16.11.2023 Aufrufe

Animationsinstitut Brochure 2023

In this brochure, you find all relevant information about the studies at the Animationsinstitut.

In this brochure, you find all relevant information about the studies at the Animationsinstitut.

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ANIMATIONSINSTITUT<br />

FILMAKADEMIE BADEN-WÜRTTEMBERG<br />

SCRUBBY | DIRECTING: PAUL VOLLET, PRODUCING: PAULINA LARSON, JOHANNES LÜBKE<br />

ENGLISH


SIX REASONS<br />

TO STUDY AT THE<br />

ANIMATIONSINSTITUT<br />

The <strong>Animationsinstitut</strong> of the Filmakademie Baden-Württemberg<br />

trains outstanding talents at the highest level in the fields of Animation,<br />

Visual Effects, Technical Directing, Animation/Effects Producing<br />

and Interactive Media. In addition, the institute runs a Research & Development<br />

department and works with the FMX program team to develop content for the<br />

international conference FMX.<br />

1.<br />

2.<br />

3.<br />

4.<br />

5.<br />

6.<br />

INTEGRAL APPROACH & SPECIALISATION<br />

We provide you with an understanding of the overall context of<br />

animation. On this basis, you are able to specialise step by step.<br />

PERSONAL DEVELOPMENT<br />

We encourage and support you as you discover and develop<br />

your authenticity.<br />

PROJECT WORK AND TEAMWORK<br />

Working in teams with other students, you develop and realise<br />

projects of exceptional quality.<br />

TECHNOLOGICAL ADVANTAGE<br />

Close links with national and international research projects give you<br />

a decisive advantage on the forefronts of technology.<br />

TALENT DEVELOPMENT & NETWORKING<br />

We help you to get settled in the industry. We support you to define<br />

your role, to network and to develop your skills.<br />

HOME & INTERNATIONALITY<br />

The <strong>Animationsinstitut</strong> is your home base. FMX is where the international<br />

community meets. It is also a career springboard for our<br />

graduates.<br />

MOBILE | DIRECTING: VERENA FELS, PRODUCING: FRANZISKA SPECHT & REGINA WELKER<br />

1 2


FILMAKADEMIE<br />

BADEN-WÜRTTEMBERG<br />

INTERDISCIPLINARY FILM & MEDIA EDUCATION<br />

The <strong>Animationsinstitut</strong> is part of Filmakademie Baden-Württemberg, one of<br />

the world’s leading educational institutions in film and media.<br />

From the first year on, training in theory and practice is organised in interdisciplinary<br />

teams. The teams consist of students from several courses such as<br />

Animation, Cinematography, Documentary Film Directing, Screenplay, Film<br />

Journalism, Film Music, Film Sound/Sound Design, Interactive Media, Editing,<br />

Motion Design, Production, Production Design, Fiction Film Directing, Series,<br />

and Advertising Film (Directing and Production).<br />

This means the school produces over 250 film and media projects every year.<br />

Our 500 students are supported by more than 350 visiting lecturers and 120<br />

staff members. They help our students to find their unique style and to develop<br />

the courage to take risks in their work.<br />

UNIQUE & GLOBALLY CONNECTED CAMPUS<br />

The Filmakademie is located on a campus which is shared with the <strong>Animationsinstitut</strong>,<br />

the Academy of Performing Arts Baden-Württemberg and the Atelier<br />

Ludwigsburg-Paris, a one-year programme of continuous education for European<br />

filmmakers in the fields of production and distribution. That is why the<br />

Filmakademie offers students a broad and unique interdisciplinary qualification.<br />

