Computer + Video Games - Commodore Is Awesome
Computer + Video Games - Commodore Is Awesome
Computer + Video Games - Commodore Is Awesome
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ffi<br />
weapon. Making the right<br />
choice will help you get through<br />
the level. Making the wrong one<br />
won't make it impossible, just a<br />
litte more difficult.<br />
The playing area is split into<br />
three sections. Foreground,<br />
mid-ground and back ground.<br />
Each scrolls left to right at a<br />
different speed.<br />
Bond himself can run, jump<br />
and roll. When shooting, a gun<br />
sight appears. This you can<br />
move around to target the<br />
villains and Bond's gun arm will<br />
automatically follow. Hitting the<br />
fire button activates Bond's<br />
trigger finger.<br />
The game levels are as<br />
follows.<br />
LEVEL ONE — GIBRALTAR:<br />
Bond begins his adventure with<br />
a test of the defences on the<br />
island of Gibraltar. He must<br />
match his wits against the skills<br />
of the SAS.<br />
LEVEL TWO— THE LENIN<br />
PEOPLE'S MUSIC<br />
CONSERVATORY: You must<br />
get the Russian defector Koskov<br />
away from his KGB guards<br />
without injuring any of the<br />
music lovers enjoying the show<br />
inside. Koskov will follow you<br />
but it is up to you to defend him<br />
from the snipers who appear all<br />
over the building.<br />
LEVEL THREE THE PIPELINE:<br />
Now you must smuggle Koskov<br />
past the pipe workers and send<br />
him on is way down the Trans-<br />
Siberian pipeline.<br />
Watch out for the Russian<br />
guards and the added danger of<br />
falling pipes.<br />
LEVEL FOUR — THE MANSION<br />
HOUSE: Once you have<br />
managed to rescue Koskov<br />
somebody wants him back? The<br />
ruthless killer Necros tries to<br />
snatch Jim back from the British<br />
Secret Service.<br />
LEVEL FIVE — THE<br />
FAIRGROUND: You have to<br />
meet your fellow agent but<br />
Necros, now even more<br />
desperate, has followed you<br />
and he has orders to kill?<br />
LEVEL SIX TANGIERS: Your<br />
mission to find the missing<br />
Koskov takes you to the<br />
rooftops of Tangiers where you<br />
must battle for your life.<br />
LEVEL SEVEN THE MILITARY<br />
COMPLEX: Trapped in the<br />
desert of Afghanistan in the<br />
middle of a Russian Air Base.<br />
No problem for 0071<br />
LEVEL EIGHT— WHITAKER'S<br />
HOUSE: You finally meet the<br />
Mastermind behind the<br />
dastardly ploy — Brad Whitaker<br />
the American Arms Dealer and<br />
military historian. He unleashes<br />
all the power of his arsenal<br />
against you. you must fight<br />
through to reach him.<br />
After the rather sorry effort<br />
which Domark released as A<br />
View to a Kill, they vowed that<br />
The Living Daylights must be<br />
good.<br />
Well it must be said that their<br />
latest Bond Outing is<br />
considerably better. But that<br />
wouldn't be too hard. When it<br />
comes down to it, this is really<br />
just a scrolling shoot-'em-up<br />
which could be fixed to any<br />
licence or name. That doesn't<br />
make it a bad game. It is in fact<br />
quite playable and enjoyable.<br />
PP GRAPHICS<br />
lik• SOUND<br />
Po VALUE<br />
PLAVABILITY<br />
9<br />
7<br />
A<br />
A LEVEL SEVEN<br />
CVG<br />
V LEVEL EIGHT