Sirnulatiot _ S actimi and Raid treasure-huhu, ilegoliate lbegreattAli prolits. orlede dr take place gatkrms mut plunder rich Success will determine th ports. leant to maggoty, ti; ye tar ski hisifl tater - 149i3: drrand_rou play fence a tut to amid mutiny u'ilisou end your days? A :000•01.--•odool'irreadi s • - Prii ',taw I 'll itittel): Pirates! prosperous noble or (Ion moil\ y combines the excitemilit 1 it • 4 Ar / liaMes, e i , Pirates! wilt be landing in • em b , allengetrifsirmilatif Int t 0,,: tittindence l and c i g c a lb ecislowm(,king. )ho itiusi f • 4164 11 a in l ChOnSe the mostIlicriithe i a or ' L i a -,,c1 t Ci ' etpedithois, JOP:cp . g - e n dfru 'S :(bir i yid maffiances o s t and l maa d v . \''p.,•e a tut p u wealth. i e a? t i v MicroProseiOftware g i i r Ltd 2 Market Place, n Tetbury Gloucestershire GL8 80,L Tel: (0666) 54326, Tic 434222 MPS Lott e n t o
1444Kims$ P M AC H I liE4 BC ALEC TR ON IP SU PPLI ER : BU G-BYTE IP PR I C E: £ 2 .9 9 P- VER SI ON TESTED : BBC PP R EVI EWER : N I C KY It you like otatge! ;1 -ups, this uti vu. Otherwise forget iciot It, e There r r - a notlritich this game— A oretty basic screen scenario, a lotofaliens to Basically, zap, and that'st. the* e all these aliens coming to attack your base, Four different types of thorn, to be exact. They drop a lot of bombs arid are prone to vanish unexpectedly. You scurry left and tight at the bottom of the screen, firing your laser up at them. There are only three keys to worry about — right, left and fire, Complicationi— and there aren't many — . satellites, which suddenly include appear and drop beepbs. And the alien mothershitSis prone to release smart born bs,Which more or less paralse you for several seconds It's a pretty, Prage game. The main In' . it is i speed—it's t very fast. But there are several irritations_ h First, a it s is one of those unwieldly gprograms o i which load in several nsections. g which means you f can't go o away and make some tea while it's going on. r Second, and more serious, it's liable tocrash in such a way that you hadeto reload from scratch if you Irvant to continue. Frankly, I have seen better. Ili. GR APH I C S P SOU N D P. VALU E MBILITY altilitTrii:- Tio t IP M ACH I N ES: BBC / B-s-/ M ASTER eto SUPPLIER; ELECTRI C D R EAM S t IP PR I C E: E2_99 0. VER SI ON TESTED . BBC c0. R EVI EWER : N I C KY k Feel,ng rsurderous Like to go Out there and blast away at everything in sight' You'll love Firetrack. Yes, it's another zipping through space/guns blazing/ tally-ho shoot-'em-up, with the usual feeble plot to justify the mayhem. It seems you're a 22nd century space pilot caught up in the pirate wars, and your job is to destroy the colonies of the 'Pirate Industrials'. You've also got to find a mysterious White Light before the baddies do. In other words, you go Out there and blast everything in sight. I gasped at the game instructions, which at first reading seemed very complicated. The playing tips were enough to frighten me off But you actually get to grips with the action very quickly. You view your ship from above and the ground scrolls down the screen below you. The trick is to negotiate your way round the hectic airspace, with your finger firmly on the firing button. You can use keyboard or joystick, but whichever you choose your trigger finger will suffer. Fortunately you can give it a rest by using the auto fire facility. Firetrack may be nothing new, but it's an excellent variation on a tried and trusted theme. The game was created by Orlando, so it's no surprise that the graphics are smooth, fast and colourful. There are plenty of different scenarios to add interest. And watch out, it's addictive. Your nerves will be in tatters after a few games. If you like you action fast and furious, with a dash of variety, add Firetrack to your collection without more ado. 11.- GR APH I C S IP SOU N D P VALU E 10- FLA YABILITY MACHINE 7 COM 84 SUPPLIER: D ATABYTE IP PRICE: E9•95 IP R EVI EWER : PAU L 11 1PP SOU N D . 