Further, our partnerships with universities and international programmes<br />

mean our students have access to global networks of creative talent.<br />

www.filmakademie.de<br />

www.animationsinstitut.de<br />

www.adk-bw.de<br />

www.atelier-ludwigsburg-paris.com<br />

3<br />

ON THE SET OF THE INFINITE BREAKROOM | DIRECTING: SEBASTIAN GANSCHOW, PRODUCING: SABINA STÖCKLER<br />

FILMAKADEMIE BADEN-WÜRTTEMBERG & ANIMATIONSINSTITUT | CAMPUS<br />

ON THE SET OF KAGE | DIRECTING: MATTHIAS SCHAUDIG, PROCUDING: TIMUR UYSALSOYLU, ESKINDIR TESFAY<br />

4


STUDIES<br />

FIELDS OF STUDIES<br />

The <strong>Animationsinstitut</strong> of the Filmakademie Baden-Württemberg offers the<br />

following fields of studies:<br />

Animation<br />

Visual Effects<br />

Animation/Effects Producing<br />

Technical Directing<br />

Interactive Media<br />

BASIC STUDIES & PROJECT/POSTGRADUATE STUDIES<br />

Training at the <strong>Animationsinstitut</strong> is hands-on and project-based. The students<br />

receive support through seminars, weekly classes and mentoring as well as<br />

individual supervision.<br />

During their two years of basic studies (1st and 2nd year), all students of the<br />

Filmakademie receive training collectively and in an interdisciplinary manner to<br />

learn the basic concepts and methods of filmmaking. During the following two<br />

and a half years of project/postgraduate studies (3rd and 4th year), the students<br />

work on their own projects in their chosen specialisation. Direct entry into project<br />

studies (3rd year) is possible. Candidates for project or postgraduate studies<br />

must already hold a degree in a relevant subject area or provide proof of sufficient<br />

work experience. All lectures in project study courses are held in English.<br />

Animation/Effects Producing, Technical Directing and Interactive Media are<br />

offered as postgraduate studies and no tuition fees are charged for EU citizens.<br />

Candidates must already hold a degree from a university or equivalent institution<br />

(bachelor, master or diploma) and provide proof of practical experience.<br />

All fields of studies at the <strong>Animationsinstitut</strong> are full time courses and<br />

start in the winter semester. Upon successful completion of their studies,<br />

students receive the Filmakademie’s diploma.<br />

EVANGELINE | DIRECTING: NADINE SCHWENK, PRODUCING: NINA SCHWARZ<br />

5 6


INTERNATIONAL<br />

OUTLOOK<br />

Animation is a global art form. The VFX, games and animation industries act<br />

transnationally, with many of the studios operating on multiple continents.<br />

As a globally connected school, the <strong>Animationsinstitut</strong> supports artistic cooperation<br />

across borders and cultures. Its English language curriculum, especially<br />

in project study and postgraduate courses, makes it an international hub for<br />

talents from all over the world where they can thrive creatively. At the same<br />

time, the <strong>Animationsinstitut</strong> enables its students to network internationally<br />

and to gather work experience around the globe during their studies.<br />

After the basic studies, students can participate in the so-called mobility year.<br />

Here, they have the opportunity to do internships or participate in international<br />

exchange programmes. For this purpose, the <strong>Animationsinstitut</strong> cooperates<br />

with partnering schools and universities worldwide, whose students<br />

also come to Ludwigsburg to realise projects together with students of the<br />

<strong>Animationsinstitut</strong>.<br />

“The future of animation belongs to people with intercultural skills, who<br />

have mastered the ability to change perspectives and know how to<br />

operate in a diverse environment. With our international programmes,<br />

we ensure that the students are perfectly prepared for their future.”<br />

Alexandra Joshi, Coordination International Network<br />

“The language of animation is universal. From cartoons to realistic visual<br />

effects, from hand-drawn art to rendered real-time graphics, from 2D to<br />

3D and beyond – animation speaks directly to our senses, and tells stories<br />

that need no translation.”<br />

Jan Pinkava, Director of the <strong>Animationsinstitut</strong>.<br />

7 8


ANIMATION<br />

“There are no limits to animation – anything we can imagine can be brought<br />

to life through animation.” Prof. Andreas Hykade, Senior Lecturer Animation<br />

