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Pathfinder instructions - The WoodRat

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Haunched Tenons for Cupboard Doors<br />

When making cupboard doors you can simply use the largest<br />

tenon island, and run the cuts off both edges of the rail without<br />

rounding either. Mark out the centre lines of your rail as described<br />

earlier. Make the two cuts, trimming the shoulders, going clockwise<br />

with the Pin down. <strong>The</strong>n raise the Bit by a gauged amount to make<br />

the haunch. This means unlocking and raising the router itself<br />

and lowering the Bit onto the gauging piece and locking it<br />

again. Do not reset the depthing foot, just lift the router.<br />

Raise the Pin and cut across to make the haunch on one end.<br />

Cartwheel the Rail and tenon the other end. Make sure you haunch<br />

the correct end of the tenon.<br />

Marking out for making a box<br />

This is a time-honoured method for keeping the parts of a<br />

project in their proper places and being able to tell which part<br />

is which when they are disassembled on the bench.<br />

Place the pieces together in the position that they will occupy<br />

in the project: the two drawer sides facing away from you, for<br />

example, and the ends across them, as you might find them in<br />

a chest of drawers.<br />

Put them together and draw an arrow across the top edges.<br />

<strong>The</strong> arrows point away from you.<br />

You will then be able to see at a glance which is the top edge<br />

and which the left side and which the right, and which is the<br />

inside and which the outside of the box.<br />

Later you will then be able to see which Side goes with which<br />

End to make a corner. Understanding this, you will never need<br />

to get lost again.<br />

If you have two or more drawers, you can draw a second or<br />

third line under the arrow, or on the right hand edge of the arrow<br />

head. It’s simple but effective.<br />

Making a box with continuous grain<br />

Take a thick plank and re-saw it.<br />

<strong>The</strong> trick is to turn the plank inside out so that the continuous<br />

inside marking is on the outside. Mark up the parts as shown,<br />

taking note of which is Side (the long pieces)) and which is<br />

End (the shorter pieces). When rightly orientated, the arrows<br />

will point away as shown earlier.<br />

Mark up the boards with mitres the arrows give you the inside<br />

and the upside of each piece the four pieces orientated as<br />

they are in the project with the broken arrows still pointing<br />

away from you: the two sides, collected together and marked<br />

with arrows pointing away from you.<br />

16<br />

Bit up<br />

Pin up<br />

safe<br />

position<br />

Bit down<br />

Pin down<br />

safe cutting<br />

as pin follows<br />

template<br />

Bit up<br />

Pin down:<br />

dry run as<br />

the pin<br />

follows the<br />

template<br />

Bit down<br />

Pin up<br />

Watch out!<br />

Pin not in<br />

control<br />

<strong>The</strong> two sides,<br />

collected together<br />

and marked with<br />

arrows pointing<br />

the four pieces<br />

orientated as they<br />

are in the project<br />

with the broken<br />

arrows still pointing<br />

away from you<br />

the arrows give<br />

you the inside and<br />

the upside of each<br />

piece

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