Computer + Video Games - Commodore Is Awesome
Computer + Video Games - Commodore Is Awesome
Computer + Video Games - Commodore Is Awesome
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' MACHINES' CEtM 64<br />
P. SUPPLIER FIREBIRD<br />
1<br />
1<br />
VERSIONS TESTED; cam as<br />
1<br />
Remember . Revs, the race<br />
simulation P game with more<br />
vroom R than all the rest put<br />
together? I It met with almost<br />
universal<br />
C<br />
acclaim from critics<br />
and<br />
E<br />
public alike. Well, now<br />
there is Revs 2. It more of the<br />
:<br />
same but to mind slightly<br />
better. E<br />
l If I remember correctly I<br />
found l Revs a little difficult to get<br />
into. % Getting up speed and<br />
changing gear proved a<br />
poblern.<br />
This isn't a simulation you<br />
31<br />
• ,<br />
4=1<br />
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A<br />
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m<br />
i<br />
l<br />
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a<br />
•<br />
m<br />
u<br />
l<br />
l<br />
&<br />
e<br />
i<br />
n<br />
. _<br />
just load up and take it away.<br />
It's really like driving. You have<br />
control over starting the engine,<br />
throttle and brake, gears and<br />
clutch of your Formula Three<br />
mean machine.<br />
Like most race games you can<br />
select a practice mode before<br />
getting down to real race action.<br />
Tracks which can be selected<br />
are Brands Hatch, Silverstone,<br />
Snetterton, Oulton Park and the<br />
Nuremburg Ring.<br />
Excellent Fun. Man, machine<br />
and computer in harmony.<br />
GRAPHICS<br />
lo SOUND<br />
P• VALUE<br />
it• PLAYABILITY<br />
lErnit •<br />
11~<br />
Trt -<br />
SD:<br />
51<br />
- 2INN 1 m 7 .<br />
1ER 1 N<br />
t<br />
a r<br />
Alt 9<br />
IP MACHINES: SPECTRUM/<br />
AMSTRAD/CBM 64<br />
SUPPLIER: ELITE<br />
IP PRICE E3.96 CASSETTE/614.95<br />
DISK<br />
VERSIONS TESTED:<br />
SPECTRUM/AMSTRAD<br />
fi r<br />
Things s have neen a little quiet<br />
on jathe<br />
games from at Elite<br />
recently, pi no doubt gearing up<br />
for<br />
ER<br />
the Christmas blitz.<br />
:<br />
But the Walsall boys have<br />
found time to put out three<br />
P<br />
excellent compilation tapes for<br />
not A an excessive amount of<br />
dosh. U<br />
L The Trio Hit Pak — Trio<br />
sounds a bit like a chocolate bar<br />
to me is available across the<br />
three main formats with most of<br />
the games common to each.<br />
This is what you get: Spectrum<br />
and Amstrad — Great Gurianos,<br />
Airwolf Two and 30C_<br />
<strong>Commodore</strong> 64— Great<br />
Gurianos, Airwolf Two and<br />
Cata ball.<br />
Great Gurianos is the old<br />
Taito coin op game and for me<br />
it's the best of the bunch, Hack<br />
and slash with nice big cartoon<br />
graphics.<br />
I'm much too young to<br />
remember Elite's original<br />
Airwolf game based on the<br />
adventures of TV helicopter<br />
pilot Stringfellow Hawke twhat<br />
a dumb name). 30C is a 3D<br />
arcade adventure set<br />
underwater in which a diver<br />
must reconstruct a submarine<br />
while fighting off deep sea<br />
nasties. Catchall is a bit odd.<br />
You control four bounding<br />
balls, which move in a wave-like<br />
motion, against a series of<br />
backdrops in an effort to collect<br />
ballons, Strange but playable.<br />
Great Gurianos gets my top<br />
vote but when you add three<br />
other good playable games.<br />
•<br />
• Spedtrum/Amstrritl<br />
GRAPHICS 7 8<br />
SOUND - 6 9<br />
VALUE 9 9<br />
PLAYABILITY 9 d<br />
ith 9<br />
a. MACHINES: AMSTRAD/<br />
COMMODORE/SPECTRUM<br />
b. SUPPLIER: GREMUN<br />
IP. PRICE: E9.99<br />
VERSIONS TESTED:<br />
REM<br />
k 6<br />
-<br />
S<br />
Intergalactic<br />
P<br />
1W: kidnapping is<br />
suddenly big business, but<br />
Ethere<br />
J<br />
seems to be no rhyme or<br />
Creason<br />
O for it, except to populate<br />
Tthe<br />
ominous H Matrix prisons<br />
R<br />
owned<br />
N<br />
by the Cratons.<br />
The latest victims are<br />
Uharmless<br />
mechanical race<br />
M called / the Bioptons who, despite<br />
Atheir<br />
request that they be left<br />
Malone<br />
to rust in peace, are not<br />
Sabout<br />
to scrap their buddies.<br />
TFiendish<br />
security systems make<br />
R<br />
a rescue attempt impossible by<br />
anything other than a lone<br />
A<br />
Biopton.<br />
D<br />
Nimrod is chosen by the<br />
Biopton Govenment, given a<br />
space ship and told to land on<br />
each section of the Matrix<br />
planetary network, overcome<br />
the security devices and rescue<br />
hostages. There are a<br />
seemingly infinite number of<br />
matrix prisons on which to land<br />
and a limited amount of time —<br />
99 minutes — before the<br />
hostages are executed.<br />
You're first given the<br />
opportunity to select a matrix<br />
level by scanning a cursor<br />
across a star map on yor space<br />
ship's veiwer. Pressing fire<br />
when you are over one of these<br />
level takes you down to a<br />
landing sight to which you'll<br />
return with your hostages or if<br />
you want to get back to your<br />
ship for any other reason, such<br />
as your energy's running low.<br />
Nimrod is lightly armed when<br />
he enters a complex but he'll<br />
need to find other weaponry,<br />
such as the Lazatron, Megabolt<br />
and Megatron if he's to deal<br />
with the monsters and traps the<br />
Cratons have left for intruders.<br />
The guards are the most<br />
obvious of his worries and, if<br />
his firepower is low, it's best to<br />
be out of any situation which<br />
involves them.<br />
The ground is laden with<br />
energy distruptors, spikey<br />
mines, floor pad operated<br />
doors, black ice, rebound and<br />
energy loss squares. Rebound<br />
squares are particularly<br />
dangerous if arranged in a<br />
semi-square. Once you're in its 1<br />
arms it takes a lot of force to<br />
break free of the magnetic push<br />
and pull. As for the black ice, I'm<br />
not sure whether you fall<br />
through into the depths of the<br />
prison or into a black hole.<br />
Cratons are unusual captors;<br />
they've included elements in<br />
their prisons which'll help<br />
potential rescuers. You can leap<br />
up onto walls stepping on blue<br />
arrow squares and read your<br />
position off a map displayed<br />
when you step on a square<br />
marked 100— or Loo. I'm again<br />
not sure. There are also crates,<br />
labelled like alphabet bricks,<br />
scattered around which you can<br />
push onto the floor pads for the<br />
pressure activated doors.<br />
A final word of warning —