BLIESCHOW | DIRECTING: CHRISTOPH SAROW, PRODUCING: LENA-CAROLIN LOHFINK<br />

9 10


ANIMATION<br />

Hardly any other sector of the creative industry sets fewer limits on your imagination<br />

than the world of animation.<br />

FOR MORE INFORMATION ABOUT THE<br />

STUDY SPECIALISATION ANIMATION,<br />

PLEASE SCAN THE CODE.<br />

The <strong>Animationsinstitut</strong> of the Filmakademie offers you artistic and technical<br />

education in the field of animation. Whether in computer animation, handdrawn<br />

animation, stop motion, real-time animation, or interactive applications<br />

– our technically sophisticated infrastructure gives you the opportunity<br />

to learn all relevant production techniques.<br />

The objective is to develop your individual artistic style. To this end, you carry<br />

out your own projects and are given the space and freedom to experiment in a<br />

variety of ways together with other Filmakademie students. You are supported<br />

by highly qualified lecturers and, even while studying, you will meet important<br />

players in the national and international scene.<br />

“For me, my studies had exactly the right mixture of structure and<br />

freedom. On the one hand, there was the professional infrastructure and<br />

high-quality technical equipment. On the other hand, creative teaching,<br />

workshops and a motivating environment that enables you to realise<br />

your own projects.”<br />

Christoph Sarow, Alumnus Animation<br />

Course of study<br />

Entry options<br />

Duration<br />

Teaching language<br />

Tuition fees<br />

(per Semester)<br />

Job profiles<br />

Film & Media<br />

Basic Studies (BS) & direct entry into Project Studies (PS)<br />

BS 2 Years, PS 2 ½ Years (full-time study), optional: 1 year<br />

student mobility<br />

German & English<br />

ANIMATION<br />

EU Citizens: BS & PS € 0 or € 650 (second degree) respectively<br />

Non-EU: BS & PS € 1,500<br />

Concept Artist, 2D/3D Artist, CG Artist, Character Animator,<br />

Stop Motion Director, Animation Director<br />

ROLLIN` SAFARI | DIRECTING: ANNA HABERMEHL, CONSTANTIN PAEPLOW, KYRA BUSCHOR,<br />

PRODUCING: ANNA HABERMEHL, VALENTINA BRÜNING<br />

A BLINK OF AN EYE | DIRECTING & PRODUCING: KIANA NAGHSHINEH<br />

11 12


VISUAL<br />

EFFECTS<br />

“Whether it’s movies, games or the advertising industry – visual effects<br />

are needed everywhere! At the <strong>Animationsinstitut</strong>, students learn about<br />

the endless possibilities of visual effects in a wide variety of projects.”<br />

Jan Burda, Senior Lecturer Visual Effects<br />

THE INFINITE BREAKROOM | DIRECTING: SEBASTIAN GANSCHOW, PRODUCING: SABINA STÖCKLER<br />

13 14


VISUAL EFFECTS<br />

With visual effects (VFX), there are no limits in storytelling. Hardly any film,<br />

game or commercial is made without the use of some VFX these days. They<br />

amplify emotions, create thrilling adventures and make for epic moments<br />

that you remember.<br />

FOR MORE INFORMATION ABOUT<br />

THE STUDY SPECIALISATION VISUAL<br />

EFFECTS, PLEASE SCAN THE CODE.<br />

At the <strong>Animationsinstitut</strong>, your studies give you a strong foundation in the<br />

techniques and technologies of VFX for all formats.<br />

You implement VFX in your own projects, working with other Filmakademie<br />

students. In each project you specialise in a specific role and are supported by<br />

highly skilled lecturers. During your studies you make contact with key players<br />

