Computer + Video Games - Commodore Is Awesome
Computer + Video Games - Commodore Is Awesome
Computer + Video Games - Commodore Is Awesome
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the Queen's chamber then fol-<br />
while stalking the Queen as<br />
low the armoury-control room you can easily switch to some-<br />
route, then On the final move<br />
one else to kill her. There is<br />
for the control room, g o always safety in numbers.<br />
straight ahead. East) using<br />
Fighting in the Dark — all is<br />
this route will make sure bot<br />
h not lost if you lose the lighting<br />
rooms which provide light are<br />
A few things you should forget n•-•<br />
properly defended while mak<br />
▪ m u on<br />
• right away are getting any-<br />
ing sure you back at the where near the queen's cham-<br />
Armoury whenn the ammo<br />
runs low.<br />
ber, getting acid in front of<br />
doors and firing wildly. You will<br />
Killing Aliens — The Warrio<br />
r also have to use the AD to get<br />
— it usually walks around the anywhere. And don't shoot<br />
room for about ten seconds, door locks — as you can see<br />
Until it rushes at you. You<br />
the outline of the 6 dots, very<br />
want to find and kill it before it helpful in the dark. More often<br />
rushes you with either one<br />
than not you can spot the<br />
shot to the head or two to the outline on an alien warrior<br />
body. To save on ammo use against the white freatures of<br />
head shots. But, to make sure the wall, Try to notice other<br />
you never get acid in front of a<br />
things, like the flashing at the<br />
door use a body shot so the edges of the camera window<br />
Alien is nowhere near the door as an alien warrior dis-<br />
when you kill it. If a warrior<br />
appears, or when the scrolling<br />
rushes toward you without you slows down as a warrior<br />
shooting first, use body shots appears. Growth is a problem,<br />
again to make sure its dead. as it is pitch black. You are<br />
Don't get scared and fire<br />
allowed to fire a couple of<br />
several shots across the war-<br />
'spotlight' shots before a warriors<br />
body which will probably rior rushes you and this also<br />
miss anyway. If you want to<br />
helps you spot facehuggers.<br />
make sure a warrior is dead.<br />
Keep him in view until it leaps<br />
use three shots.<br />
— then blast it.<br />
Facehuggers — These<br />
Finally if the old spot light<br />
crawl along the ground for trick does not work, find the<br />
about five seconds before nearest door and GET OUT.<br />
leaping out at you. It Only Then re-enter the room and try<br />
takes one shot to kill. If you again. You might as well get<br />
are lucky enough to see it<br />
to, and stay near the armoury<br />
crawling shoot it quickly. If it as you cannot bring back the<br />
jumps at you, aim carefully lighting once it fails.<br />
and fire twice.<br />
Auto-Direction Codes:<br />
When you came across a<br />
1. MTOB to Armoury — 3E,<br />
2N, 1E, 2N, 3E, 1N. 2E, 2S,<br />
1W, 35.<br />
Armoury to Control Room<br />
— 3n. le ln 3e 2s le 2s 7e 2s<br />
le is 4e in le 2n 3w<br />
facehugger, blow it away and<br />
clear some growth in that<br />
room, then go forward one<br />
room and clear some of that<br />
growth. Remember to rotate<br />
all the way around the room as<br />
eggs do not give off a bleep.<br />
Queen's Chamber — try to<br />
et a least four people with<br />
ood ammo rates. Good tacics<br />
if someone gets captured<br />
More for the MSX this month<br />
and this time it is from Richard<br />
Williams of South Yorkshire.<br />
First up is Oh NO! — keep<br />
moving. The sides prove to be<br />
very useful, but don't go<br />
through the side while ghosts<br />
have entered on the opposite<br />
side. This could lead to instant<br />
death.<br />
Hoppe, — cross the road<br />
carefully. Follow the traffic in<br />
the first lane and then quickly<br />
Contol room to generating<br />
room — 9n 2n le in 1w<br />
Gemerating Room t o<br />
Armoury — lw 3s le 3s 2w is<br />
2w is lw 2s lw 2s 4w 2n lw<br />
2n 3w i<br />
• MSX TIPS I. n n y .,<br />
s 1<br />
w<br />
3<br />
dash across the second lane<br />
avoiding the fast cars. When<br />
on s the logs be careful of stepping<br />
S on to disappearing turtles.<br />
Beware of Sid the Snake<br />
on Elevel<br />
3.<br />
Jack the Nipper — when<br />
C you have your pea-shooter,<br />
shoot O passers-by and walk of<br />
the screen before they attack<br />
you. N This only allows a limited<br />
amount D of naughtiness, so<br />
don't keep risking your rash<br />
F<br />
L<br />
O<br />
O<br />
R<br />
l i<br />
I<br />
N<br />
T<br />
O<br />
THE<br />
E A<br />
G L E<br />
' S<br />
N<br />
E<br />
S<br />
I<br />
because you are not gaining<br />
any points.<br />
Vampire — make sure you<br />
collect all the keys, but don't<br />
get the hammer, stake or<br />
cross until you have opened<br />
all the doors and shutters. Be<br />
careful of falling rocks.<br />
Hyper Rally — when you go<br />
through stage 1 try not to just<br />
achieve the qualifying rank but<br />
get as close as possible to the<br />
next qualifying rank. You then<br />
nil •<br />
have less cars to pass enabling<br />
you to get closer to the<br />
next qualifying rank.<br />
For giving you all this info.<br />
Richard wants some help with<br />
the following. Finders Keepers<br />
— how do you pass the 'puss<br />
with no boots • and escape<br />
Castle Spriteland?<br />
Knight Tyme — how do you<br />
take a photograph of yourself<br />
and stick it on your I.D. card.