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Computer + Video Games - Commodore Is Awesome

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Ilo• MACHINE: C64/SPECTRUM<br />

Po SUPPLIER: NEXUS<br />

Po VERSION TESTED: C64<br />

Ito PRICE: E9.95/E7.95<br />

it- REVIEWER: TIM<br />

Wham-boom•bla m I If it's a<br />

shoot-'em-up you're after, then<br />

look no further than Hades<br />

Nebula— the latest, and<br />

possibly greatest, from Nexus.<br />

Nothing new here, even a hint<br />

of Slap Fight here and there, but<br />

the game remains a tough<br />

challenge for zap addicts.<br />

The basic idea is simple. You<br />

pilot a vertically scrolling<br />

spaceship over planet<br />

landscapes, giant ships and<br />

through space — blasting as<br />

you go. The final encounter is<br />

with a giant alien mothership —<br />

but it will be weeks, even<br />

months before you get that far.<br />

Why? Because Hades is well<br />

hard,<br />

Don't whatever you do, don't<br />

36<br />

▪ MACHINE: SPECTRUM/CBM<br />

64/AMSTRAD<br />

▪ SUPPLIER: HEWSON<br />

PRICE: £7.95 ISPECTRUM), 0335<br />

ICBM/AMSTRAD)<br />

10. VERSION TESTED: SPECTRUM<br />

REVIEWER: PAUL<br />

Zynaps is the work of Dominic<br />

Robinson, the wizard behind<br />

the Spectrum conversion of<br />

(Iridium — the game nobody<br />

thought would make it to the<br />

Speccy. The job he did was<br />

nothing short of brilliant.<br />

And so to Zynaps. Well, it<br />

looks good, plays well but it<br />

won't break new grounds for<br />

originality.<br />

What you've basically got is<br />

450 screens of sideways<br />

scrolling shoot-'em-up set in<br />

deep space, packed with aliens,<br />

rockets, missiles and all the<br />

el+„N,<br />

N<br />

o<br />

H<br />

r<br />

r<br />

o<br />

l<br />

d<br />

r<br />

get too trigger happy, otherwise<br />

you'll end up blasting your<br />

extra bits as they emerge from<br />

the zapped pods.<br />

If you destroy them it's a long<br />

wait till another chance comes<br />

along. Your craft will lose all its<br />

add-ons if YOU get zapped by a<br />

nasty.<br />

There's not much else to say<br />

about this— except that it<br />

features neat graphics and<br />

sound by none other than the<br />

WE Music team. The credits<br />

also say that Tony Crowther<br />

had a hand in Hades as well.<br />

Spectrum and <strong>Commodore</strong><br />

versions are different — not<br />

traditional .hgredients.<br />

Ultimately, you've got to reach<br />

the alien stronghold.<br />

You fly a Mark One Scorpion<br />

Attack Fighter, equipped with<br />

the ability to find and pick up<br />

additional weapons and scoop<br />

up fuel from wrecked craft.<br />

The Scorpion's main drive<br />

units operate at four power<br />

levels ranging from low power<br />

for delicate control in tight<br />

spaces, to a maximum setting<br />

for high-speed combat in deep<br />

space.<br />

Weapons available are<br />

Pulse lasers— good for<br />

heavy-duty alien blasting.<br />

These wing mounted lasers<br />

also have for power settings.<br />

Plasma bombs— Two<br />

independent bomb throwers<br />

provide awesome destructive<br />

only in graphic presentation.<br />

Paranoid Software, the people<br />

behind the ngame,<br />

have decided<br />

to write up to the capabilities of<br />

each machine instead of<br />

attempting n to produce an<br />

identical copy on each machine.<br />

The Spectrum • version<br />

doesn't suffer from colour clash<br />

problems, has fast smooth<br />

scrolling and could give the<br />

4<br />

0<br />

l o a m \ -<br />

1<br />

-r<br />

power against ground-based<br />

targets.<br />

Homing missies— These<br />

self-propelled missiles carry<br />

scaled-down planet-busting<br />

warheads and, once locked<br />

onto target, will destroy almost<br />

any large alien craft.<br />

Seeker missiles— The<br />

ultimate in intelligence<br />

weaponry. Seeker missiles<br />

carry automatic target<br />

acquisition circuitry designed to<br />

lock onto any target they are<br />

able to destroy.<br />

The fuel scoop— provides<br />

the power to activate the<br />

Scorpion's main systems.<br />

I must admit I found it a little<br />

annoying on the first level to get<br />

a decent way into the game,<br />

then getting killed and then<br />

having to start again right back<br />

at the beginning, Frustrating. I<br />

understand, however, that this<br />

does not happen on all the<br />

levels.<br />

Apart from that I can find little<br />

wrong with Zynaps. It's a nifty<br />

little game.<br />

GRAPHICS<br />

SOUND<br />

II. VALUE<br />

Po PLAYABILITY<br />

iEuriir<br />

11-riat_ 1E -<br />

INEr<br />

,<br />

1 11 _14 4 : 1 1<br />

l11111<br />

b<br />

Mr M I<br />

09963000 — UPI a 10<br />

L<br />

y<br />

2<br />

1<br />

1<br />

i<br />

l<br />

Spoctruni UtidiuM a o r its<br />

money in the playabi . ,takes.<br />

It's fast, it's furious and it's<br />

fun_ Probably the most<br />

addictive shoot-'am-up of '87 so<br />

far. Get it.<br />

Ivo GRAPHICS<br />

Po SOUND<br />

VALUE<br />

Do PLAYABILITY<br />

9<br />

9<br />

9<br />

9<br />

7<br />

8<br />

8

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