in the industry, both nationally and internationally.<br />

“The most important thing I learned here was teamwork and multifaceted<br />

thinking. Everyone brings special skills to the programme so that<br />

everyone learns from each other.”<br />

Pascal Schelbli, Alumnus Visual Effects & Student Academy Award Winner<br />

Course of study<br />

Entry options<br />

Duration<br />

Teaching language<br />

Tuition fees<br />

(per Semester)<br />

Job profiles<br />

Film & Media<br />

Basic Studies (BS) & direct entry into Project Studies (PS)<br />

BS 2 Years, PS 2 ½ Years (Full-time study),<br />

optional: 1 year student mobility<br />

German & English<br />

VISUAL EFFECTS<br />

EU Citizens: BS & PS € 0 or € 650 (second degree) respectively<br />

Non-EU: BS & PS € 1,500<br />

VFX Supervisor, VFX Artist, Digital Matte Painter, Lighting/<br />

Shading/Texturing Artist, Previz Artist, Modeling Artist, VFX<br />

Compositor, VR Director<br />

BREAKINGPOINT | DIRECTING: MARTIN LAPP, PRODUCING: ANICA MARUHN & TOBIAS GERGINOV<br />

THE BEAUTY | DIRECTING: PASCAL SCHELBLI, PRODUCING: TINA VEST & ALEKSANDRA TODOROVIC<br />

15 16


ANIMATION/<br />

EFFECTS<br />

PRODUCING<br />

“By working on various animation projects, the future producers, creative<br />

producers and line producers get to know their tasks first-hand.”<br />

Prof. Lilian Klages, Senior Lecturer Animation/Effects Producing<br />

MULM (FMX TRAILER 2020) | DIRECTING: CAROL RATAJCZAK & TOBIAS TREBELJAHR, PRODUCING: LAURA MESSNER<br />

17 18


ANIMATION/EFFECTS PRODUCING<br />

Be the one who pulls all the strings: As a producer of films or games you are<br />

involved in every phase of a project, from idea to marketing. You are the one<br />

who makes it all happen!<br />

FOR MORE INFORMATION ABOUT THE<br />

STUDY SPECIALISATION ANIMATION/<br />

EFFECTS PRODUCING, PLEASE SCAN<br />

THE CODE.<br />

The course Animation/Effects Producing at the <strong>Animationsinstitut</strong> teaches<br />

you the production-related implementation of animation, game, and effects<br />

projects. You will become a professional in matters of budgeting, scheduling,<br />

resource management, team leadership and more.<br />

In addition to these theoretical foundations, the focus of your studies is on<br />

practical work and project realisation together with other students. The objective<br />

is to teach you a way of thinking that allows you to come up with solutions<br />

– for all kinds of problems that might occur during production. This helps<br />

you with the competent development and implementation of project ideas.<br />

“Here at the <strong>Animationsinstitut</strong>, we have various possibilities to try<br />

different technologies and learn so many things by really producing<br />

different types of projects.” Jiayan Chen, Alumna Animation/Effects Producing<br />

Course of study<br />

Entry options<br />

Duration<br />

Teaching language<br />

Tuition fees<br />

(per Semester)<br />

Job profiles<br />

Entry<br />

Requirements<br />

Film & Media or Production<br />

Basic Studies in Production at FABW (BS)<br />

& Postgraduate Studies (PGS)<br />

BS 2 Years, PGS 2 ½ Years (Full-time study)<br />

German & English<br />

ANIMATION/EFFECTS<br />

PRODUCING<br />

EU Citizens: BS € 0 or € 650 (second degree) respectively,<br />

PGS € 0<br />

Non-EU: BS & PGS € 1,500<br />

Animation Producer, VFX Producer, Production Coordinator,<br />

Production Manager, Project Manager<br />

First degree in economics, management, media, design,<br />

communication, or another related field; organizational<br />

skills; ideally, industry experience in producing<br />

ON THE SET OF CYBERCITY LOVESTORY | DIRECTING: CARLY COCO SCHRADER, HEAD OF PRODUCING: YILI BAUMANN,<br />

PRODUCING: NADIA ZIMMERMANN, GAME DIRECTING: EDDY SCHÄFER, GAME PRODUCING: JULIUS DORSEL<br />

TEAM OF PARIS YOU GOT ME | DIRECTING: JULIE BOEHM, PRODUCING: ALEKSANDRA TODOROVIC &<br />

ANN-KATRIN BOBERG<br />

19 20


TECHNICAL<br />

DIRECTING<br />

“The students learn to master the technological challenges that are required<br />

