Computer + Video Games - Commodore Is Awesome
Computer + Video Games - Commodore Is Awesome
Computer + Video Games - Commodore Is Awesome
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Ilo• MACHINE: C64/SPECTRUM<br />
Po SUPPLIER: NEXUS<br />
Po VERSION TESTED: C64<br />
Ito PRICE: E9.95/E7.95<br />
it- REVIEWER: TIM<br />
Wham-boom•bla m I If it's a<br />
shoot-'em-up you're after, then<br />
look no further than Hades<br />
Nebula— the latest, and<br />
possibly greatest, from Nexus.<br />
Nothing new here, even a hint<br />
of Slap Fight here and there, but<br />
the game remains a tough<br />
challenge for zap addicts.<br />
The basic idea is simple. You<br />
pilot a vertically scrolling<br />
spaceship over planet<br />
landscapes, giant ships and<br />
through space — blasting as<br />
you go. The final encounter is<br />
with a giant alien mothership —<br />
but it will be weeks, even<br />
months before you get that far.<br />
Why? Because Hades is well<br />
hard,<br />
Don't whatever you do, don't<br />
36<br />
▪ MACHINE: SPECTRUM/CBM<br />
64/AMSTRAD<br />
▪ SUPPLIER: HEWSON<br />
PRICE: £7.95 ISPECTRUM), 0335<br />
ICBM/AMSTRAD)<br />
10. VERSION TESTED: SPECTRUM<br />
REVIEWER: PAUL<br />
Zynaps is the work of Dominic<br />
Robinson, the wizard behind<br />
the Spectrum conversion of<br />
(Iridium — the game nobody<br />
thought would make it to the<br />
Speccy. The job he did was<br />
nothing short of brilliant.<br />
And so to Zynaps. Well, it<br />
looks good, plays well but it<br />
won't break new grounds for<br />
originality.<br />
What you've basically got is<br />
450 screens of sideways<br />
scrolling shoot-'em-up set in<br />
deep space, packed with aliens,<br />
rockets, missiles and all the<br />
el+„N,<br />
N<br />
o<br />
H<br />
r<br />
r<br />
o<br />
l<br />
d<br />
r<br />
get too trigger happy, otherwise<br />
you'll end up blasting your<br />
extra bits as they emerge from<br />
the zapped pods.<br />
If you destroy them it's a long<br />
wait till another chance comes<br />
along. Your craft will lose all its<br />
add-ons if YOU get zapped by a<br />
nasty.<br />
There's not much else to say<br />
about this— except that it<br />
features neat graphics and<br />
sound by none other than the<br />
WE Music team. The credits<br />
also say that Tony Crowther<br />
had a hand in Hades as well.<br />
Spectrum and <strong>Commodore</strong><br />
versions are different — not<br />
traditional .hgredients.<br />
Ultimately, you've got to reach<br />
the alien stronghold.<br />
You fly a Mark One Scorpion<br />
Attack Fighter, equipped with<br />
the ability to find and pick up<br />
additional weapons and scoop<br />
up fuel from wrecked craft.<br />
The Scorpion's main drive<br />
units operate at four power<br />
levels ranging from low power<br />
for delicate control in tight<br />
spaces, to a maximum setting<br />
for high-speed combat in deep<br />
space.<br />
Weapons available are<br />
Pulse lasers— good for<br />
heavy-duty alien blasting.<br />
These wing mounted lasers<br />
also have for power settings.<br />
Plasma bombs— Two<br />
independent bomb throwers<br />
provide awesome destructive<br />
only in graphic presentation.<br />
Paranoid Software, the people<br />
behind the ngame,<br />
have decided<br />
to write up to the capabilities of<br />
each machine instead of<br />
attempting n to produce an<br />
identical copy on each machine.<br />
The Spectrum • version<br />
doesn't suffer from colour clash<br />
problems, has fast smooth<br />
scrolling and could give the<br />
4<br />
0<br />
l o a m \ -<br />
1<br />
-r<br />
power against ground-based<br />
targets.<br />
Homing missies— These<br />
self-propelled missiles carry<br />
scaled-down planet-busting<br />
warheads and, once locked<br />
onto target, will destroy almost<br />
any large alien craft.<br />
Seeker missiles— The<br />
ultimate in intelligence<br />
weaponry. Seeker missiles<br />
carry automatic target<br />
acquisition circuitry designed to<br />
lock onto any target they are<br />
able to destroy.<br />
The fuel scoop— provides<br />
the power to activate the<br />
Scorpion's main systems.<br />
I must admit I found it a little<br />
annoying on the first level to get<br />
a decent way into the game,<br />
then getting killed and then<br />
having to start again right back<br />
at the beginning, Frustrating. I<br />
understand, however, that this<br />
does not happen on all the<br />
levels.<br />
Apart from that I can find little<br />
wrong with Zynaps. It's a nifty<br />
little game.<br />
GRAPHICS<br />
SOUND<br />
II. VALUE<br />
Po PLAYABILITY<br />
iEuriir<br />
11-riat_ 1E -<br />
INEr<br />
,<br />
1 11 _14 4 : 1 1<br />
l11111<br />
b<br />
Mr M I<br />
09963000 — UPI a 10<br />
L<br />
y<br />
2<br />
1<br />
1<br />
i<br />
l<br />
Spoctruni UtidiuM a o r its<br />
money in the playabi . ,takes.<br />
It's fast, it's furious and it's<br />
fun_ Probably the most<br />
addictive shoot-'am-up of '87 so<br />
far. Get it.<br />
Ivo GRAPHICS<br />
Po SOUND<br />
VALUE<br />
Do PLAYABILITY<br />
9<br />
9<br />
9<br />
9<br />
7<br />
8<br />
8