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Fundamentals of Biomechanics

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Let's consider a quick example <strong>of</strong> using<br />

these facts before we examine the implications<br />

for the best angles <strong>of</strong> projecting objects.<br />

Great jumpers in the National<br />

Basketball Association like Michael Jordan<br />

or David Thompson are credited with<br />

standing vertical jumps about twice as high<br />

(1.02 m or 40 inches) as typical college<br />

males. This outstanding jumping ability is<br />

not an exaggeration (Krug & LeVeau, 1999).<br />

Given that the vertical velocity is zero at the<br />

peak <strong>of</strong> the jump and the jump height, we<br />

can calculate the take<strong>of</strong>f velocity <strong>of</strong> our elite<br />

jumper by applying VAS. Solving for V i in<br />

the equation:<br />

V f 2 = Vi 2 + 2ad<br />

0 = V i 2 + 2(–9.81)(1.002)<br />

V i = 4.47 m/s or 9.99 mph<br />

We select the velocity to be positive when<br />

taking the square root because the initial<br />

velocity is opposite to gravity, which acts in<br />

the negative direction. If we wanted to calculate<br />

his hang time, we could calculate the<br />

time <strong>of</strong> the fall with SAT and double it because<br />

the time up and time down are equal:<br />

d = V i t + 0.5at 2<br />

–1.02 = 0 + 0.5(–9.81)t 2<br />

t = 0.456 s<br />

So the total fight time is 0.912 seconds.<br />

If you know what your vertical jump is,<br />

you can repeat this process and compare<br />

your take<strong>of</strong>f velocity and hang time to that<br />

<strong>of</strong> elite jumpers. The power <strong>of</strong> these empirical<br />

relationships is that you can use the<br />

mathematics as models for simulations <strong>of</strong><br />

projectiles. If you substitute in reasonable<br />

values for two variables, you get good predictions<br />

<strong>of</strong> kinematics for any instant in<br />

time. If you wanted to know when a partic-<br />

CHAPTER 5: LINEAR AND ANGULAR KINEMATICS 117<br />

ular height was reached, what two equations<br />

could you use? Could you calculate<br />

how much higher you could jump if you increased<br />

your take<strong>of</strong>f velocity by 10%?<br />

So we can see that uniformly accelerated<br />

motion equations can be quite useful in<br />

modeling the vertical kinematics <strong>of</strong> projectiles.<br />

The final important point about uniformly<br />

accelerated motion, which reinforces<br />

the directional nature <strong>of</strong> vectors, is<br />

that, once the object is released, the vertical<br />

component <strong>of</strong> a projectile's velocity is independent<br />

<strong>of</strong> its horizontal velocity. The extreme<br />

example given in many physics<br />

books is that a bullet dropped the same instant<br />

another is fired horizontally would<br />

strike level ground at the same time. Given<br />

constant gravitational conditions, the<br />

height <strong>of</strong> release and initial vertical velocity<br />

uniquely determine the time <strong>of</strong> flight <strong>of</strong><br />

the projectile. The range or horizontal distance<br />

the object will travel depends on this<br />

time <strong>of</strong> flight and the horizontal velocity.<br />

Athletes may increase the distance they can<br />

throw by increasing the height <strong>of</strong> release<br />

(buying time against gravity), increasing<br />

vertical velocity, and horizontal velocity.<br />

The optimal combination <strong>of</strong> these depends<br />

on the biomechanics <strong>of</strong> the movement, not<br />

just the kinematics or trajectory <strong>of</strong> uniformly<br />

accelerated motion. The next section will<br />

summarize a few general rules that come<br />

from the integration <strong>of</strong> biomechanical models<br />

and kinematic studies <strong>of</strong> projectile activities.<br />

These rules are the basis for the Optimal<br />

Projection Principle <strong>of</strong> biomechanics.<br />

OPTIMAL PROJECTION<br />

PRINCIPLE<br />

For most sports and human movements involving<br />

projectiles, there is a range <strong>of</strong> angles<br />

that results in best performance. The<br />

Optimal Projection Principle refers to the<br />

angle(s) that an object is projected to<br />

achieve a particular goal. This section will

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