for the realisation of projects in the fields of animation, VFX, virtual production,<br />

and immersive media. With their knowledge of using new technology, they are<br />

able to contribute to sustainable production processes.”<br />

Prof. Volker Helzle, Senior Lecturer Technical Directing & Head of Research & Development<br />

ON THE SET OF CYBERCITY LOVESTORY | DIRECTING: CARLY COCO SCHRADER, HEAD OF PRODUCING: YILI BAUMANN,<br />

PRODUCING: NADIA ZIMMERMANN, GAME DIRECTING: EDDY SCHÄFER, GAME PRODUCING: JULIUS DORSEL<br />

21 22


TECHNICAL DIRECTING<br />

As a Technical Director with a background in computer science, you define new<br />

tech trends in the film and game industry. You create the link between art and<br />

technology in the production of films, games or immersive media projects.<br />

You coordinate any technical aspects.<br />

FOR MORE INFORMATION ABOUT THE<br />

STUDY SPECIALISATION TECHNICAL<br />

DIRECTING, PLEASE SCAN THE CODE.<br />

After you have completed your studies of computer science or a similar<br />

subject area, you are comprehensively trained as a Technical Director at the<br />

<strong>Animationsinstitut</strong>. You implement animation and VFX projects, research new<br />

software solutions with artificial intelligence, and are free to experiment in a<br />

variety of ways together with other Filmakademie students.<br />

Course of study<br />

Entry options<br />

Animation/Technical Directing<br />

Postgraduate Studies (PGS)<br />

TECHNCIAL DIRECTING<br />

For example, you programme suitable software solutions, automate animation<br />

or VFX processes and define workflows. Another important part of your<br />

studies is your research work at the <strong>Animationsinstitut</strong>.<br />

Duration<br />

Teaching language<br />

PGS 2 ½ Years (Full-time study)<br />

English<br />

Tuition fees<br />

(per Semester)<br />

EU Citizens: PGS € 0<br />

Non-EU: PGS € 1,500<br />

“I see a Technical Director as a mixture between an artist and a person<br />

who likes technology and computer science. It’s the perfect mixture of<br />

art and math.”<br />

Hanna Binswanger, Alumna Technical Directing,<br />

Rigging TD at Walt Disney Animation Studios<br />

Job profiles<br />

Entry<br />

Requirements<br />

Technical Director (TD), Technical Artist, Creature TD,<br />

Pipeline TD, Research TD, Shading & Lighting TD, FX TD,<br />

Virtual Production TD, Rigging TD<br />

First degree in computer science, or related field;<br />

enthusiasm for animation, games, VFX, or immersive<br />

projects.<br />

ON THE SET OF THE INFINITE BREAKROOM | DIRECTING: SEBASTIAN GANSCHOW, PRODUCING: SABINA STÖCKLER<br />

“THE GHOUL” FROM A CALLING. FROM THE DESERT. TO THE SEA | DIRECTING: MOHD MURAD ABU EISHEH,<br />

PRODUCING: MALIN KRÜGER, VFX PRODUCING: MAXIMILIAN SCHUBERT, LENNARD FRICKE<br />

23 24


INTERACTIVE<br />

MEDIA<br />

“Format openness, curiosity, eagerness to experiment – interactive<br />

media are a playground of possibilities.”<br />

Anna Brinkschulte, Senior Lecturer Interactive Media<br />

RHYTHMIA | DIRECTING: ERICA ESSERMAN & MALTE HARTLEB, PRODUCING: ALEXANDER KNUFINKE<br />

25 26


INTERACTIVE MEDIA<br />

Whether it be a game or a visionary app for the world of tomorrow – create<br />

impressive, interactive experiences! By specialising in Interactive Media at the<br />

