1 - Commodore Is Awesome
1 - Commodore Is Awesome
1 - Commodore Is Awesome
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-<br />
E W<br />
ore Design's latest is in t<br />
nd Gary Whitta has a fro<br />
row seat. And why not.<br />
deep, deep trouble. After three<br />
their competitors, find the six allimportant<br />
film canisters and swipe<br />
F long and sleepless nights of cut- them back in time, maybe the end-<br />
iting<br />
together the latest blockbuster ing will be as sugary and nice and<br />
lfrom<br />
movie giants Core Pictures, he's totally vomit-inducing as one of Core<br />
m more than just a little put out Ito say Picture's own formula movies.<br />
ethe<br />
least) when, after a well-earned Maybe.<br />
dnap,<br />
he awakes to find that all six So off trots Clutch, sneaking onto<br />
i<br />
canisters of his work have been<br />
t<br />
swiped by a rival studio! When studio<br />
boss Buster Smith calls in to<br />
o<br />
remind Clutch that he needs the film<br />
r<br />
ready in time for this afternoon's pre-<br />
C<br />
miere, he knows that he's in big trou-<br />
lble.<br />
Unless...<br />
u One chance. If he can make it over<br />
the Grumbling Pictures backlot,<br />
where no less than six top movies are<br />
in production. To get back those vital<br />
silver tins, he'll have to explore the<br />
sets of each and every one, avoiding<br />
the malevolent stars (who for some<br />
reason have a serious grudge against<br />
intruders) and dangerous back-<br />
Premiere's backgrounds are slightly<br />
3-dimensional, with parts of the<br />
floor consisting of a background and<br />
foreground. Clutch can hop between<br />
the two. but the bad guys can't, so<br />
Its a handy way of giving them the<br />
slip. Apart from that, its use is limit-<br />
t<br />
to Grumbling Pictures, the scene-<br />
cstealing<br />
rival studio notorious for all<br />
h manner of nefarious activities against<br />
G<br />
grounds. Sounds contrived? Well of<br />
course it is, what do you expect? This<br />
is Hollywood. after all!<br />
ed to avoiding and accessing features<br />
like traps, ladders and<br />
platforms.<br />
a<br />
bQUIET<br />
ON THE SET!<br />
Each of Premiere's levels takes place on the set and behind the scenes of on. of Grumbling Pictures' six movies<br />
lcurrently<br />
in production. There's a canister to be be gotten from each sound stage but only if you can make it all the<br />
e<br />
way through and complete the end-of-level sub-game. And there's no stuntman to double for y<br />
i<br />
s<br />
p<br />
i<br />
„<br />
n<br />
:!n t h e t r i c k y b i t s . . .<br />
WESTERN<br />
Grumbling Pictures is obviously trying<br />
to breathe life into this tired old<br />
genre with a new rootin'-tootin' production,<br />
set amid a rolling backdrop<br />
of stables. saloons and jailhouses.<br />
Star-shaped sheriffs stomp about,<br />
accompanied by big-breasted ladies,<br />
six-shooting cowboys and, of course.<br />
plenty of injuns. Clutch protects himwith<br />
sizzling bundles of<br />
namite that roll across the<br />
or and explode on impact.<br />
SLACK & WHITE<br />
Ah, the good old days. it's back to<br />
pre-Technicolour times for the second<br />
level, that takes Clutch through<br />
a variety of monochromatic scenes.<br />
starting off in an Egyptian temple<br />
complete with mummies and 'living'<br />
hieroglyphics. There's also a smattering<br />
of cats because, as us educated<br />
types know, the ancient<br />
Egpytians revered them as gods. Use<br />
those bags of flour (?) to ward off<br />
the bad guys as you progress.<br />
HOR<br />
It's 1t c<br />
tClutch i o n i n on the set of the lat-<br />
aest gory l l shocker. After a brief trek<br />
across a haunted graveyard, you've<br />
t<br />
got to<br />
h<br />
get through a spooky old<br />
e mansion, populated by monsters,<br />
wzombies,<br />
winged demons and the<br />
aubiquitous<br />
scuttling severed hands<br />
y 'bottles of holy water provide your<br />
only protection. in practice it's all<br />
wabout<br />
as scary as an episode of<br />
hCatchphrase,<br />
though.<br />
e<br />
n<br />
He might be stuck behind a desk all<br />
day, but Clutch Gable is just as athletic<br />
as any of his adversaries. He can<br />
walk, jump, duck, climb stairs and<br />
ladders, punch and chuck a variety of<br />
weapons. H is e ne rgy come s in the<br />
form of a bar that's depleted each<br />
time he has a run-in with a baddy -<br />
lose the lot and it's back to the last<br />
restart point with one le ss life .<br />
-<br />
CARTOON •<br />
Its like Who Framed Roger Rabbit<br />
gone mad on this level! The animated<br />
antics hero are all set in a bizarre<br />
oversized house landscape, which <strong>Is</strong><br />
patrolled by an assortment of characters<br />
odd enough to do Hanna-<br />
Barbera proud. Furry creatures,<br />
musical instruments, buzzing<br />
insects.- and look out for the oneton<br />
weights. However, unlike Wile E.<br />
Coyote, there's no shrugging off<br />
these vicious attacks...