Computer + Video Games - Commodore Is Awesome
Computer + Video Games - Commodore Is Awesome
Computer + Video Games - Commodore Is Awesome
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10<br />
AMSTRAD<br />
,<br />
IP SUPPLIER: ACTIMION<br />
M PRICES: E9.99 (TAPES) (14.99<br />
(DISC) A<br />
CP.<br />
VERSION REVIEWED:<br />
SPECTRUM<br />
H REVIEWER: TIM<br />
I<br />
Oh N dear, oh dear, oh dear_<br />
That's E about all I feel like saying<br />
about this offering from<br />
S<br />
Activision. I'low to take a good<br />
coin-op . and ruin it would be a<br />
Sgood<br />
summing up of this<br />
Pconversion<br />
of Sege's multi-<br />
Eplayer<br />
arcade game.<br />
C<br />
C + VG had one of these<br />
machines on our stand at the<br />
T<br />
PCW Show last year and it was<br />
Rtough<br />
to keep the readers who<br />
U<br />
M<br />
/<br />
C<br />
M<br />
/<br />
en you first load up Wonder<br />
you'll beforgiven for<br />
ing hrfnmm, what's thisi<br />
give it a chance. Get<br />
gh the first level and you<br />
ght just find yourself getting<br />
hookectby this cute little game.<br />
I must admit, here at C4- VG,<br />
we'd all beerfthoroughly<br />
spciled by playing Super Mario<br />
others on the Nintendo<br />
ames Systems— and Wonder<br />
Boy is in the same mould. So<br />
when you go back to a similar<br />
style game on the 64 you<br />
approach it with different<br />
feelings..<br />
Wonder Boy starts off on a<br />
, hazardous journey, his<br />
te Mission to rescue his<br />
friend Tina, kidnapped by<br />
the evil King. King lives in a<br />
way place, across seven<br />
herous territories. Each<br />
Itory is made up of four<br />
lands, each land consists of four<br />
a<br />
r When you have reached the<br />
end e of each territory you will<br />
a<br />
have to defeat a mad Ogre to<br />
progress to the next level,<br />
s On your way, jump over<br />
. various obstacles including<br />
boulders and bonfires and kill<br />
-<br />
, • snakes and killer frogs.<br />
a<br />
Whenever you see a giant<br />
egg, open it. es: I<br />
t<br />
I<br />
have<br />
a<br />
sornetfti<br />
l w a y s<br />
o u such as<br />
t<br />
a<br />
c<br />
k<br />
i<br />
n<br />
g<br />
n<br />
a<br />
came to say hello to the team<br />
away from the machine, In fact<br />
it was tough enough to get the<br />
C +VG team away from the<br />
machine.<br />
No-one will be rushing to play<br />
the Spectrum version of the<br />
game. The best thing I can say<br />
is that I hope the 64 and<br />
Amstrad versions are better.<br />
Quartet was Sega's bid to<br />
catch up with Atari in the multi.<br />
player game stakes which<br />
began with Gauntlet,<br />
Of course, you can't hope to<br />
get four players gathered<br />
round a Spectrum — but you<br />
can get two. Even with a friend<br />
playing along with you it's hard<br />
to capture any of the excitment<br />
generated by the arcade<br />
machine,<br />
Your Quartet team member is<br />
tiny, just one colour character,<br />
but fairly well animated to give<br />
it its due. The backgrounds are<br />
multi-coloured but boring, and<br />
the nestles are often hard to<br />
board o T a Y<br />
protect you for a while.<br />
Do not forget to boost your<br />
strength and collect bonus<br />
points by eating exotic fruit or<br />
junk food.<br />
At the top left of the screen<br />
the number of lives remaining<br />
is shown. Just beneath this<br />
there is a box which will display<br />
,the stone axe when imu have<br />
picked it up.<br />
Immediately to the right of •<br />
the box are three icons<br />
representing the first three<br />
• lands; upon 4; omplating a land.<br />
the icon for that land will light<br />
up. -<br />
When the last of the three<br />
icons is lit, they will scroll off<br />
revealing a new land to be<br />
completed.<br />
Mid-way at the top of the<br />
screen your score and the<br />
highest score achieved are<br />
shown. Under this is your<br />
Vitality Meter which may be<br />
topped up by collecting objects<br />
or finishing a land<br />
t4414frelfr<br />
pick out against them.<br />
It's also pretty easy to defeat<br />
the enemies and collect the<br />
keys which take you through<br />
the exit doors and on to further<br />
levels in the game. I got up to<br />
level eight in the first sitting.<br />
The only reason I got no<br />
,IBER•<br />
• You must get to the end of a<br />
land before this reads zero. Any<br />
vitality you have left at the end<br />
of a land will be converted into<br />
a bonus score.<br />
You'll find useful objects<br />
inside eggs — like the stone axe<br />
or a fairy II) who will protect<br />
you for a while before flying off.<br />
You lose items when you've<br />
killed—and if you die arid lose<br />
the axe you might as well forget<br />
about continuing. It's a vital bit<br />
further was mat I found myself<br />
stuck behind a series of<br />
awkward barriers after picking<br />
up a jet-pack.<br />
The jet-pack stops you being<br />
able to crawl —so there I stayed<br />
until time run-out. I almost<br />
didn't go back for another crack<br />
,<br />
,<br />
.<br />
.<br />
.<br />
W<br />
1<br />
0<br />
,<br />
•<br />
•<br />
•<br />
•<br />
•<br />
1<br />
1<br />
1<br />
1<br />
1<br />
1<br />
E<br />
M<br />
B<br />
E<br />
C<br />
I<br />
P<br />
s<br />
-<br />
V<br />
i<br />
d<br />
E<br />
N<br />
.<br />
.<br />
e<br />
,<br />
of equipment and you just<br />
won't be able to go beyond the<br />
first territory without it,<br />
There's a frog who needs a<br />
good hammering before he<br />
gets out of your way near the<br />
end. This makes the game<br />
frustrating — it's no challenge if<br />
you lose a life early on and<br />
KNOW you just can't get any