<strong>Animationsinstitut</strong>, you learn how to design, plan and implement games, apps,<br />

VR experiences, media installations and other interactive experiences. You can<br />

choose from three specialisations: Transmedia/Games Director, Transmedia/<br />

Games Artist or Transmedia/Games Producer.<br />

FOR MORE INFORMATION ABOUT THE<br />

STUDY SPECIALISATION INTERACTIVE<br />

MEDIA, PLEASE SCAN THE CODE.<br />

The leitmotif of the course is “Games & Beyond”. The focus is on the social<br />

as well as playful interaction of users and observers with the possibilities<br />

offered by media. You have unlimited room to experiment with formats. The<br />

objective is to develop ideas as well as your own artistic and technical design<br />

language. Student projects of this specialisation have won numerous prizes,<br />

including German Computer Game Awards and awards by the internationally<br />

renowned SIGGRAPH Asia.<br />

“At the <strong>Animationsinstitut</strong>, the great influence of other creative students<br />

creates very individual ideas and unique ways of looking at the usual<br />

design processes.”<br />

Alumnus Interactive Media & Winner German Developer Award<br />

Course of study<br />

Entry options<br />

Duration<br />

Teaching language<br />

Tuition fees<br />

(per Semester)<br />

Job profiles<br />

Film & Media or Production respectively<br />

Basic Studies (BS) & Postgraduate Studies (PGS)<br />

BS 2 Years, PGS 2 ½ Years (Full-time study)<br />

optional: 1 year student mobility<br />

German & English<br />

EU Citizens: BS € 0 or € 650 (second degree) respectively,<br />

PGS € 0<br />

Non-EU: BS & PGS € 1,500<br />

Game Designer, UX Designer, Content Director,<br />

Creative Director, Creative Technologist, Art Director,<br />

Artist, Tech Artist, Media Producer<br />

INTERACTIVE MEDIA<br />

ARTIFICIAL DEITY PROJECT: THE MANSION BY THE SEA | DIRECTING: FRANZISKA TRAST, HAZEL JANKOWSKI,<br />

PRODUCING: SASKIA STIRN<br />

27 28


WHICH REQUIREMENTS DO I NEED TO MEET TO STUDY<br />

AT THE FILMAKADEMIE?<br />

In general, applicants need a high school diploma equivalent to the German<br />

Abitur. Practical experience in the media sector (basic studies: 12 months,<br />

project/postgraduate studies: 6 months) must be proven. Admission is possible<br />

without a university entrance degree if applicants display exceptional artistic<br />

proficiency. In addition, all applicants must prove their suitability by submitting<br />

a work sample. Candidates for postgraduate studies should hold a first<br />

degree in a related field.<br />

WHAT IS THE MAIN TEACHING LANGUAGE?<br />

German is still the primary on-site language at the <strong>Animationsinstitut</strong>,<br />

however, in the project and postgraduate studies, lectures and workshops<br />

are held in English by mostly international lecturers. For the basic studies, you<br />

need to obtain a DSH German certificate to apply at the <strong>Animationsinstitut</strong>.<br />

For project/postgraduate studies, this is not required.<br />

DO YOU CHARGE TUITION FEES?<br />

EU Students: No tuition fees are charged for first degree studies or for<br />

the postgraduate studies Animation/Effects Producing, Technical Directing<br />

and Interactive Media.<br />

International Students from non-EU countries: Tuition fees are<br />

€ 1,500 per semester. For further information please contact:<br />

studienreferat@filmakademie.de<br />

29 30


BEYOND STUDY<br />

Beyond study, the <strong>Animationsinstitut</strong> encourages cooperation and exchange<br />

between students, graduates, lecturers and staff. This creates a lively community<br />

that is united by its common interest in all types of animation – no matter<br />

