QuickTime Kit Programming Guide - filibeto.org
QuickTime Kit Programming Guide - filibeto.org
QuickTime Kit Programming Guide - filibeto.org
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C H A P T E R 5<br />
Extending the QT<strong>Kit</strong>Player To Stream Audio and Video<br />
[movieDocument showWindows];<br />
}<br />
else<br />
{<br />
NSRunAlertPanel(@"Invalid movie", @"The url is not a valid movie.", nil,<br />
nil, nil);<br />
success = NO;<br />
}<br />
}<br />
return success;<br />
This wraps up the code additions for your QT<strong>Kit</strong>Player application. Now you’re ready to build and<br />
compile the application and play streaming audio and video over the Internet.<br />
What’s Next?<br />
You’ve extended the QT<strong>Kit</strong>Player beyond its early incarnations as a simple media player, adding<br />
editing, importing, exporting, and now streaming capabilities. In the next chapter, you’ll provide<br />
new enhancements to the player that will enable you to play back as many as six different <strong>QuickTime</strong><br />
movies, including <strong>QuickTime</strong> VR, streaming audio and video, wired sprite movies, and other<br />
multimedia content.<br />
You’ll have a multimedia engine at your disposal that you can use to launch a variety of <strong>QuickTime</strong><br />
content, much as you would do with an interactive movie kiosk. The steps to create this engine are<br />
spelled out in the next chapter and enable you to build on what you’ve learned so far in this<br />
programming guide.<br />
What’s Next? 97<br />
2005-11-09 | © 2004, 2005 Apple Computer, Inc. All Rights Reserved.