br />
Tr-rE VERDICT<br />
Ninja-based beat-'em-ups are always<br />
popular (the Last Ninja series,<br />
Shadow Warriors or Shadow Dancer,<br />
anyone?) so a new entry to the genre<br />
has got to be something really special<br />
to stand out from the crowd. Sword<br />
of Honour has several points in its<br />
favour. The animation of the your<br />
character is quite smooth and he<br />
looks quite hard while doing his com-<br />
bat rolls, flying kicks and the usual<br />
plethora of karate moves. The back-<br />
drops, however, look a bit hazy and<br />
ill-defined and this can lead to annoy-<br />
ing deaths where you can't see the<br />
enemy missiles or traps. Sound is<br />
rather unimpressive, consisting main-<br />
ly of whistling wind and trickling<br />
river background effects overlaid<br />
with a few grunts and groans. The<br />
hand-to-hand combat, which makes<br />
up the meat of the game, is quite<br />
1%<br />
enjoyable and you get some pretty<br />
good fights due to the instinctive<br />
selection of attacks. The computer<br />
character 'interaction', though limit-<br />
ed, adds a deeper dimension to the<br />
game which helps prolong interest as<br />
you try to find a use for the objects in<br />
the game. Overall. Sword of Honour<br />
isn't a half-bad game but doesn't<br />
really push the boundaries of the<br />
beat-'em-up genre any further either.<br />
Still, its a pleasant enough timewaster.<br />
This fearsome Samurai will do you some serious damage should he lay<br />
those fearsome swords upon your person. Its quite nifty the way he spins<br />
ing up to a fight you may be able to bribe your way past. Hmmm, he<br />
must be very hot inside all that armour - maybe you've got scurwthing<br />
to cool him down...<br />
SP:fr):1<br />
-11<br />
?JJ 1: .<br />
9:p<br />
1characters for computer games.<br />
N It's probably due to the fact<br />
ithey<br />
possess lightning reflexes and fists<br />
nof<br />
steel, not to mention that huge arse-<br />
jnal<br />
of exotic pointy weapons So. It's no<br />
a 1surprise C]<br />
to learn that Sword of Honour,<br />
s being a beat-'em-up, casts you in the<br />
hrole<br />
of a warrior of the night eager to<br />
acomplete<br />
a quest to recover the stolen<br />
v<br />
sword of his Shogun and thus protect<br />
his master's honour.<br />
e<br />
\_<br />
It's a side-on-viewed affair although,<br />
a<br />
at various junctions, the player is given<br />
l<br />
the option to walk up 'into' the screen<br />
wor<br />
down 'out of' it into new areas of<br />
a<br />
exploration. Progress through the flick<br />
y<br />
s<br />
li<br />
b<br />
e<br />
e<br />
n<br />
p<br />
o<br />
lO<br />
p<br />
u<br />
l<br />
a<br />
r<br />
V,<br />
--• • • • • • • • -• allodW• -<br />
Ninia-San Khalid Howladar looks to the<br />
Land of the Rising Sun as he delves into<br />
D.M.L's chop-socky extravaganza<br />
screen world is generally a matter of<br />
chopping up various enemy ninjas and<br />
bushido warriors who are out to stop<br />
you in your tracks.<br />
There's also an element of arcade<br />
adventuring. Various objects are dotted<br />
about and these are used to 'interact'<br />
(after a fashion) with some of the characters<br />
you meet, i.e. give a person something<br />
they want and they'll either let you<br />
pass or give you something useful to use<br />
elsewhere. Some objects you can actually<br />
use for yourself, such as healthrestoring<br />
food or a few one-shot<br />
shuriken death stars (especially useful as<br />
they allow you to take enemies from a<br />
distance).<br />
Various buildings<br />
can be entered by<br />
pushing UP or<br />
DOWN on the joystick<br />
when outside<br />
the entrance. The<br />
monk you<br />
encounter here<br />
inside an ancient<br />
monastery proves<br />
quite uncommunicative.<br />
However,<br />
maybe a little<br />
something from<br />
your inventory will<br />
loosen his still<br />
tongue and let you<br />
progress a little further?<br />
Here's a tricky situation. That poisoned arrow means instant death should it<br />
strike you. Due to the animation the process of leaping is actually quite a<br />
slow one, so a good sense of timing is essential to jump over it successfully.<br />
The bar along the top of the screen allows you to use, give and drop any<br />
objects you come across. The icons along the bottom allow you to control<br />
your Ninia using a mouse; needless to say that doesn't work very well at all.