if artistic or technical, linear or interactive. We support each other regarding<br />

networking, teambuilding, idea and project development as well as knowledge<br />

and technology transfer.<br />

OUR FORMER STUDENTS WORK AT...<br />

Pixar, Walt Disney Animation Studios, Industrial Light & Magic, Weta,<br />

Framestore, MPC, Scanline VFX, Accenture Song, Pixomondo, Rise FX,<br />

Studio Film Bilder, Ravensburger, M.A.R.K. 13, Studio Soi, Studio Seufz,<br />

Woodblock, Studio Fizbin, Zeitland Media & Games, and many more, or<br />

they have founded their own studios.<br />

GRADUATES<br />

Alumni and Alumnae keep in touch with each other and with the <strong>Animationsinstitut</strong>.<br />

Regular get-togethers, the newsletter of the Filmakademie and<br />

personal profiles on the graduate portal (www.filmakademie-alumni.de) build<br />

the framework of our dynamic graduate network of the <strong>Animationsinstitut</strong>.<br />

TALENT<br />

True to the motto “lifelong learning,” the <strong>Animationsinstitut</strong> offers students<br />

and graduates the opportunity to participate in national and international<br />

talent development programmes. Further, to kickstart professional careers,<br />

we provide support in the matters of intellectual property, sustainable production<br />

and entrepreneurship.<br />

3RD PARTY PRODUCTIONS<br />

With and for external companies, institutions and organisations, the <strong>Animationsinstitut</strong><br />

realises a wide variety of commissioned productions and thirdparty<br />

funded projects at market conditions. These projects enable recent<br />

graduates to continue to work on ideas and team projects that they created<br />

during their studies – often in collaboration with the <strong>Animationsinstitut</strong>’s<br />

Research & Development department.<br />

“The wide range of the curriculum is complemented with a strong, lively<br />

and welcoming <strong>Animationsinstitut</strong>-community. Being part of the cultural<br />

and creative industries, we work with external partners and institutions<br />

to create an environment for development, collaboration and supporting<br />

initiatives.” Christian Müller, Head of 3rd Party Productions & Talent Initiatives<br />

FILMAKADEMIE BADEN-WÜRTTEMBERG GRADUATES <strong>2023</strong><br />

DIPLOMA SHOWROOM <strong>2023</strong> | TURMSPRINGER | DIRECTING: OSCAR BITTNER, PRODUCING: ANDRA CEZARA BERILĂ<br />

31 32


UNIQUE STUDY<br />

ENVIRONMENT<br />

RESEARCH & DEVELOPMENT<br />

Practical education at the <strong>Animationsinstitut</strong> is complemented by academic<br />

research carried out by the R&D department. Together with its national and<br />

international partners, the department conducts diverse research projects<br />

focusing on technical innovations for film and media productions. In particular,<br />

Technical Directing students are encouraged to contribute to the department’s<br />

research projects. Furthermore, the <strong>Animationsinstitut</strong>’s R&D department<br />

focuses on providing a foundation for ecologically sustainable productions<br />

based on new technologies at the Filmakademie and beyond.<br />

TECHNICAL EQUIPMENT<br />

The <strong>Animationsinstitut</strong> offers facilities with state-of-the-art technology. All<br />

students have their own workstation with up-to-date tools as well as special<br />

project-based solutions. They also have access to all of Filmakademie’s infrastructure.<br />

“With AI technologies, the line between creativity and technology seems<br />

to be blurring. This makes it all the more important that individuals<br />

contribute their unique ideas. Encouraging this is an essential part of the<br />

training at the <strong>Animationsinstitut</strong>.” Michael Schott, Head of Postproduction<br />