0. VALU E G PLAYABILITY R A P H I C S 7 8 8 Chill out, man. It's those MAD spies again, turning the arctic into a snow go area for espionage. If my memory serves me well this is the third of the Spy vs Spy games and Ares Antics is more of the saree•Databy(e has certainly takeoftstime bringing this one out d g i n g from the respon u r ent Spy vs Spy corn e r e ' s still a great amount o r e s t in it. Once again its the white spy versus the black spy in a mission to be tho first into outer space. Therace is on for each spy to collect a spacehelmet, navigation c uranium cube and the ''m carrier" before entering t e t for blast off. As befotii the .et move around they brave blizzard, bears, penguins, can indulge in snowball fights, deadly icicles etc. Each spy can lay traps for the other • such as sawing holes in the ice, making ice-patchesand even blowing your opponent up. Running along the bottom of each screen is the "trapulator" which displays the items eacy spy has managed to collect. The screen display on my instruction sheet included an icon for sno As with the ott'ls ' playable, and great tun. I spy another winner, 9 ihoilmbotty IP M AC H I N E: BBC / ELEC TR ON IP SU PPLI ER ! BU G-BYTE P PRICE: E2.99 10. VERSION TESTED BBC IP R EVI EWER : N I C KY As climbing•around-the-screen type games go, this is tolerable. Particularly if you don't like spending a lot of money. It's familiar stuff. You control Dave the Dungaroid in his attempt to escape from prison in which there seems to be just one prisoner (him) and a host of aliens. So off you go, clambering around 20 screens, jumping between platforms, using lifts and so on. The action is not very fast, it's more a question of planning your route and good timing, rather than lightning reflexes. The main innovation seems to be the fact that you can fall as far as you like without killing yourself. The graphics are a bit crude and blockish, but colourful and lively with busy screens. There's a jolly tune, too, and a table. IP GRAPHICS IP- SOU N D 0 , P- PLAYABI LI TY V A L U E t6o1414ate MACHINE: BBC IP SU PPLI ER . BU BBLE BU S PRICE: E9.95 (TAPE). E1,1,99 (DISK) 0. R EVI EWER : N I C KY This is tr• i! BBC version of a game that scored a hit in other versions. And it's good stuff, a combination of Repton-like maze and fast arcade action. You control Blob, the Biologically Operated Being, whatever that means. His dauting task is to rebuild an unstable planet from within, to stop it exploding and destroying the universe. This is the thin excuse for a lively adventure in which you explore a vast maze 1500 screens, says the blurb), meeting a host of objects and aliens. You can move left and right, fire at nasties, pick things up, and lay bridging platforms. The only use I could find for this latter feature was to propel Blob upwards. You can define your own keys, and there is a joystick option. Features include anti-gravity lifts, pyramids, secret passages, teleports, lunar undergrowth and a lot of other things I either didn't encounter, or failed to recognise. This is one of those games which you have to play for a long time to find out what's going on, what you're supposed to be doing, and what all the weird and wonderful objects are. The graphics are pretty good, 8 77 7 nifty with smooth animation. The maze design reminds me at Repton, with gravity. The sound is lively, too. Now if you'll excuse me, I have a planet to rebuild 0- GR APH I C S IP SOU N D IP- VALU E PLAYABILITY 111. SU PPLI ER : ER E I N FOR M ATI OU E 11 0 RANGE ! 0 M, VERSION TESTED : AM STR AD DISK A 4P <strong>Is</strong> R EVI EWER : D AVI D C R H Yet I another isometric arcade adventure NC from the people who brought E you Get Dexter, Doomsday : Blues, and Bactron to : A name but three. But, li these ME others, Despotik soon has S9 enough original o set it apart I. from its stab ates. R9 The game finds you in an A 5 undergrounrliálr, deep beneath the D world, where d n evil adventurer C/ has pirated a PE number of programs which he C1 is using to produce nasty cell 4clones— sounds simple . enough! 9 Apart from the var7ous entrances and exits that you can 5 use, each room contains three special doors, which are used exclusively by the creation modules, which always enter through the yellow door, are then deflected by various arrow blocks and leave tht ough the red one. Although the game has a few rough edges in the playability dept., the idea of moving elements around the screen to alter the movement of the modules, works well. Combine this with a siiiipe. but effective, tutorial and ali manner of nasties, each with It's own, specific brand of nastiness, and you have a crisp and colourful game that should keep you off the streets for a few days. • 111- GR APH I C S P. SOU N D IP VALU E KAYABILITY a 7 a 1 6 8 De4Potic De44 1 • 7 6 33
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