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Computer + Video Games - Commodore Is Awesome

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28<br />

Nr‘<br />

▪ MACHINE: SPECTRUM<br />

bb SUPPLIER NEXUS<br />

▪ PRICE: E8 95<br />

IP' REVIEWER: TIM<br />

Hey, there's something wrong<br />

here! This game isn't a coin-op<br />

conversion. It doesn't feature<br />

characters from a TV cartoon. It<br />

doesn't feature characters to do<br />

with a new film. Some mistake<br />

surely?!<br />

Tell you what though, it is a<br />

cracking mixture<br />

of action and<br />

strategy and features some of<br />

the most stunning 3D I've ever<br />

seen on the Spectrum.<br />

Peter Cooke can be relied<br />

upon to produce original and<br />

challenging games and he's<br />

done it again with Micronaut<br />

One— set inside a massive<br />

Biocomputer riddled with<br />

enough pests to keep Rentokill<br />

in business for at least a couple<br />

of light years.<br />

Play the game and you<br />

become a member of the Guild<br />

of Equalisers, formed to protect<br />

the asteroid based<br />

biocomputers from infestation.<br />

As with all systems, the<br />

biocornputer has predators, the<br />

Scrim, a mutated descendent of<br />

the fruit fly, Drosophilia.<br />

The Scrim live in the Tunnels,<br />

feeding on free energy and<br />

thriving on the warm and damp<br />

enviornment. As part of their<br />

work Guild must keep the<br />

tunnels clear of Scrim eggs and<br />

webs,<br />

The Scrim has a three stage<br />

life-cycle in the tunnels, Eggs<br />

are laid by adult Scrim. They are<br />

very strong and usually<br />

impervious to the Guild's<br />

weapons<br />

The eggs grow very quickly in<br />

the energy rich tunnels and<br />

continue to feed until they<br />

split and form the fully<br />

adult Jellyfly.<br />

Jellyflyers are<br />

fast moving and will<br />

search for a section of<br />

tunnel to build an energy web<br />

and lay their eggs to begin one<br />

lifecycle all over again,<br />

The objective of the game is<br />

to rid the tunnels of any Scrim<br />

while maintaining the energy,<br />

When all the Scrim have been<br />

eliminated in a tunnel complex<br />

the Guild will transfer you to a<br />

more unstable and heavily<br />

infested area.<br />

To begin life as a Guild<br />

member, move the arrow to the<br />

0 0<br />

0<br />

1 1<br />

,<br />

‘<br />

,<br />

V<br />

M<br />

o<br />

v<br />

o<br />

m<br />

Play option on the main menu<br />

and press fire. The screen will<br />

clear and a new set of options<br />

will appear, the game menu,<br />

You'll see View, Map, E.T.U,,<br />

info, Pad, and Misc, options at<br />

the top of the screen.<br />

Select the View option, The<br />

top of the screen, the<br />

viewscreen, will show you view<br />

of the tunnels. Now left, right,<br />

up and down will move you<br />

Ship about through the tunnels<br />

and fire will fire the ships<br />

weapons. In addition the keys<br />

and W allow you to move up<br />

and down in the tunnel to avoid<br />

obstacles.<br />

Below the viewscreen are the<br />

ship's instruments, A small<br />

rectangular window, the<br />

scanner shows the tunnel<br />

section that you are in, the<br />

direction that you are facing,<br />

the time and<br />

whether<br />

your<br />

weapons are<br />

targetted.<br />

Below the scanner are three<br />

bars. The first shows the ship's<br />

speed, the second ths ship's<br />

energy level and the third is a<br />

message window for<br />

information about the<br />

Biocomputer.<br />

The next menu is Map. This<br />

shows a map of the tunnels<br />

Which wraps round the screen<br />

and can be scrolled from left to<br />

right.<br />

Your position is marked by a<br />

X and you can also set a marker<br />

to any section simply by<br />

pointing at it and pressing fire.<br />

These markers are used by<br />

the ships Navigational Locking<br />

System lNavlock on the map<br />

menu bars to calculate a route<br />

for your ships to anywhere in<br />

the tunnels,<br />

The ETAT menu shows the<br />

energy levels of the four Energy<br />

Transfer Units in the tunnel<br />

complex.<br />

The Info menu simply gives<br />

an overview of the biocomputer<br />

and provides a valuable<br />

identification chart for the<br />

differing life stages of the<br />

Scrim.<br />

There are several extra<br />

options available on the main<br />

menu.<br />

Of course you can always<br />

work out your own routes to the<br />

ETU's if you reckon you know<br />

better than your on-board<br />

computer.<br />

The scrolling is amazingly<br />

fast for the Spectrum — you can<br />

make things move VERY<br />

rapidly. And then there's the<br />

terrific sense of being enclosed<br />

by the tunnel walls All very<br />

atmospheric.<br />

Micronaut is Pete Cooke's<br />

best yet. And the blurb contains<br />

the best excuse why there's no<br />

real sound effects in a Spectrum<br />

game I reckon I've ever read.<br />

What is it? Well Pete says that<br />

because the tunnels are kept in<br />

a semi-vacuum condition you<br />

wouldn't be able to hear much.<br />

Nice excuse — great game.<br />

0. GRAPHICS<br />

b. SOUND<br />

I. VALUE<br />

11.• PLAYABILITY<br />

9<br />

SIFOR CHEEK!) 9<br />

9

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