VIRTUAL FILMMAKING WORKSHOP<br />

LED WALL SET, STUDIO 1, FILMAKADEMIE BADEN-WÜRTTEMBERG<br />

33 34


FMX<br />

The <strong>Animationsinstitut</strong> works with the FMX program team to develop<br />

content for the international conference FMX. The English-language,<br />

non-profit event is a globally influential conference dedicated to<br />

animation, visual effects, interactive and immersive media.<br />

FMX brings together creative minds and industry experts from around the<br />

world to share and expand their knowledge. Top-notch speakers provide fascinating<br />

insights into the latest developments in the industry in exciting presentations,<br />

interactive workshops, master classes and company suites. At the<br />

Recruiting Hub, renowned studios and companies will be on the lookout for<br />

up-and-coming talent, while at the School Campus, students from different<br />

parts of the world will exchange ideas.<br />

For <strong>Animationsinstitut</strong>’s students, FMX is a unique opportunity to learn firsthand<br />

about the latest artistic and technological trends and innovations. They<br />

also have the opportunity to showcase their own projects and make valuable<br />

contacts with key industry players.<br />

FILM & MEDIA EXCHANGE<br />

“FMX offers a variety of opportunities for students of the <strong>Animationsinstitut</strong><br />

to learn about the latest projects and technologies and connect with<br />

creatives, technology experts and potential employers from the global<br />

film and media community.”<br />

Mario Müller, FMX Project Manager<br />

www.fmx.de<br />

MORE “ANIMATED” EVENTS IN<br />

STUTTGART<br />

With numerous initiatives as well as major events, Stuttgart<br />

is a central hub for the animation industry. For example, the<br />

annual International Festival of Animated Film Stuttgart (ITFS)<br />

regularly features films by students and graduates of the <strong>Animationsinstitut</strong>.<br />

The Animation Production Days (APD) also serve<br />

as a complementary business platform for our students to pitch<br />

their projects to the industry.<br />

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FMX | FILM & MEDIA EXCHANGE<br />

FMX 2022_AI Broschüre_17-11-2021.indd 1 17.11.2021 17:03:23<br />

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PRIZES & AWARDS<br />

CONTACT<br />

If you have any questions on how to apply at the <strong>Animationsinstitut</strong>,<br />

please feel free to contact us:<br />

study@animationsinstitut.de (<strong>Animationsinstitut</strong>)<br />

studienreferat@filmakademie.de (Filmakademie in general)<br />

Filmakademie Baden-Württemberg GmbH<br />

<strong>Animationsinstitut</strong><br />

71638 Ludwigsburg<br />

Akademiehof 10<br />

Germany<br />

+49 7141 969 82 800<br />

info@animationsinstitut.de<br />

Projects by students of the <strong>Animationsinstitut</strong> are regularly honored with a<br />

wide variety of important awards. This includes, besides the Student Academy<br />

Awards and VES Awards, many other prizes and nominations at the<br />

Annie Awards, SIGGRAPH and SIGGRAPH Asia, BAFTA, The Rookie Awards,<br />

the German Computer Game Award, Gamescom, Cannes Lions, Ottawa International<br />

Animation Film Festival and many more.<br />

PROJECTS OF THE ANIMATIONSINSTITUT…<br />

• …are shown at major international events worldwide<br />

• …have received about 3000 nominations at festivals<br />

• …have already won over 1000 awards<br />

Take a look behind the scenes and connect with students, lecturers and<br />

graduates:<br />

www.animationsinstitut.de<br />

www.filmakademie.de<br />

“Studying at the <strong>Animationsinstitut</strong> offers a lot of flexibility, especially<br />

in the project studies. You can choose which areas you’d like to focus on,<br />

we encourage you to give feedback and suggest guest lecturers from the<br />

industry. It’s up to you whether you want to initiate a project or contribute<br />

to somebody else’s project. So, if you are looking for a practice-oriented<br />

course you can actively shape yourself, this is the place to be.”<br />

Constanze Bühner, Head of Studies<br />

PART OF THE VFX TEAM OF “THE GHOUL” FROM A CALLING. FROM THE DESERT. TO THE SEA.<br />

AT THE VES AWARDS CEREMONY IN LOS ANGELES<br />

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