Computer + Video Games - Commodore Is Awesome
Computer + Video Games - Commodore Is Awesome
Computer + Video Games - Commodore Is Awesome
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28<br />
Nr‘<br />
▪ MACHINE: SPECTRUM<br />
bb SUPPLIER NEXUS<br />
▪ PRICE: E8 95<br />
IP' REVIEWER: TIM<br />
Hey, there's something wrong<br />
here! This game isn't a coin-op<br />
conversion. It doesn't feature<br />
characters from a TV cartoon. It<br />
doesn't feature characters to do<br />
with a new film. Some mistake<br />
surely?!<br />
Tell you what though, it is a<br />
cracking mixture<br />
of action and<br />
strategy and features some of<br />
the most stunning 3D I've ever<br />
seen on the Spectrum.<br />
Peter Cooke can be relied<br />
upon to produce original and<br />
challenging games and he's<br />
done it again with Micronaut<br />
One— set inside a massive<br />
Biocomputer riddled with<br />
enough pests to keep Rentokill<br />
in business for at least a couple<br />
of light years.<br />
Play the game and you<br />
become a member of the Guild<br />
of Equalisers, formed to protect<br />
the asteroid based<br />
biocomputers from infestation.<br />
As with all systems, the<br />
biocornputer has predators, the<br />
Scrim, a mutated descendent of<br />
the fruit fly, Drosophilia.<br />
The Scrim live in the Tunnels,<br />
feeding on free energy and<br />
thriving on the warm and damp<br />
enviornment. As part of their<br />
work Guild must keep the<br />
tunnels clear of Scrim eggs and<br />
webs,<br />
The Scrim has a three stage<br />
life-cycle in the tunnels, Eggs<br />
are laid by adult Scrim. They are<br />
very strong and usually<br />
impervious to the Guild's<br />
weapons<br />
The eggs grow very quickly in<br />
the energy rich tunnels and<br />
continue to feed until they<br />
split and form the fully<br />
adult Jellyfly.<br />
Jellyflyers are<br />
fast moving and will<br />
search for a section of<br />
tunnel to build an energy web<br />
and lay their eggs to begin one<br />
lifecycle all over again,<br />
The objective of the game is<br />
to rid the tunnels of any Scrim<br />
while maintaining the energy,<br />
When all the Scrim have been<br />
eliminated in a tunnel complex<br />
the Guild will transfer you to a<br />
more unstable and heavily<br />
infested area.<br />
To begin life as a Guild<br />
member, move the arrow to the<br />
0 0<br />
0<br />
1 1<br />
,<br />
‘<br />
,<br />
V<br />
M<br />
o<br />
v<br />
o<br />
m<br />
Play option on the main menu<br />
and press fire. The screen will<br />
clear and a new set of options<br />
will appear, the game menu,<br />
You'll see View, Map, E.T.U,,<br />
info, Pad, and Misc, options at<br />
the top of the screen.<br />
Select the View option, The<br />
top of the screen, the<br />
viewscreen, will show you view<br />
of the tunnels. Now left, right,<br />
up and down will move you<br />
Ship about through the tunnels<br />
and fire will fire the ships<br />
weapons. In addition the keys<br />
and W allow you to move up<br />
and down in the tunnel to avoid<br />
obstacles.<br />
Below the viewscreen are the<br />
ship's instruments, A small<br />
rectangular window, the<br />
scanner shows the tunnel<br />
section that you are in, the<br />
direction that you are facing,<br />
the time and<br />
whether<br />
your<br />
weapons are<br />
targetted.<br />
Below the scanner are three<br />
bars. The first shows the ship's<br />
speed, the second ths ship's<br />
energy level and the third is a<br />
message window for<br />
information about the<br />
Biocomputer.<br />
The next menu is Map. This<br />
shows a map of the tunnels<br />
Which wraps round the screen<br />
and can be scrolled from left to<br />
right.<br />
Your position is marked by a<br />
X and you can also set a marker<br />
to any section simply by<br />
pointing at it and pressing fire.<br />
These markers are used by<br />
the ships Navigational Locking<br />
System lNavlock on the map<br />
menu bars to calculate a route<br />
for your ships to anywhere in<br />
the tunnels,<br />
The ETAT menu shows the<br />
energy levels of the four Energy<br />
Transfer Units in the tunnel<br />
complex.<br />
The Info menu simply gives<br />
an overview of the biocomputer<br />
and provides a valuable<br />
identification chart for the<br />
differing life stages of the<br />
Scrim.<br />
There are several extra<br />
options available on the main<br />
menu.<br />
Of course you can always<br />
work out your own routes to the<br />
ETU's if you reckon you know<br />
better than your on-board<br />
computer.<br />
The scrolling is amazingly<br />
fast for the Spectrum — you can<br />
make things move VERY<br />
rapidly. And then there's the<br />
terrific sense of being enclosed<br />
by the tunnel walls All very<br />
atmospheric.<br />
Micronaut is Pete Cooke's<br />
best yet. And the blurb contains<br />
the best excuse why there's no<br />
real sound effects in a Spectrum<br />
game I reckon I've ever read.<br />
What is it? Well Pete says that<br />
because the tunnels are kept in<br />
a semi-vacuum condition you<br />
wouldn't be able to hear much.<br />
Nice excuse — great game.<br />
0. GRAPHICS<br />
b. SOUND<br />
I. VALUE<br />
11.• PLAYABILITY<br />
9<br />
SIFOR CHEEK!) 9<br />
9